Author Topic: The Legend of Zelda: Skyward Sword  (Read 621367 times)

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Offline Kytim89

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Re: The Legend of Zelda: Skyward Sword
« Reply #1675 on: October 14, 2011, 10:42:23 PM »
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« Last Edit: October 15, 2011, 12:02:53 AM by Kytim89 »
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Offline stevey

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Re: The Legend of Zelda: Skyward Sword
« Reply #1676 on: October 14, 2011, 11:33:38 PM »
Haave any of you guys heard of the Gamestop conspiracy involving Skyward Sword? If not, it pertains to Gamestop not having a midnight launch for Skyward Sword despite it having many reseves. At the same time, other titles such as Arkham City are getting midnight releases despite having lower resrves than Skyward Sword. What gives?

Wow, you actually think they're going to fully stock the game? A store going to get 3 copies max and they're going to hope that this will force people to 1) wait till they can sell used copies at 50% profit margin and 2) buy some other games in the mean time...

I'm not joking, I remembered them doing the same **** with SSBB/SMG/MP3. I preordered from amazon to make sure I get it.
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Offline nickmitch

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Re: The Legend of Zelda: Skyward Sword
« Reply #1677 on: October 15, 2011, 12:14:51 AM »
They did a midnight launch for brawl. I remember there being a bit of a line and everyone there being able to get a copy.
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Re: The Legend of Zelda: Skyward Sword
« Reply #1678 on: October 15, 2011, 12:31:01 AM »
I just go to the 24 hour Wal-Mart right next to were I live to get major releases at mid night.  They always get a ton of copies and there's hardly anyone else there so its very easy to walk right in and get what you want.
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Offline Adrock

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Re: The Legend of Zelda: Skyward Sword
« Reply #1679 on: October 15, 2011, 08:19:15 AM »
I just preordered the Motion Plus bundle at Best Buy. They're having a midnight launch but I work in the morning so F that noise. As long as I'm ensured the bundle, I'm fine. I'll avoid this topic until after work.

Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1680 on: October 18, 2011, 01:33:06 AM »
I'm sorry I reported false news. There is NO left handed mode in this game for Link. IGN just confirmed that they made a mistake earlier.
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Re: The Legend of Zelda: Skyward Sword
« Reply #1681 on: October 18, 2011, 02:57:04 PM »
Here we go, the first part of the Iwata Ask interview for Skyward Sword is now up.

http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0

Like always, these things are filled with great information about how the game was developed, like how the flying beetle item was originally going to be a rocket fist.  Of course that would have been pretty awesome as well.
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Offline Steel Diver

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Re: The Legend of Zelda: Skyward Sword
« Reply #1682 on: October 18, 2011, 03:40:07 PM »
I really wish this game would come sooner. Also Nintendo needs to make a lot of copies since this is their big Wii game of this year.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1683 on: October 18, 2011, 03:41:34 PM »
That was a great read. It's crazy how child like these professional designers are. They seem to truly love their jobs.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1684 on: October 18, 2011, 04:00:00 PM »
Quote
Iwata: Wii MotionPlus is an incredibly sharp device, but a little distinctive. It's like an unruly horse.
Aonuma: Yes, exactly. No matter what we did, we couldn't tame it.
That explains why we don't see many motion plus games if Nintendo is having a hard time with the tech.
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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1685 on: October 18, 2011, 04:45:44 PM »
Quote
Iwata: Wii MotionPlus is an incredibly sharp device, but a little distinctive. It's like an unruly horse.
Aonuma: Yes, exactly. No matter what we did, we couldn't tame it.
That explains why we don't see many motion plus games if Nintendo is having a hard time with the tech.

Even though this generation is all but up for Nintendo, hopefully SS will be a great template to follow on the Wii U, for developers who want to adopt this style. 

My time with SS probably only added up to about 2-3 hours across 6 months, but I can attest to motion sword swinging just feeling better than button swinging.
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Re: The Legend of Zelda: Skyward Sword
« Reply #1686 on: October 18, 2011, 09:24:02 PM »
I'm sorry I reported false news. There is NO left handed mode in this game for Link. IGN just confirmed that they made a mistake earlier.
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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1687 on: October 18, 2011, 10:25:30 PM »
I'm sorry I reported false news. There is NO left handed mode in this game for Link. IGN just confirmed that they made a mistake earlier.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1688 on: October 18, 2011, 10:39:48 PM »
Call her Putipom (Pu-tee-pom) instead. I do.

Caterkiller, I know you've shared your impressions, but I'm interested in how you tackled the controls. If you are like me, I am going to act like I'm Link. I'm going to use a full swing to replicate my slashes and stabs. Does that work out well?

Also other than when I'm slashing, I am going to have my shield in front of me like a spartan or some ****. So when I do swing it falls to my side but immediately comes back to the front to protect myself. Does that work out well?

How about feigning an attack? Have you tried it? In the Iwata Asks they said that it was possible, which makes me extremely curious to how much work they put into the battle system. It seems like if the main boss (maybe) has you feign attacks, then there could be a couple more tricks hidden in LOZ's sleeve.
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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1689 on: October 19, 2011, 12:29:23 AM »
I couldn't leave for 3 hours, oh well.

When I did play I played like I was Link as well. Since I enjoy swinging swords in real life, there was no way I was about to do tiny swipes to get Link moving. That is how I played Red Steel 2, but this has a feel to it that is 10 times more satisfying to me. I just couldn't get used to stabbing, hopefully when I have a few hours under my belt with my own copy it wont be an issue.  So to answer your question it works out extremely well!!! Well so long as you follow through with the point of the wiimote.

