Author Topic: Super Mario Kart Hitting Virtual Console This Monday  (Read 22204 times)

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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #25 on: November 21, 2009, 11:53:29 PM »
As for Mop's comment on tournaments, that is probably because Melee has been out for so long. As time goes by, I think it's a safe bet that Brawl will take over.
Doubtful. As I said, the game is more simple and random, which makes it less suitable for tournaments.

Offline famicomplicated

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #26 on: November 22, 2009, 04:03:12 AM »
Let's rate our favourite MK and Smash games!

As for me, possibly controversial choices, but here we go:

1. Super Mario Kart (SNES)
2. Super Mario Kart DS
3. Mario Kart Wii
4. Mario Kart: Super Circuit (GBA)
5. Super Mario Kart 64
6. Mario Kart: Double Dash (GC)

1. Smash Bros Melee
2. Smash Bros Brawl
3. Smash Bros 64 (Third, but I still love it)
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Offline broodwars

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #27 on: November 22, 2009, 04:20:11 AM »
Let's rate our favourite MK and Smash games!

1.  Super Mario Kart DS.
2.  Super Mario Kart 64.
3.  Super Mario Kart.
4.  Mario Kart Wii.
5.  Mario Kart Double Dash

Never played the GBA Mario Kart, though I was tempted to put it at #5 and Double Dash at #6 regardless just due to how horrible Double Dash was.

1.  Super Smash Bros. Brawl.
2.  Super Smash Bros. Melee
3.  Super Smash Bros.
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Offline Stratos

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #28 on: November 22, 2009, 04:27:43 AM »
Hmm...

1 Mario Kart 64
2 Double Dash
3 Wii
4 DS
5 Super

1 Melee
2 Brawl
3 Classic

All of them are enjoyable and really close in my opinion of them but my #1s are unquestionably #1 in my book. I like Wii for the online but I liked Double Dash's multiplayer better. Co-op was awesome and playing two player grand prix should never have been removed in the Wii one.
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Offline KDR_11k

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #29 on: November 22, 2009, 06:17:26 AM »
1. Super Mario Kart
10. Everything with a blue shell

1. Melee
2. Brawl (the Subspace Emissary is garbage even compared to the fairly weak Adventure mode in Melee)

Offline Pale

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #30 on: November 22, 2009, 09:38:04 AM »
Melee is a much better tournament game, because it doesn't have the oddities like tripping and smash balls to confuse people.

Overall though, I think Brawl is the best pure multiplayer game.  If you aren't SERIOUS about smash, then Brawl is the way to go.


Snaking ruined Mario Kart DS for me... Obscene rubber banding ruined Mario Kart 64 for me... so in my opinion it goes...

Super Mario Kart
Mario Kart Wii
Mario Kart Double Dash
Everything Else.
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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #31 on: November 22, 2009, 12:54:00 PM »
playing two player grand prix should never have been removed in the Wii one.
In the vs. mode of Mario Kart Wii you can play a series of 4 races where the points are all added together to determine the overall placings. How is that different than the 2-player GPs?

Overall though, I think Brawl is the best pure multiplayer game.  If you aren't SERIOUS about smash, then Brawl is the way to go.
It's funny you say that, as Brawl has a much more serious tone than Melee. I fit nowhere near the definition of a "serious" or competitive player and not only do I prefer Melee, but everyone I know who has played both games (which, of course, is a tiny sample: seven people) agrees that Melee is more focused and lighthearted than Brawl.

Anyways, I've never been a fan of Mario Kart, and Mario Kart Wii is the only one I really like. Mostly it is because of the controls; they are so slippery and imprecise in all of the games, and that was finally corrected in Mario Kart Wii. It also has the biggest selection of characters and vehicles, most imaginative courses, and the most fun items to use.

Mario Kart Wii
Mario Kart Double Dash!!
Mario Kart 64
Super Mario Kart
Mario Kart Advance

That's one series that got better with each release.

As for Smash Brothers:
Super Smash Brothers Melee
Super Smash Brothers
Wii Play
Super Smash Brothers Brawl

Offline D_Average

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #32 on: November 22, 2009, 02:56:45 PM »
I'm more of a Kart guy so here goes....

