Author Topic: Xenoblade Chronicles Wii / 3DS / Definitive Edition  (Read 266364 times)

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Offline cubist

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #600 on: September 03, 2012, 04:03:14 PM »
So...after playing through this game, this is the best RPG on a Nintendo system since Chrono Trigger...easily.  As a matter of fact, I'm starting to call it the best I've ever played.  XC doesn't have overworld travel only because the darn thing is so massive.  120 hours in...and counting...and the story never lets up.
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Offline Dasmos

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #601 on: September 03, 2012, 09:59:46 PM »
Now, however, I have a useless copy of the PAL version of Xenoblade I can't do anything with. Anyone in the EU want a copy? It still has the EU Club Nintendo Stars Registration code.  I'd gladly trade it for a copy of Disaster; Fatal Frame 2; or Pandora's Tower. If anyone in NA wants it, well...DM me on Twitter @broodwars64.

I've got an extra copy of Disaster laying around somewhere and I've somehow misplaced my copy of Xenoblade. So yeah if you're keen, I'd trade.
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Offline broodwars

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #602 on: September 03, 2012, 10:01:59 PM »
Now, however, I have a useless copy of the PAL version of Xenoblade I can't do anything with. Anyone in the EU want a copy? It still has the EU Club Nintendo Stars Registration code.  I'd gladly trade it for a copy of Disaster; Fatal Frame 2; or Pandora's Tower. If anyone in NA wants it, well...DM me on Twitter @broodwars64.

I've got an extra copy of Disaster laying around somewhere and I've somehow misplaced my copy of Xenoblade. So yeah if you're keen, I'd trade.

Sounds good.  Send your details by Private Message, and we'll work things out.   ;D   Thanks.
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Offline TrueNerd

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #603 on: October 29, 2012, 10:43:26 PM »
So I just now bought this game. I had been meaning to get it since it released and I pounced because I saw that Nintendo no longer sells it directly at all and GameStop currently doesn't have any new copies available. I would have liked to buy a new copy to support the fact we even got this game, but I wasn't going to drop $70 to do so. I figured I needed to act somewhat quickly before we had another Metroid Prime Trilogy situation on our hands where used copies are also outrageously priced. So I did.

JRPGs aren't my usual cup of tea but I've simply heard too many wonderful things about Xenoblade to ignore it. Originally I was considering getting Skyrim but after reading all the bitching on Bethesda's boards about bugs STILL being a huge problem, I decided to continue waiting on that one.


Offline leahsdad

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #604 on: October 29, 2012, 11:56:41 PM »
Congrats!  You've bought the best JRPG this generation. 

One of my favorite parts of this game is how light it is on the tutorials (compared to, say, FF games) but how deep it is and how it sort of lets you discover more and more of its mechanics.   I think it wasn't until my 35th hour that I realized how the die/revive/chain attack system worked.   I almost immediately went for the chain attack every single time that meter got full, without realizing that I was, in essence, using my "extra life."   Such an awesome, well thought-out combat system.


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Oh yeah, I know I have 2 sealed copies of that game.   1 is for trading.  But people who collect Amiibos?  They really have a problem!

Offline Mop it up

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #605 on: October 30, 2012, 03:57:30 AM »
This game isn't all that much like what is typically called a JRPG though, TrueNerd, so you may like it. Depends on what it is you don't like about JRPGs.

Offline Evan_B

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #606 on: October 30, 2012, 01:18:34 PM »
But if you have the right characters on your team (Rikki, mostly) and the right gems, the party gauge fills up in no time- and you can use gems to make it smaller. AND you can use healing attacks in your chain attacks...

So why wouldn't you spring for that chain attack?

EDIT: Well, damn. I quoted the wrong post.
« Last Edit: October 31, 2012, 01:03:36 AM by Evan_B »
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Offline TrueNerd

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #607 on: October 31, 2012, 03:34:04 AM »
This game isn't all that much like what is typically called a JRPG though, TrueNerd, so you may like it. Depends on what it is you don't like about JRPGs.

