The point was what's selling it not about people's views. The game isn't the top rated game in it's field yet it's selling 10 times the normal? Why--it has a brandname--Mario. Take Mario out of the title and the game wouldn't have sold more than 1 million. Sega's learning that the hardway--in case you missed the last few weeks-- Sonic Racing was released and it's bombing the sales charts (don't even think it broke 50K on the WII). So why doesn't SR game sell? It was reviewed almost as high as MK WII 78 vrs 82 yet it's not going see 1/2 million mark in it's lifetime.
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And yeah my sister bought Carnival Games, Game Party, and a couple of others but I think I only logged in a few hours with Game Party and like 30 mins of CG before poping it out. Both of them were budgetting titles which sold mostly because of that point alone. Parents usually bought those titles for either a birthday present for another kid or x-mas gift. Again, the game was purchased by non-gamers = casual gamers.
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And the point about DLC and only the hardcore gamers falling for it is somewhat true. Casual gamers don't even have their systems enabled so yeah, that 100% true but as for gimmicks again WII FIT comes screaming to mind. Yeah, some people might actually use it but the vast majority of the people that bought the product never inteneded to use it. It sold like 30 million units but how many of those are actually being used? Or was used more than 10 hours? And it wasn't just FIT, Nintendo Dogs did the same damn thing or even a much older title, MYST--alot of people bought that game without the means to even play it :0.
Casual Gamers simply outnumber hardcore games and that's not going to change.