So, after reeling for a while from coming to the stunning conclusion that James Jones may just be the anti-christ, I was finally able to listen to more of this episode.
Gui, I urge you to play more Dunkey Kong 64 as well. I spoke with you guys with my voice 2 years ago about that game during the third year of telethon, and i want some real closure. it's not just the ooakey cutscene style, weid camera and such... it's that these rare games saddle your character with a TON of extra abilities/mini-games they can only perform. it's the absurdity of some of these collectibles and what it takes to progress in Donkey Kong 64. Yes, there's the color-coordinated banannas that only each character can collect that you have to feed to the door hippo, but there's also things like collecting coins to buy the various upgrades, which are either fueled by Crystal Cocoanuts, individual ammo counters musical notes, or what have you. there's also orange grenades that all the characters can throw.
They basically took all of banjo/Kazooie's overcomplicated move set and spread it over 5 characters while sprinkling in new stuff, and while that's all fine and dandy, it's a lot of keeping track of things through these huge levels and realizing what sections are exclusive to what kong, which kong can play what mini-game to get this golden bananna, etc.
The real kicker though is the Nintendo and Rareware coins. there are one of each of these, and they are both required to beat the game.you get one of these from Cranky Kong, who challenges you to play an old ZX Spectrum game and set the high score. the other one of these you get after Donkey Kong gains his ability to pull levers, unto which you are then tasked with playing through all 4 levels of Donkey Kong on 1 life on the hardest difficulty setting for the arcade cabinet. when you lose, you are booted out of the arcade game and go through a screen transition where you have to watch DK's lever pulling animation and hear the cranking of that music box that scrapes at the back of my mind every time I see that mugging ape's face.
Gui. I want you to play this game all the way to Hideout helm. Invite Sharon to help you. let her play any sections that involve lanky or tiny kong or hand off or something. play the awful split-screen multiplayer or the Engarde' mini-game against each other. something. I want you to experience this game, and I want you to tell me if me and James are just blowing smoke out or asses or if the trauma is real.
Johnny... First of all, Chrono Cross. Play it. it's pretty great when you get past the morbid depression of the game's themes and the weird combat/character drafting system. and if you can't accept Chrono Cross as a sequel, then why not Radical Dreamers? there's a fan translation out for that, and people figured out how to peacemeal most of those satellaview games back together through romhacking!
Second, I don't know if you remember a lil' gem on the Xbox 360 called Blue Dragon that was directed by Sakaguchi, scored by Uematsu, art design was done by Toriyama, etc... actually, it's the game I got with my 360, and I never finished it. I think that's your proof that Chrono Trigger is better off left alone.
Honestly, game announcement that would freak me the **** out? Startropics 3 developed by Next Level games would be something of that level. The problem is that about 3 years ago, I would have answered this question with " A Yoshi platformer made by good-feel" and now that's happening. :x I mean, Yoshi's Wooly world isnt' what I would have exactly envisioned, as I would have described my dream game as something that looks similar to the japanese Yoshi's Island commercials.
https://www.youtube.com/watch?v=41g6YrbRfYo https://www.youtube.com/watch?v=pestMSoNPDE I really love Wario Land Shake-It's art style... and I would have LOVED for there to be a Yoshi game to bear that sort of art.
oh, and a Treasure/Platinum Games joint venture brainchild product that OOZES style and score attack replay value.