More like trying to stick a steel pole in an active light socket. The results are gonna be shocking.
You can only money hat so much support before developers just stop trying. There is so much untapped potential with the wiimote, which is still a traditional style controller, and 3 years later developers are just now starting to figuring it out. I don't have much hope for anything more than 15 minute gimmick games without much replay value.
That ball slapping game they were demoing with Natal, if you could control spin and angle on that and have to aim at target all over the screen, that might add some challenge and replay value, but from what they were demoing, it seemed like it was hard enough to be in the way of the ball so that it would bounce back. That seems like a 15 minute gimmick game.
Burnout with two hands in the air and one foot forward.... what is this? the hokey pokey? playing like that is gonna be too tiresome and uncomfortable for extended play.
What they need is a WiiSports. Something simplistic at first, but the more you play, the more depth you discover. Easy to pick up, hard to master. I know they haven't shown much software yet, but from what has been shown, and stories that have been told, it doesn't really seem like they have come up with that "casual friendly, hardcore approved" game yet. & at $200(rumored) it had better be some damn good game since the jump in price is gonna be $400 starting.