Author Topic: Rare: A Year Later  (Read 16981 times)

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Offline thepoga

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RE:Rare: A Year Later
« Reply #50 on: September 18, 2003, 06:34:12 PM »
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Originally posted by: Plugabugz
But what I want to know, did Nintendo only spend the revenue from the sell off, on only Silicon Knights and Retro Studios??


Naw, they already had both acquired way before that. they used some (or most i forget how much they used) of the money to get the 5 exclusive capcom games. i think that viewtiful joe is a great trade-off for whatever Rare would have given us.

if they take that long to make games, shouldnt they be masterpieces? i mean, some people say when playing their games if someones criticizing them, " ur being to critical of it" well shouldnt we be? if rare takes like 3 years to make a pretty good (but not completely awesome) game, then they sohould be punished. like maybe with a rock of some sort.

I think that rares games will probably sell well on the xbox soley on the fact that theyre being made by rare. PErfect dark zero will probably sell like mad, as there are few highly anticipated titles. But i never thought that perfect dark was THAT great. it was really fun to play, but it really wasnt that good of a first person shooter. or that great a story.  

Offline kennyb27

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RE:Rare: A Year Later
« Reply #51 on: September 19, 2003, 07:44:29 PM »
I'm amazed by the amount of people who didn't like the Banjo games (not because I automatically dismiss opinions that differ from mine, but because I thoroughly enjoyed the games).  Although much of the games were based on collection, there is no way, in my opinion, that the collection aspect took over the gameplay (much like it did in DK64--which I never finished, it just got boring).  My friend and I recently started (and finished) a new file in Banjo-Kazooie, and we enjoyed it just as much the second time: the sly comments, the open worlds, all of it.

Oh well, I'll finish off my pro-Banjo rant here.

Oh, and I'll buy an Xbox (or Xbox2) if they ever revive the series on the console.
-Kenny

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Offline The Omen

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RE:Rare: A Year Later
« Reply #52 on: September 19, 2003, 09:31:42 PM »
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Oh, and I'll buy an Xbox (or Xbox2) if they ever revive the series on the console.


Isnt it being revived on the GBA?
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline kennyb27

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RE:Rare: A Year Later
« Reply #53 on: September 20, 2003, 04:33:41 PM »
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Isnt it being revived on the GBA?
Yeah, but I meant on a home console in true 3D.  But I'll probably go out tomorrow to get my GBA copy.
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Offline Termin8Anakin

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RE: Rare: A Year Later
« Reply #54 on: September 20, 2003, 07:48:30 PM »
Rare's old talent is gone, it's all new developers now.
All they can really rely on are the names that were 'taken' from Nintendo, like Banjo, PD, Conker, KI, and Jet force Gemini.
Once they come out with ideas for new games now, it's more of a 'oh look, little bubba wants to say something'. I mean, Xbox fanboy interest for Kameo and GBtG isn't as high as PD or Banjo (COnker is a remake, so no real surprises), since they are franchises from a Nintendo console. There's more interest cause then they can all go 'oh look! These are SOOOO much better on Xbox than Nintendo.' despite the fact that these games do nothing to 'improve' the mature image MS wants for Xbox/2. Only the fact that they can make passes on us Ninty fanboys is only really why they want the games to be good.
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Offline Deguello

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RE: Rare: A Year Later
« Reply #55 on: September 20, 2003, 08:04:56 PM »
I think evidence that the Rare I once knew and loved was gone appeared in Scribes starting from 2000 (conviently missing from their Site)  All these big promises of games to come, telling us they were finished and waiting to be released, lying to fans about their legitimate questions when they could have had the decency to just not answer them.  Do I miss Rare?  Yeah, but not in the fact that they don't make games for Nintendo anymore, but for the fact that they don't make games period.  It has been a whole year and the only game released was a GBA game which they said was finished in Late 2k2.

Oh, and Nintendo did not "betray" Rare per se.  Nintendo did not SELL Rare to Microsoft.  Nintendo sold their stock in Rare back to Rare.  From that point, Rare was a free company, and what was their first act?  Uh huh, sell out to Microsoft, while dumping a game that took 4-5 years, and possibly ruined the vision and design of some of the people who originally worked on it.  Kudos.
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Offline Termin8Anakin

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RE: Rare: A Year Later
« Reply #56 on: September 20, 2003, 08:42:41 PM »
yeah, that's a misconception to people, that Nintendo sold Rare to MS.
I bet that Xbox fans don't see it that way though.

