Well, I beat the final two (extremely wussy) final bosses to complete the game (without officially dying, btw). That last dungeon, though, was a royal chore. It was just 2+ hours of running through dungeon sections and bosses I've already done once. The ending is very "meh".
I'm currently not sure if I'm going to go for the Platinum. I've heard horror stories about how brutal the process of completing all those Minigames perfectly is to get the All Swords trophy, but I am set up to take it on if I so choose. The real breaking point with me is that to Platinum this game, you have to play through entire game 4 times, 3 times (but still 4 times through the final dungeon) if you have the foresight (as I did) to place a save before you rescue the princess. Oh, and one of those runs is on a harder difficulty where the enemies do much more damage, and the other is on a difficulty where anything in the game instant-kills you. Yeah, I like this game, but that's a bit more than I'm willing to go through, and you're looking at the guy who Platinum-ed Final Fantasy XIII.
Overall I'm satisfied with the game. It's reasonably long, it's fairly difficult at times, there's plenty to do, and in a way it brought back a certain appreciation for 2D Zelda I haven't had in a while. And unlike Zelda, money actually have meaning in this game, as you frequently need to purchase potions, warp items, and quest items. The game's biggest problem, though, is that it is a game just completely defined by the series it's ripping off: the Zelda franchise. The only new element it brings to the table is the ludicrous size of the swords when at full health, and while it's amusing and awesome at times it isn't that big a deal. The commercials Atlus put out would have you believe that this is some sort of parody game for the Zelda franchise and much of 8-bit gaming. While there is some of that in minor dialogue and whatnot, for the most part this game plays it completely straight and earnest. So in the end, the game just has no strong identity of its own, and mostly just makes me want to play a new 2D Zelda game. The dungeons also aren't very memorable, not to mention not spectacularly well-designed though the puzzles can be interesting. This is also a guide game, where most of the sidequests are time-sensitive and the game never gives you an indication that this is so, so if you want to do most of the sidequests you have to follow a guide.