As Maxi pointed out, using the shield feels like soul calibur's guard impact, bouncing away a foes strike instead of tanking every hit. Throwing an enemy off balance and then following up with a strike just feels sooo good! Only thing is Link doesn't constantly hold up his shield like the old days if I remember correctly. Flick your chuk to throw it out, he holds it for a moment then puts it back. 

As for feigning, like a fake out, I didn't think about that until today actually. I wish I tried, but I honestly can't imagine how it would be done.

 I figured if one day link could throw a horizontal swipe to the left, press a button have him fake it, spin to the right and strike from the opposite side would be a dream come true.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1690 on: October 19, 2011, 02:37:50 AM »
I was afraid of Link only using his shield for Soul Calibur like deflections. I'm glad their is timing required though.

Still...they really need to make a Nunchuck+. I want to have to time my deflections as well as read which direction my enemies blows are coming from. This doesn't have to be a realistic sword fighting simulation by any means, but if the enemies can defend in directions then Link should have the same weakness/strength. So maybe in the next iteration, it will be about my timing and my ability to study my enemy. Seems only natural really.

As for feigning, I'm trying to think of a more natural way than holding a button and all I can think of is doing it yourself. Maybe if Nintendo adds a Kinect like camera, they can figure that out as well as the addition of kicks and throws.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1691 on: October 19, 2011, 12:57:08 PM »
In the Iwata Ask they mention that one boss will just grab your sword attacks.  My immediate answer:  Why didn't you just bash him in the head with your shield then attack him with the sword.  Its one thing to catch a sword that is cutting damage its another to catch a shield which is impact damage.
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Offline Killer_Man_Jaro

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Re: The Legend of Zelda: Skyward Sword
« Reply #1692 on: October 20, 2011, 11:14:07 AM »
Issue #75 of the Official Nintendo Magazine UK is out today, and within said magazine, we have the world's first review of The Legend of Zelda: Skyward Sword. Details are limited, and I don't personally have a copy of the magazine to consult, but the news on CVG.com is as follows:

Score wise, the game received 98%, which is the highest rating ever to be given out by this particular outlet.
The choice quote that CVG plucked from the review says:
"Skyward Sword has a lot of heart, backed up by a lot of brains. It's an intelligent and captivating adventure that, through sheer scale and diversity of content, variety of location and ingenious and refined use of Wii Motion Plus, never fails to maintain a firm chokehold on your attentions."

And then the closing lines:
"It's not something we say lightly. The Zelda series really has never been this good."

Now, as always, there's the old line about official magazines and all that, but that's nothing to sneeze at. It'll be interesting to see if the multi-platform press align with this review.

To be perfectly honest though, this is a case where I was always going to pick up the game regardless. After all this time, I must know how the finished product comes together. Needless to say, I'm psyched.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1693 on: October 20, 2011, 11:33:30 AM »
98% not good enough.  Game delayed another Year.

I'm going to have to find it but I'm fairly sure there has been at least 1 game that the official magazine has panned hard from Nintendo that other outlets liked.
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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1694 on: October 20, 2011, 12:04:18 PM »
Very encouraging, even though it's from a Nintendo Magazine. I keep reading about all this content packed in the game I hope it lives up to my imagination.

When one of the developers reveals something about an item in Iwata Asks, I like how he goes "can I reveal that" and Iwata is like "sure there's so much stuff in the game who cares?"
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1695 on: October 20, 2011, 12:43:24 PM »
Very encouraging, even though it's from a Nintendo Magazine. I keep reading about all this content packed in the game I hope it lives up to my imagination.

When one of the developers reveals something about an item in Iwata Asks, I like how he goes "can I reveal that" and Iwata is like "sure there's so much stuff in the game who cares?"
But it gets cut off so nothing is said.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1696 on: October 20, 2011, 02:46:49 PM »
Not true. In that exact quote (if I remember correctly), he let loose that you can steal keys off enemies with the whip.

That's when the "can I reveal that" "who cares" bit came up.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1697 on: October 20, 2011, 02:57:48 PM »
Your right I got the structure mixed up.

Now my response to that is, I would sort of be mad if you couldn't because you could in WW with the grapple which is about the same item.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1698 on: October 20, 2011, 03:12:09 PM »
Yeah they're evidence bringing back quite a bit from Wind Waker. I know that if you hold a bomb in the air, enemies will flee. Also, attacks bring up an infliction in the music.

But let me remark on the review real quick. I'm not complaining at the score as it is very encouraging, but I wonder what the 2% deduction is for? If it's really the best Zelda ever, which I really hope it is, then it surpasses so many unbelievable games including the greatest game ever made based on reviews, Ocarina of Time.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1699 on: October 20, 2011, 03:31:29 PM »
Yeah they're evidence bringing back quite a bit from Wind Waker. I know that if you hold a bomb in the air, enemies will flee. Also, attacks bring up an infliction in the music.

But let me remark on the review real quick. I'm not complaining at the score as it is very encouraging, but I wonder what the 2% deduction is for? If it's really the best Zelda ever, which I really hope it is, then it surpasses so many unbelievable games including the greatest game ever made based on reviews, Ocarina of Time.
They didn't take the Graphics from WW?

I hope that you can pickup weapons like WW at some point.  I do like the Dashing things which was what one of our forumers wanted from a girl link.
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