We've had this stupid realistic discussion a million times, and I'm getting sick of it. Miyamoto said that they played around with realistic models of Link, and decided that they couldn't mix realistic graphics and the sort of movement they wanted Link to have. I've only played the SCII demo with Link, but he controls a lot different than WW Link. He just feels a bit more sluggish. Nothing against realism, but it's pretty constraining on game makers. I almost wish Nintendo had just made one ultra real game to show it could be done, and then moved on to make good products. Then we wouldn't have to have this discussion all the time.
I don't think that's what this post was about anyways though. The comment was just that SSBM Mario was a better model than the one used in some of the more recent games. I don't remember being disappointed with the model used in Sunshine. I guess, I'm not real worried about whether he's got pockets or not. The models in Golf look pretty nice I think, but the game really lacking in some of the Nintendo touch. Not just in models, but in animations and stuff. I mean, a 30ft putt should take more effort than a 2 ft one, and the swing should look different. When you get a Triple bogey, they charactors should do more than just kinda look at the ground and shuffle their feet embarrased like. Mario Golf is fun, but it's lacking in animation a lot. Don't use it as a basis for all of Nintendo's efforts. In fact, it's Camelot's baby.