Author Topic: The Amazing Spider-Man Demo Impressions  (Read 2214 times)

0 Members and 1 Guest are viewing this topic.

Offline Phil

  • The problem with the forum changes is that they're TOO good.
  • Score: 51
    • View Profile
    • SuperPhillip Central
The Amazing Spider-Man Demo Impressions
« on: June 16, 2012, 02:19:04 AM »
I posted this elsewhere, but I'm going to copy and paste my impressions of the demo here. I'm also interested in what your thoughts on after you have played the demo. The demo is only available in North America, btw.

This demo, limited to only ten tries, starts off with Felicia Hardy (who would later be known as Black Cat) holding up a bank (oh, how cliche) and pointing a gun at the bank's president. Mishandling the cowardly man, Hardy pushes and kicks him before she coerces him to follow her plans. Cue Spider-Man. The demo allowed a number of strategies to be had at the start. I could go down immediately and fight the henchmen infesting the main lobby of the bank, or I could utilize a huge hanging chandelier and drop it on the thugs in the center of the floor, making a grand entrance (and causing lots of property damage). I opted the chandelier route, dispatching two goons in the process.
 
 Combat consists of throwing punches and kicks at opponents. You can press and/or hold the A button to fire webs to hold foes until they break free. Though, dodging is relegated to touching the right side of the bottom screen, which is a questionable decision at best. When you have a goon with a gun, you must constantly tap the dodge button to continually roll out of the way. Not so easy when you must also be on the offensive, too. It's silly to me because there are plenty of buttons and inputs on the 3DS for the dodge mechanic to be put on one of them. Did Beenox, the developer, really need to have the L and R buttons as well as the d-pad control the camera when L and R could have been used for simpler dodging and evading?
 
 Meanwhile, Web Rush is a technique that when the button is held down, surrounds the screen with a purple glow. Spider-Man can then target specific enemies or areas and quickly sling towards them. For actual web-slinging, all you need to do is press and hold the jump button. This feels nice, swinging around areas, though it IS pretty hard not to get THIS concept right. Something not right, however, is the obnoxious Call of Duty when-you-get-hit-the-screen-around-you-turns-ugly-painful-red-and-stays-that-way-until-you-heal-up.
 
 Anyway, after removing the lowlifes from the room, my next task was to take a vent in the president's room, located on the upper level, to the next area. More thugs to take out followed by a trip through the subway tunnels to catch Ms. Hardy. Arriving in an area with multiple columns, I had to do battle with her. The encounter had Felicia firing shots from her gun at me. Simply running around and using a column to use between Spider-Man and Hardy worked to avoid getting blasted. Of course, I couldn't just stay in defensive mode. I used my webs to ensnare the rowdy woman, beat her to a pulp, and then watched her various acrobatics allow her to escape. This gameplan continued for a couple of more rounds until she changed up her tactics. She now threw down a smoke bomb and hid around the arena. If she spotted me, she would taunt and then move to a new location. Very annoying, but then I figured out that she couldn't see me on the ceiling. An effortless Web Rush attack to spot and then hit her a few times made her mince meat. Spider-Man then apprehended her and I was tasked with taking her to the entrance of the bank by backtracking through my previously explored areas.
 
 The demo didn't allow for upgrades to Spider-Man's suit which will be in the main game. Experience points gained by combos in combat, taking out multiple foes, finding hidden magazine strewn about the given levels, and taking photos of the Oscorp logo on various items all add up to give Spider-Man new upgrades. What I played was okay, but with reports of other players falling through floors and getting glitched scenarios, I think it is safe to say that I don't think I will be taking the full retail version of The Amazing Spider-Man on 3DS out for a spin.
NNID: Phil32 SW: 4962-7799-3963 (Nickname: Phil)
3DS FC: Phil - 2251-8872-1084

Offline Pixelated Pixies

  • Just call me PixPix™
  • Score: -178
    • View Profile
Re: The Amazing Spider-Man Demo Impressions
« Reply #1 on: June 17, 2012, 05:15:52 AM »
Interesting impressions. It's a shame that other players have had what appear to be quite serious issues. I'd like to try this demo myself when it comes to Europe.
Gouge away.