1.  Super Mario Kart 64.
2.  Super Mario Kart.
3.  Mario Kart Wii.
4.  Super Mario Kart DS.
5.  Mario Kart: Super Circuit
6. Mario Kart Double Dash

Is there a thread on here somewhere for Mario game ratings?  Seems like there would be by now...
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Offline Stratos

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #33 on: November 22, 2009, 03:10:03 PM »
playing two player grand prix should never have been removed in the Wii one.
In the vs. mode of Mario Kart Wii you can play a series of 4 races where the points are all added together to determine the overall placings. How is that different than the 2-player GPs?

That doesn't give you the trophies. If you get the game and have a friend sibling with you you cannot dive into unlocking things. I rarely play Mario Kart alone and not allowing you play 2-player on the GP was one of the things that killed my interest in the game initially.

Also, I never had an issue with this snaking people referred to. I don't think I snaked either.
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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #34 on: November 22, 2009, 04:42:18 PM »
I didn't know you could do that in Mario Kart 64 and Double Dash!!. I did think it was kind of strange how you can't unlock anything by playing the multiplayer mode of a multiplayer-focused game, though you can unlock most of the characters and vehicles by racking up wins on Wi-Fi.

Offline Stratos

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #35 on: November 22, 2009, 04:45:31 PM »
It's just dishartening when you want to start unlocking stuff with a buddy and you can only unlock stuff while playing solo.

Some of the past DDR games had the same issue where you could only unlock more songs by playing this ridiculous story mode.
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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #36 on: November 22, 2009, 04:46:50 PM »
You can play W-Fi with a guest to rack up wins. I guess it isn't the same as playing the GPs (nor would it be nearly as quickly) but it is better than nothing.

Offline Stratos

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #37 on: November 22, 2009, 04:49:00 PM »
If MK Wii had the 'All Track Marathon GPs' like in Double Dash I would have never beaten them because it was playing them with my little sister that got me to finish them.
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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #38 on: November 22, 2009, 04:57:14 PM »
Yeah, that All Cup Tour was quite a pain, it took at least an hour to get through it. Mario Kart Wii has twice the tracks so it would be even more of a daunting task. Though I remember not long after I got the game, my sister, my friend, and her boyfriend all got together and set the options to play all 32 tracks in a random order. It took us over two hours (and over two drinks each...) to finish it, and it was a great time.

Offline Caterkiller

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #39 on: November 22, 2009, 04:58:54 PM »
Do any of you guys actually play in Brawl competitively? it can be done even on line.

Brawl has more participation than Melee does at tournaments now'a days. But because they play very differently in some cases, lots of people don't want to drop melee cause they can still win "big" bucks.

In tournaments, no items, no smash balls. The main stages that can be used are Battle field, Final Destination, Yoshi's island, Smash Ville, and Lylate Cruise. Then there are counter picks which have a bit more in the way of randomness like Jungle Japes or Picto Chat, but levels like big blue, that awful porky stage and more are not included.

Tripping does make things somewhat random but I can assure that when the big boys play tripping is almost a nonfactor. Only time tripping plays a big role and happens often is with characters like Diddy, and Donkey Kong where tripping is a valuable part of their strategy and their moves causes the opponents propability of tripping to go up.

And though Metaknight and Snake are just too good for words, the roster as a whole is more balanced then melee. If you took just those 2 characters out, the game would be waaaay more balanced.
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Offline Mop it up

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #40 on: November 22, 2009, 05:07:00 PM »
Playing competitively is boring because the tournament rules make the game really dull. Smash Brothers wasn't designed for tournament play so I'm not going to bother with that.

Offline NWR_pap64

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #41 on: November 22, 2009, 05:29:26 PM »
Here's how I see the SSB saga. The original SSB was never meant to be taken seriously as a game. It was a fan service party fighting game created to cash in on the success of four player games like Mario Kart 64 and Mario Party. It wasn't till fans figured out that underneath all the silly fan service there was a great game, and thus started seeing more and a more as a serious multiplayer game.

Then came Melee and things started getting more serious. There were more rules, more options, more characters, more stages and more features, many of them catering towards the core fanbase. Finally, Brawl was more than just a party fighting game, it became an event with its own story and mythos.

So its easy to understand why fans can't stand the original SSB: the game doesn't take itself as seriously as its successors and thus isn't as refined. It's not core friendly so to speak.