I don't dislike JRPGs, I've just never really played them. Final Fantasy IV (and Paper Mario but that doesn't count) is the only one I've spent any significant time with. The thing that drew me to Xenoblade was RFN constantly talking about the massive, intricate world the game takes place in. Games like Wind Waker and Shadow of the Colossus are favorites of mine partially because of the scale of them. From what I've seen/heard, this game will scratch that itch. And I also understand that this game is a pretty modern take on the genre and does a good job streamlining a lot of the more annoying parts of JRPGs to the point where, as you say, it's not even really a JRPG anymore. That helps too. And it's not buggy as hell like Skyrim is!

And yeah. I should probably play FFVI and Chrono Trigger someday. That's another story. I did really like FFIV...

Offline noname2200

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #608 on: October 31, 2012, 03:19:54 PM »
That's another story. I did really like FFIV...

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Offline Louieturkey

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #609 on: October 31, 2012, 03:35:39 PM »
That's another story. I did really like FFIV...

You, sir, are good peoples.
I agree.  FFIV is still my favorite. :)

Offline Caterkiller

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #610 on: October 31, 2012, 06:01:00 PM »
Any tips on defeating what I assume is the last boss?
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Offline Enner

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #611 on: October 31, 2012, 07:07:05 PM »
Any tips on defeating what I assume is the last boss?

Always go after the helpers, summoned monsters, or additional enemies first. After that, just wail on the big bad! I apologize that I don't have anything useful to say. I think I was around the upper 70s or level 80 when I tackled the last story boss and that is the even level from what I understand. I don't recall doing any different other than keeping my health up, having Melia buffs active, and keeping the damage steady.

Offline Mop it up

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #612 on: October 31, 2012, 08:21:26 PM »
And I also understand that this game is a pretty modern take on the genre and does a good job streamlining a lot of the more annoying parts of JRPGs to the point where, as you say, it's not even really a JRPG anymore.
I've never really gotten the "modern take" impression that people have, I see nothing here that suggests evolution. This game is pretty much an offline MMO, maybe the people who say such things just haven't played many RPGs. But I have a feeling I don't want to know what they mean by that, because it probably has something to do with not respecting turn-based RPGs as their own genre and instead suggests that action-RPGs are an evolution of turn-based. And that's before I even get into how everyone seems to have their own definition of JRPG... but that's certainly not a discussion for this thread.

In any case, comparisons don't matter since you haven't played many RPGs. Xenoblade is a great RPG any way you slice it, and it's also pretty accessible for what it is. So I think that even a person like you who hasn't played many RPGs could still get into the game, just be prepared to sink a lot of hours into it.

Offline TrueNerd

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #613 on: November 01, 2012, 01:21:35 AM »
Oh, I am. I just got an email saying it finally shipped so hopefully it'll get here in time for the weekend. Also, mentioning Final Fantasy IV made me want to fire it up again. So I did. And then I played it for five hours straight. Yeah, I still really like that game. Hopefully the save battery lasts for the next couple days.

Offline Luigi Dude

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #614 on: November 01, 2012, 03:18:19 AM »
Any tips on defeating what I assume is the last boss?

If you do most of the side quests like I did which made my party all between levels 97-99 with most skills and abilities maxed out, you won't need any tips to beat the final boss since he'll die with only a few hits.  :D
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Offline Mannypon

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #615 on: November 01, 2012, 04:19:13 AM »
Cater, my tip to you is use Rikki lol.  I was stuck on him for a good day with my main crew that I used for the majority of the game.  I decided to throw Rikki into the bunch since I heard good things about him.  At the time I still looked at him as the red headed step child of the bunch.  The underachieving one in the group who just gets by on charms and a half assed pat on the back to make him feel needed.  Boy was I wrong though.  Rikki single handedly turned the tide in my favor. 

