Hello everyone! My name is Charles Mallory. I'm a pro videogame designer. I have some suggestions that not only fix the problems players have been having with Retro's Metroid controls, they add depth and playability to the franchise as well. I hope that Retro utilizes these suggestions for their next incarnation of the Metroid franchise.
Improve the Control System as such:
1. Make the R button, when held halfway or clicked, turn the C-Stick into a Free Look/Aim that can be used while standing or running. The C-Stick still serves as a beam selector when R is not held. The L button still functions as Lock-On.
2. Change the R button’s click function to be Samus’ Primary Arm Cannon Shot/Morph Ball Bomb.
3. Change the function of the A button to a melee attack: Each chosen beam has its own melee attack and melee charge attack. Even the trusty Morph Ball can have a melee attack, such as spikes that can also be used as brakes and for traction. You can morph into the ball and use your bombs and spikes as part of a combo, which activates some fancy morph ball manuevers on your enemies, like juggling, running them over, bouncing on them, dropping onto them, letting them fall on your spikes, rolling up and down and around them while impaling them and more. The Spider and Boost Ball enhancements add more attacks to your arsenal. You could even morph out of the ball and shoot your enemy into the bomb you just laid to finish your combo. On defense, the melee attack is used to deflect both melee/projectile and energy attacks (depending on whether your beam is charged), and Samus’ jump and Morph Ball are used to dodge attacks.
Summary:
Instead of the R button turning the Analog Stick into a Free Look, the R button turns the C-Stick into a Free Look while the Analog Stick continues to allow freedom of movement at all times. The R button’s click serves as the old A button for weapon functions. The A button now becomes a melee attack/defense combo button that also activates Samus’ new Morph Ball Spikes ability that can be used for combat, traversing the environment and solving puzzles.
Imagine:
You're running through a hallway and you see a Space Pirate taking aim at you. You charge you beam and deflect his shot back at him using the A button, which stuns him. Still running, you jump in the air, morph into the ball and pounce on him with your spikes--but he block this attack with a shield. You swipe his shield out of the way with A, attack him a couple times with A, morph into a ball and hit him, lay a bomb, morph out of the ball hitting him, juggle him into the air from the blast, jump into the air and hit him with a screw attack, which tears him to shreds, or the screw attack grab, which spins him and tosses him into other enemies or into the wall.