I think the Mario Kart franchise hasn't changed much. It still remains a multiplayer hectic game that knows that its all about fun. Its the fans that take it very seriously to the point where they want to change the rules.
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Offline MegaByte

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #42 on: November 22, 2009, 05:43:10 PM »
I don't think SSB was created for that purpose.  Yes, the mascot aspect was tacked on and made an essential part of the series, but it was originally just an experimental fighting polygon game that Sakurai came up with (see his Iwata Asks).

I agree that Mario Kart hasn't changed much since MK64.  But SMK was a different beast that valued skill and precision over equalizing factors, not trying to be a "gateway" game.
« Last Edit: November 22, 2009, 05:55:03 PM by MegaByte »
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Offline Caterkiller

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #43 on: November 22, 2009, 05:50:19 PM »
I remember reading that Sakurai didn't want the game to become competetive, which is why he said he didn't want any online rankings. 

But as far as I can tell the Smash Fans like the original so much, because it was the most balanced because of the fewer characters and slower pace.
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Offline NWR_Neal

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #44 on: November 22, 2009, 05:55:26 PM »
I'll bite on this.

Mario Kart 64
Mario Kart Wii
Super Mario Kart
Mario Kart Double Dash
Mario Kart DS
Mario Kart Super Circuit

I enjoy every game, but I really prefer console MKart over handheld ones.

And...

Brawl
Melee
64
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Offline broodwars

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #45 on: November 22, 2009, 06:05:34 PM »
People who play Smash Bros. as a serious tournament fighting game scare me.  It's like they completely miss the point of the entire franchise, as random chaos is all part of the game.
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Offline NWR_pap64

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #46 on: November 22, 2009, 06:22:36 PM »
I don't think SSB was created for that purpose.  Yes, the mascot aspect was tacked on and made an essential part of the series, but it was originally just an experimental fighting polygon game that Sakurai came up with (see his Iwata Asks).

I agree that Mario Kart hasn't changed much since MK64.  But SMK was a different beast that valued skill and precision over equalizing factors, not trying to be a "gateway" game.

Yeah, I remember that Iwata asks segment, and forgot to mention it in my reply.

I think Mario Kart has always been a gateway game. I remember when I was a kid I rented Super Mario Kart for the weekend. I was the first to play it and enjoyed it. Then my sister recognized the Mario characters and loved the game. My friends, who at the time were obsessed with "mature" games like Street Fighter and such, loved the game. Even my parents got into the game.

The biggest proof that the original game was meant to be a gateway game was the Mario name. At the time, Mario was popular with everyone, not just Nintendo fans. The Mario name assured that people would try out Super Mario Kart because the premise was both unique and starred familiar characters.

What the series has mainly done was add more modes and features so that each iteration fixes the issues the previous game had while still being fun and accessible to everybody. Mario Kart DS and Wii are the most accessible of the bunch, and they are also the most popular entries at the moment.
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Offline MegaByte

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #47 on: November 22, 2009, 06:33:28 PM »
I don't think they really had the gateway concept as such back then, so I'm not sure if it was created to be a gateway game, but it certainly succeeded as such.  Since then, Nintendo has tried to make it more "accessible."  But it was at the expense of actual racing and competition.  And I'm not really sure what happened to battle modes... I can understand (but don't agree with) the motivation behind Blue Shells and the like.  But I don't understand how they've failed so much with battle modes, which was almost certainly played more than the GP mode in the earlier games (at least in multiplayer settings).
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Offline NWR_pap64

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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #48 on: November 22, 2009, 08:16:51 PM »
That's because back then, people either played games or they didn't. Gaming was a tad more social. It wasn't till the 64 bit era in which gaming became more focused on its fans than on the whole mainstream audience (save for a few games like Tomb Raider and GTA) to the point where it was seen as a niche activity. It wasn't till just recently where the divide was made clearer by Nintendo's own efforts.
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Re: Super Mario Kart Hitting Virtual Console This Monday
« Reply #49 on: November 22, 2009, 08:47:01 PM »
Mario Kart DS isn't getting enough love in this game. It has some of the best tracks, easily the best battle mode, and is absolutely amazing when you've got people to play the local multiplayer with who don't snake. I've been thinking of buying a second copy of the game solely so someone can use my old DS with it for multiplayer.
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