Author Topic: "N5" Controller.  (Read 12770 times)

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Offline Termin8Anakin

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RE: "N5" Controller.
« Reply #25 on: August 07, 2003, 11:53:34 PM »
Wireless.

Standard.

Is a must.

As long as they have that, I don't really care what the controller looks like.
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Offline Grey Ninja

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RE:"N5" Controller.
« Reply #26 on: August 08, 2003, 03:34:50 AM »
Quote

Originally posted by: Ian Sane
Grey if you find the GC D-pad comfortable you are either nuts or have very small thumbs.


As a matter of fact, I DO have Japanese sized hands...  But I don't really feel that this is a big factor here, as I could handle the N64 and even the Dreamcast controller without too many problems.  (Although I didn't like the Dreamcast controller much)
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Offline KDR_11k

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RE: "N5" Controller.
« Reply #27 on: August 08, 2003, 08:28:02 AM »
My problem with the dpad is less the size than the position. My thumb has to go into extreme angles for this thing and if I try to use it like on the GB the grip gets in the way.

RE:"N5" Controller.
« Reply #28 on: August 08, 2003, 09:44:21 AM »
I don't think I've ever used my D-Pad in my entire time that I played Gamecube...lol; always used the joystick.

Although, GC should stick with same controller to make it easier to playback...Besides, we all like the controller. Well most of us, any ways.

Offline Ian Sane

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RE:"N5" Controller.
« Reply #29 on: August 08, 2003, 11:22:32 AM »
I made a REALLY quick mockup of my idea for a Cube/SNES hybrid controller for the N5.  It can be found here.  Keep in mind that I did this in Paint in about 5 minutes and I really suck at editing images.

Still I think you can see the general design pretty well.  Assume that one top there are four L & R triggers similar to the PS2 controller.

Offline Grey Ninja

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RE: "N5" Controller.
« Reply #30 on: August 08, 2003, 11:38:36 AM »
Those select and start buttons look horribly uncomfortable to use.  I would prefer just the start button.

I would also prefer the current shoulder button layout.  Having 4 shoulder buttons is excessive, and ultimately... useless.  I also prefer the regular C-stick to the second full sized analog stick.  The stick's main function is camera controls, and a full sized stick would make it feel uncomfortable in its primary role.

Regarding the X, Y, A, and B button layout, I prefer the current layout.  It just feels more natural.

I'm sorry Ian, but it looks to me like you made a pretty damn fine mockup of a PS2 controller.  I REALLY do not like that controller.  If you really do prefer it, just buy a PS2 -> GCN adaptor.
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Offline Ian Sane

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RE: "N5" Controller.
« Reply #31 on: August 08, 2003, 11:50:24 AM »
"it looks to me like you made a pretty damn fine mockup of a PS2 controller. I REALLY do not like that controller. If you really do prefer it, just buy a PS2 -> GCN adaptor."

Actually I HATE the PS2 controller.  However I love the basis of it's design: the SNES controller.  As a result I find the PS2 controller to be a good design in theory but severely flawed in execution.  The PS2 D-pad for example is total crap.  However by combining the ergonomic design of the Cube controller with the SNES buttons I think a great deal of the problems with that design are fixed.  The analog stick is in the main position as it should be, the face buttons are more accomidating for multiple genres, and the D-pad is better.

As for the second analog stick the design is more for games that use the C-stick for more than just camera control.  Games like Luigi's Mansion and Timesplitters 2.  

Offline Mylilpurplebox

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RE:"N5" Controller.
« Reply #32 on: August 08, 2003, 01:04:59 PM »
I really like Ian's controller idea. Personally, that is something I would really like to see from Nintendo, as long as it has rumble, and is rechargable as well. (wireless of course)  Also, I think it would be more comfortable if the "two z buttons" where more like the snes or n64 shoulder buttons, because they seemed to have a better feel.  This design is not a mockup of playstation's controller. It is simply a hybrid of the snes (which sony based the playstation controller on) and the gamecubes controllers.

Offline Ian Sane

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RE: "N5" Controller.
« Reply #33 on: August 08, 2003, 01:32:08 PM »
"Also, I think it would be more comfortable if the "two z buttons" where more like the snes or n64 shoulder buttons, because they seemed to have a better feel."

That's a great point.  I mostly chose the Z buttons because it was easiest to add to the mockup and still look visible without an overhead view.  Something like the N64 buttons would be great.

Offline ThePerm

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RE:"N5" Controller.
« Reply #34 on: August 09, 2003, 04:22:24 PM »
http://www.geocities.com/triadpsoclan/mockup03.jpg
remember to copy the text and open a new window and past ethe url in there...geocities is lame you know

theres my button mockup for the bottom of the controller
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Offline KnowsNothing

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RE: "N5" Controller.
« Reply #35 on: August 09, 2003, 05:12:16 PM »
down there?  Bah.
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Offline Termin8Anakin

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RE: "N5" Controller.
« Reply #36 on: August 09, 2003, 06:45:13 PM »
that is ghey.
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Offline ThePerm

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RE:"N5" Controller.
« Reply #37 on: August 09, 2003, 08:35:37 PM »
their only meant as select buttons...meh you guys should pick up a controler and try it...with your middle fingers....
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Offline PIAC

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RE: "N5" Controller.
« Reply #38 on: August 09, 2003, 08:49:08 PM »
i think its a good idea to be honest, its adding more buttons in an unobtrusive way

Offline PIAC

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RE: "N5" Controller.
« Reply #39 on: August 09, 2003, 09:12:21 PM »
edit: oh no my first double post!

