Author Topic: Episode 237: Shiny New Toy  (Read 18135 times)

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Offline Chocobo_Rider

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Re: Episode 237: Shiny New Toy
« Reply #50 on: April 11, 2011, 07:36:46 PM »
Adadad - I'm sorry, I don't follow your logic.  It wasn't a topic addressing who needs help, it was about what was being done right and it completely ignored the one company making all kinds of money. How is that not anything short of ridiculously incomplete journalism?

Razorkid - I do what I can, friend. ^_^


Offline Ceric

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Re: Episode 237: Shiny New Toy
« Reply #51 on: April 18, 2011, 11:00:43 AM »
If you choose the right path in Quest64 it was super simple.  I personally was frustrated with the game then I restarted and went down a different path.  Eventually I got to the end and I literally killed the last guy with my cinnamon roll of power and he couldn't hurt me.
 
Honestly I haven't seen this super softness everyone is talking about on the 3DS and I've been going back to play different DS games.
 
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« Last Edit: April 18, 2011, 11:25:07 AM by Ceric »
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Offline Crimm

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Re: Episode 237: Shiny New Toy
« Reply #52 on: April 18, 2011, 12:10:56 PM »
The effect of the softness depends on game. In a heavy sprite game, like Disgaea DS, it is VERY noticeable. In a more polygonal game it probably isn't.
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Offline Ceric

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Re: Episode 237: Shiny New Toy
« Reply #53 on: April 18, 2011, 12:12:39 PM »
The effect of the softness depends on game. In a heavy sprite game, like Disgaea DS, it is VERY noticeable. In a more polygonal game it probably isn't.

Hmmm... I'll have to dig out a more sprite style game.  On a side not the Speakers seem to be a lot better for Elite Beat Agents.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
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