Author Topic: Did we ever get a game based on the secret levels in Mario Sunshine?  (Read 14188 times)

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Offline NWR_insanolord

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Re: Did we ever get a game based on the secret levels in Mario Sunshine?
« Reply #25 on: January 12, 2015, 01:22:12 PM »
I do think one of the most underrated accomplishments of EAD Tokyo's Mario games is how well the camera works with little or no babysitting. 3D Land/World are kind of designed in a way where that's not an issue, but Galaxy was really well done, and pretty much had to be with the limitations of the controller it had to work with.
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Offline Ceric

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Re: Did we ever get a game based on the secret levels in Mario Sunshine?
« Reply #26 on: January 12, 2015, 01:50:08 PM »
I know for me that when the Camera was bad it was uberly frustratingly bad.
That being said though its up there in the most enjoyable Mario game that I've played when I played it.

It probably top that list for the one I enjoyed most playing totally alone.
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Offline Ian Sane

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Re: Did we ever get a game based on the secret levels in Mario Sunshine?
« Reply #27 on: January 12, 2015, 02:00:05 PM »
I remember Mario Sunshine's camera would show ?'s for items you couldn't see if the camera angle put a wall in front.  While I'm sure Nintendo thought they were very clever to come up with that, about 10 seconds after encountering it the first time I thought "why not instead just make the wall become transparent if I can't see my character?"  What good it is it to only sort of but not truly see what's going on?  Clearly Nintendo recognized that sometimes the camera angle screws everything up but why did they only half fix it?