Offline vroenis

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RE:"N5" Controller.
« Reply #40 on: August 10, 2003, 07:05:02 AM »
alright -
call me keen, but i've read all of your responses, and on the surface i am seeing one main issue - some favour the snes/ps2 layout and idea (stress the idea) and others like the present gc design and ideas.
would it be totally unrealistic to manufacture two default controllers?  of-course from a financial point of view this may be quite expensive, but it certainly would give gamers more options, more control over how they play games.  add to that the great idea of making button configuration/assigning manditory for all games, this would put the console ahead of the game.  an alternative perhaps would be to manufacture one default controller but commission a third-party hardware developer to design the other and release them at the same time.
though now a committed console gamer, i can't forget my roots back in pc land - i'm used to using almost all of my fingers for gameplay.  i enjoy ts2 and other fps a lot on consoles, but the controller in place of a keyboard and especially mouse changes the gameplay hugely - enemies ai tends to be a little on the slower side (only a little, but noticeable) to compensate for the fact that you can only swing your weapon around as fast as the analogue stick permits.  with a mouse, there are no excuses.
that being said, should the next controller have a totally different attitude towards control and start giving us back the use of our other fingers?  playing with index fingers and thumbs is fun, but there could be something more - though this of-course could be something that sets consoles apart from pcs (don't worry, there's no turning back)
arg - seeing both sides too much...
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Offline Termin8Anakin

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RE: "N5" Controller.
« Reply #41 on: August 11, 2003, 09:11:49 PM »
Wireless should be starndard. This is a MUST.

I reckon the GC2 controller should be similar to the GC controller, except for two MAJOR changes:
-A stronger control stick with more tension in it. A LOT more tension.
and
-A bigger d-pad, obviously.

If Nintendo just addressed these two problems, then I will be happy.

But then I'm always happy
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Offline XBR

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RE:"N5" Controller.
« Reply #42 on: August 12, 2003, 03:41:40 PM »
I Have the greatest idea.  Not only should Nintendo make a brand new controller for the N5, but they should make adaptors for all their old controllers to fit on the system somehow.  Think about it, Myamoto wants games to be simple, so he could use the NES controller on his game.  Square would want a Final Fantasy game, so they could use the SNES controller.  First person shooters could use the N64 controller, cause it is the best FPS controller (GoldenEye).     It would make everyone happy. O and you could use the SNES controller for Game Boy games.
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Offline NintendosFinest

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RE:"N5" Controller.
« Reply #43 on: August 13, 2003, 08:21:56 AM »
Quote

Originally posted by: XBR
I Have the greatest idea.  Not only should Nintendo make a brand new controller for the N5, but they should make adaptors for all their old controllers to fit on the system somehow.  Think about it, Myamoto wants games to be simple, so he could use the NES controller on his game.  Square would want a Final Fantasy game, so they could use the SNES controller.  First person shooters could use the N64 controller, cause it is the best FPS controller (GoldenEye).     It would make everyone happy. O and you could use the SNES controller for Game Boy games.


Im sorry, but the N64 idea for FPS is a bad idea.  Using the N64 controller for FPS would get you freakin owned in a game of timesplitters 2.  It just has too many limitations. For example, with the N64 controller, you cannot move and aim at the same time.

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Offline the_zombie_luke

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RE:"N5" Controller.
« Reply #44 on: August 13, 2003, 06:04:16 PM »
Nintendo needs to use the SNES button layout. They also need to have their dual joysticks to be the same. I like the GameCube controller, but I sort of dislike the C-Stick.

Offline Pale

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RE: "N5" Controller.
« Reply #45 on: August 13, 2003, 11:24:22 PM »
I like thePerm's idea but slightly different.  A while ago someone was posting a mod they did in the PGC forums where they rewired the z button to a red round button on the back of the hand grips, so your middle finger would hit it.  I really like that location for doing a dual l and r like the ps2.  I hate how the ps2 has them right next to each other, but doing that would make it easy to differentiate.  Kind of like the z trigger on the n6.  
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Offline vroenis

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RE:"N5" Controller.
« Reply #46 on: August 14, 2003, 03:50:02 PM »
i would still really want to make full use of all my fingers.  present thinking in controllers is index fingers and thumbs only and this is severely limited.  the idea of having a button underneath for middle finger use is a good one.
sorry, but i still can't escape my pc roots - for some games - especially FPS, a mouse is crucial.  i rented nightfire and cheated the hell out of it just to unlock all the multiplayer modes (because that's what i play FPS for) and sure, it's fun as is ts2, but hell-a-slow to aim and turn with. -bang! bang!- some dudes behind me, quick, better take three and half seconds to turn around before i get...
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Offline norebonomis

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RE: "N5" Controller.
« Reply #47 on: August 14, 2003, 07:11:36 PM »
ideal controller? i really like the gamecube button layout, i think it's perfect, but the shape/size needs an overhaul, and nintendo shouldn't care about how dorky it looks, nothing can get more dorky looking than the n64 controller and i think we all eventually grew to like even that one
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RE:"N5" Controller.
« Reply #48 on: August 15, 2003, 05:36:49 AM »
The GCN controller is honestly the most comfortable thing you can hold, but it's lacking one thing: BUTTONS. They could have easily put on another Z-Trigger or another X/Y-jellybean-shape button between the B and X buttons.

Also, what N needs to do is make thier buttons 100% analog like the PS2's, and even make the "Stick click" effect as seen in PS2 and Xobox controllers.

As well, they really need to strengthen the joysticks, especially the main stick. I've gone through four controllers already that have broken down in a little over a year. Too much Smash Bros
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Offline ThePerm

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RE:"N5" Controller.
« Reply #49 on: August 15, 2003, 09:35:57 AM »
dont like my current mockup...well look at my "Dolphin" Mockups from years back...iv been thinking about controillers along time.

http://www.geocities.com/theperm_2000/controller2.html
(copy the link and open it in a new window)

omg best controllers ever.....
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