I bet they have all sorts of godly notions that Billy Gates struck down with a lightning force, and Nintendo, like the cowards they were, handed over the shares and ran away with their metophorical tails under their metaphorical legs.
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Offline Koopa Troopa

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RE:Rare: A Year Later
« Reply #57 on: September 20, 2003, 10:07:10 PM »
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Oh, and Nintendo did not "betray" Rare per se. Nintendo did not SELL Rare to Microsoft. Nintendo sold their stock in Rare back to Rare. From that point, Rare was a free company, and what was their first act? Uh huh, sell out to Microsoft, while dumping a game that took 4-5 years, and possibly ruined the vision and design of some of the people who originally worked on it. Kudos.


Errr... No. Nintendo DID sell Rare. I highly doubt Rare had the 350mil to buy themselves. They were more or less auctioned off.  
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Offline Deguello

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RE:Rare: A Year Later
« Reply #58 on: September 21, 2003, 05:09:59 AM »
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Errr... No. Nintendo DID sell Rare. I highly doubt Rare had the 350mil to buy themselves. They were more or less auctioned off.


Yeah, I know Nintendo sold Rare.  TO Rare.  Which then made them a 3rd Party right there.  It was Rare's choice to go to Microsoft.  Auction?  You can't auction what you don't own, and Nintendo did not own Rare.  What you highly doubt and what actually happened are two different things.
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Offline Gup

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RE:Rare: A Year Later
« Reply #59 on: September 21, 2003, 05:27:53 AM »
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Originally posted by: Deguello
Yeah, I know Nintendo sold Rare.  TO Rare.  Which then made them a 3rd Party right there.  It was Rare's choice to go to Microsoft.  Auction?  You can't auction what you don't own, and Nintendo did not own Rare.  What you highly doubt and what actually happened are two different things.

If you have any proof(a link), then I'll believe it.  And even if it's true, Nintendo still dumped Rare.
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Offline Ymeegod

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RE:Rare: A Year Later
« Reply #60 on: September 21, 2003, 05:46:59 AM »
Yeah, it's quite funny how people are holding Rare as a double standard.

Sure they're slow to develope games but isn't Nintendo just the same.  Or even SK who released a whooping 1 title for the last 7+ years.  Or Retro Studios who has a single title even though it was founded in 1996.  

Rare isn't that bad.  On average, Rare released two titles per year.  This year they are releasing one GBA and one Xbox game.  Next year they have 3 more GBA games and a couple of Xbox ones.

As for selling of Rare, Nintenod really didn't have much choice since the brothers owned the majority of the shares and they were the ones that sold Rare.  No sense holding 49% of the voting shares when MS owns the other 51% is it?  Nope.

Was Rare really worth it's weight in gold.  Depends--short term value most likely no but in the long run then yes.  

Should have Big N bought Rare?  Yes, no.  I say no but they should have tried to get a third party publisher than allow MS to buy it.  Why No, they really don't need more platformers + they could use the extra cash to invest in 3rd party developers in areas they lack.


Offline thepoga

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RE:Rare: A Year Later
« Reply #61 on: September 22, 2003, 07:46:44 PM »
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Originally posted by: Ymeegod
Sure they're slow to develope games but isn't Nintendo just the same.  Or even SK who released a whooping 1 title for the last 7+ years.  Or Retro Studios who has a single title even though it was founded in 1996.  

Rare isn't that bad.  On average, Rare released two titles per year.  


Actually retro studios had a few games but stopped progress on them to continue working on metroid. and they didnt start working on metroid until what date? its not like they were working on it since then. and silicon knights these titles or are making them.

Blood Omen: Legacy of Kain (PSX, PC)Eternal Darkness, Too Human, and MGS: TTS
but only two of these have been released. BUT if it takes Rare that long to make those games, at least they could be perfect, no? Think of banjo tooie. Donkey kong 64(fun at first but gets really just blah), and star Fox adventures (this was okay, but when it is in dev that long it should be great).

Offline Ymeegod

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RE:Rare: A Year Later
« Reply #62 on: September 23, 2003, 02:54:46 AM »
Actually Metroid was in the works for awhile, when retro presented nintendo will the idea then already had 2 years of fiddling with it.

And you consider Blood Omen good?  LOL.  Take it you didn't play the orginal?   It's nothing steller C at best.

 

Offline KDR_11k

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RE: Rare: A Year Later
« Reply #63 on: September 23, 2003, 10:50:30 AM »
thepoga, Ymeegod: I posted a link to the company description of SK on Underdogs, they have at least 4 titles out, two of which were labeled "Top Dogs" by The Underdogs.

Offline Ymeegod

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RE:Rare: A Year Later
« Reply #64 on: September 24, 2003, 02:18:46 AM »
LOL all those DOS games came out when?  Yeah that's my point.

SK has only released one games since 1996 (that's when BO appeared)--alot worse then freaking Rare's record anyhow.


Offline oohhboy

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RE: Rare: A Year Later
« Reply #65 on: September 25, 2003, 03:16:32 AM »
Yeah but considering the amount of money sunk into the production, its pretty good.
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