Riki was the savior to Xenoblade for me as I have a profound hatred for rpgs with what I deem to be brutal or cheap final bosses that come right out of left field.  I was getting to that point, so much so that I had to take a 24 hr break to cool off lol.  By that point in the game, I didn't want to grind anymore so it was do or die.  To make a long story short, just look at my screenname, it should tell you who the real star of that game is lol.
 
EDIT: Cater, if you need more info, go and look up the old Xenoblade thread that was created when the Euro version came out. 
http://www.nintendoworldreport.com/forums/index.php?topic=35406.75

Those of us that imported the game, if I remember correctly, had a lot of discussions on strategies and uses for particular characters.  You can also probably see when I reached my breaking point with the final boss and the feedback others gave me at the time. 
« Last Edit: November 01, 2012, 04:32:18 AM by Mannypon »

Offline Evan_B

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #616 on: November 01, 2012, 05:52:48 PM »
Oh oh OH! I'd love to discuss character strategies.

Did anyone actually go for the naked Dunban route? I did, and I put an Agility up gem in one of his weapon slots... it still shocks me how little he gets hit. But when he does, he gets hit hard. I also gave him Topple up gems on his weapon too, since he's honestly the most reliable Topple character in the game.

For Reyn, I have Arts Heal gems out the whazoo on him, along with Spike gems, since he's such a heavy-aggro character. The Arts Heal gems really work because of his excellent Arts cooldown. Finding advanced arts manuals for him is hard as hell, though, and that's the one reason I don't use him more.

Sharla's kind of a weird one for me. She's almost always on my team since she's just such a difficulty cushion, and I've even played as her a lot. If you do, she becomes an insanely good healer instead of just a decent one like she is when the AI is controlling her. While I love Head Shaker and Head Shot, they're so hard to pull off and Head Shot has such a ridiculous cooldown that I sometimes just want to make Sharla a full-on support character. I've considered upping her auto-attack heavily, since it's the only reliable form of attack she really has, but I'm not sure.

Rikki is so confusing to me. I really like the character and I like a lot of his moves, but I'm not sure what I want to do with them. Should I just give him Aggro up like crazy and use Rikki is Angry, which I have maxed out? Or should I keep him as the Debuff whore that I have him as currently? I currently have him inflicting Break, Bleed, Chill, Poison, and Bind before using his Debuff-remove attack, which dishes out 23000 damage, roughly. Which is awesome. But the process of debuffing-and-then-removing has just become boring to me and I want to see if I can do something different with him.

The strange thing about Melia is that I thought I'd really like playing as her, since she's a mage and really does have an interesting play style. But I don't. With the build I currently have, she's next to useless in Chain Attacks, and most of her really heavy hitting moves take so much time to charge because of her elemental discharge. But I do like that her buffs stack, a just wish she had more ability as a healer and more HP herself. I've been considering adding her forced Topple move back into the mix, but I'm not sure.

As for Shulk, I mean... just slap some Arts Stealth on him and/or pair him up with Dunban or Reyn and he's good to go. Backslash does an atrocious amount of damage, and his other moves are pretty reliable. Light Heal is even pretty great for pulling your teammates out of a rough patch when it's maxed out. If I've got him in my party, though, I'm usually using him, just because he's such a perfect setup for Chains, especially Topple chains. I find myself using Aura Seal a lot, and Monado Buster is always nice, though post-Egil, it becomes pretty pointless. :( I never use speed, even though it was played up as super important. Shield is sometimes nice, but Enchant is pretty weak. As for Cyclone, it's probably the best of the abilities but you get it so late game that, unless you're looking to finish the late-game quests or outlevel the boss, you'll rarely get to use it. But it forces Topple in droves, which works really really well with Stream Edge. I haven't received the final two Monado arts... yet.

And as for Seven, she's alright. I don't like how all of her moves lost the exp I gave them at the beginning, but whatever, I guess. I enjoy using her because most of her moves hit so brutally hard, even at lower levels, but I'm not sure what to formulate my battle strategy with. She sometimes even works well as a support with Ether Drain and her other debuffs but I'm still not sure what role I want her to fit. The Xenoblade Wiki suggests a tank build for her which I'd be interested to try, if only because it would let me do some other interesting things with the other partners.
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Offline Mannypon

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #617 on: November 03, 2012, 01:54:00 PM »
Wow those are some detailed descriptions Evan, nice work.  I wish I could contribute but its been months since I finished the game and barely remember enough of the mechanics anymore to be able to speak in any depth on the subject lol.

Offline noname2200

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #618 on: November 06, 2012, 01:31:52 PM »


And as for Seven, she's alright. I don't like how all of her moves lost the exp I gave them at the beginning, but whatever, I guess. I enjoy using her because most of her moves hit so brutally hard, even at lower levels, but I'm not sure what to formulate my battle strategy with. She sometimes even works well as a support with Ether Drain and her other debuffs but I'm still not sure what role I want her to fit. The Xenoblade Wiki suggests a tank build for her which I'd be interested to try, if only because it would let me do some other interesting things with the other partners.

She lost all the XP because she's a different character altogether. When you start New Game+ she'll still be at the same level she was when she "died," and all the XP you gave her then will still be there.

As for what strategies to use for her, I treat her as a hard-hitter who can build up the link attack meter at insane speeds. A lot of her skills result in critical hits and double attacks, and she already attacks twice each round, so that meter gets blue real quick.

Offline TrueNerd

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #619 on: November 08, 2012, 07:39:08 PM »
Xenoblade FINALLY arrived in the mail today. (Thanks a lot, Hurricane Sandy.) First impression: This game is fucking HUGE. And there is already a **** TON to do. I'm excited. Second impression: It's really upsetting the Wii U won't be upscaling Wii games. The game looks nice but it could be smoothed out a bit. Third impression: I need to get a Classic Controller Pro.

Offline Mannypon

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #620 on: November 08, 2012, 07:54:51 PM »
TrueNerd you def need to get the classic controller.  I never played Xenoblade with the standard setup but I can't imagine how that would feel. 
 
Also, if your upset over WiiU not upscalling, please don't go looking for images of Xenoblade running on Dolphin.  It'll just hurt even more. 

Offline TrueNerd

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #621 on: November 08, 2012, 08:17:07 PM »
I have the non-pro classic controller. Certainly way better than the nunchuck option which is borderline unplayable, but the thumbsticks have always been too close and constantly bump into each other. The Pro would probably be worth it for this game and the random Smash Bros sessions. And unfortunately I saw some Dolphin images a couple months ago. Yeah. Oh well. Hopefully Monolith is already deep in development on a huge Wii U RPG.

Also, just over an hour in and I'm already pretty much in love with this game.

Offline EasyCure

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #622 on: November 08, 2012, 11:39:57 PM »
You guys are making me want to buy this game and I'm not really into heavy RPG's like this one appears to be....
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Offline ejamer

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #623 on: November 09, 2012, 09:03:25 AM »
I have the non-pro classic controller. Certainly way better than the nunchuck option which is borderline unplayable, ...


Actually, the remote/nunchuck controls work pretty well once you get used to them. There is just a bigger learning curve involved to get started. I still prefer and recommend the Classic Controller - but the game certainly isn't "unplayable" if you don't have one.
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Offline noname2200

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Re: Xenoblade Chronicles.Confirmed for North America April 6th 2012
« Reply #624 on: November 09, 2012, 12:10:22 PM »
You guys are making me want to buy this game and I'm not really into heavy RPG's like this one appears to be....

No guarantees that you'll like it, but if you do you'll probably love it like the rest of us do. Worth the risk, I think.