Author Topic: High Voltage Software Announces The Grinder for Wii  (Read 14134 times)

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Offline Flames_of_chaos

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High Voltage Software Announces The Grinder for Wii
« on: May 27, 2009, 12:02:19 PM »
The Conduit developers are working on a Left 4 Dead and horror film-inspired online cooperative first person shooter.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=18553

 Earlier this week, High Voltage Software unveiled a brutal fighting game called http://www.nintendoworldreport.com/newsArt.cfm?artid=18534> Gladiator A.D. Last night, they revealed their other major Wii project, The Grinder.    


The Grinder is a cooperative first person shooter where a team of four people fight hordes of enemies, similar to the popular game Left 4 Dead. Instead of solely zombies, The Grinder will feature several different types of monsters, most notably, vampires, werewolves, undead, and slashers. Because the origin of these creatures is unknown, players will be tasked with determining what caused this major outbreak of monsters.    


Like Left 4 Dead, there are four different characters with diverse backgrounds. Doc is an underground doctor that is interested in how the monsters function. Hector is a greedy and arrogant bounty hunter. AJ is an urban explorer looking for revenge after surviving a slasher attack. The final character, Miko, is a Japanese assassin. After encountering and killing a werewolf, she seeks more thrill and danger; something her assassin job was no longer providing.    


The Grinder is intended to be a very violent game featuring a variety of weapons. More traditional guns will be present, such as the .45, an SMG, the AK-47, as well as the pump-action, 12-gauge shotgun. Other more non-traditional weapons will be present, but those have yet to be revealed.    


Movies such as From Dusk Till Dawn and John Carpenter's Vampires inspired High Voltage's weapon choices. Dead Alive and Texas Chainsaw Massacre 2 apparently also had an impact on the title. According to High Voltage, the blood and gore level sits somewhere between the two.     Industrial bands such as Skinny Puppy and Coil have helped inspire some of the ambient music for the game. According to High Voltage, the music helps create a tense and ominous mood. Upon arrival of a wave of enemies, more frenzied high-paced music will be featured.    


As mentioned earlier, the game's centerpiece is its online cooperative mode, which will be shown at E3. High Voltage intends on including Wii Speak functionality, leaderboards, and their own version of an achievement system. For those without online access, the game will feature local split-screen co-op. The game can also be played through by a single player. The rest of your team will be controlled by AI, with the ability for human players to enter or leave the game at any time.    


The game will feature multiple branching paths in each of the stages, giving the game a unique feel with each different path taken. Like in Left 4 Dead, the game will also have a scaling AI system that adjusts according to player performance. The game can control which enemies will spawn, the number of each enemy type, and each location they will spawn from.    


Like The Conduit, The Grinder will also feature fully customizable controls. High Voltage also intends to gauge players' typical set up in order to provide the best possible standard control scheme.    


In the testing phases of the game, High Voltage boasted that they were able to instance 65 highly detailed enemies on the screen without adverse effects on the framerate. This is accomplished through use of the Quantum3 Engine and another new technology. the Imposter and Instancing system.    


According to HVS, with the Imposter and Instancing system, "[they] are able to take a single enemy and replicate him over and over again." Furthermore, "[they] can also scale, color, and otherwise modify each instance Â… allow[ing] [them] to get an unprecedented number of unique enemies on screen at once at a fraction of the cost to do it otherwise."    


The Grinder is currently slated for a holiday 2010 release, but still has no publisher.

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Offline DAaaMan64

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #1 on: May 27, 2009, 11:29:17 AM »
Jesus Christ HVS.
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline BwrJim!

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #2 on: May 27, 2009, 11:45:31 AM »
I am sooooo happy that werewolfs are underdone in games.       It leaves room for crafty developers to make them in all thier awesomeness.   I dont know what it is about werewolves and videogames..  but it equals win win.

edit::  They sat back, made an engine.. didnt rush, started making the conduit to get a feel for the flow.  then they start the rest of their diabolical marketing strategy and start to pump out high quality assetts (maybe) showing off and touting how easy the engine is.

so thanks HVS, for doing it your way.
« Last Edit: May 27, 2009, 11:49:28 AM by BwrJim! »
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Offline NWR_Neal

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #3 on: May 27, 2009, 11:58:56 AM »
So its Left 4 Dead with werewolves and ****?
Despite the fact that HVS is most defintely not Valve, I'm somewhat interested. Although this seems a bit too copy-catty
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Offline Penguin_Of_Thyme

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Offline NinGurl69 *huggles

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #5 on: May 27, 2009, 12:03:03 PM »
"Although this seems a bit too copy-catty"

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #6 on: May 27, 2009, 12:04:02 PM »
I wish it wasn't such a blatant Left 4 Dead ripoff, but here's hoping it's just as cool as I've heard that game is anyway.  This is certainly more promising than that Gladiator game in any case.  I just hope the SP experience has more to it than I've heard Left 4 Dead had.
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Offline Ian Sane

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #7 on: May 27, 2009, 12:09:58 PM »
HVS seems to be the only third party that truly seems to WANT to make games for the Wii.  Everyone else seems to see it as merely an obligation.  "Oh yeah the Wii is the market leader.  I guess we better whip up some half-assed waggle crap to put on it.  Now how are our REAL games on the PS3 and Xbox 360 coming along?"  I hope The Conduit is really good and sells really well because, dammit, we need SOMEBODY other than Nintendo to actually treat the Wii with some respect.

Though I gotta see how Conduit turns out.  I want to get hyped about these guys and their games but I need some sort of proof that they're actually worth getting hyped about.  Having a mediocre dev being all gung-ho about the Wii sadly doesn't mean squat.

Offline ShyGuy

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #8 on: May 27, 2009, 12:21:40 PM »
I looked forward to Microsoft buying out HVS next generation.

Offline KDR_11k

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #9 on: May 27, 2009, 12:30:49 PM »
The Conduit got pretty good previews, also there's a market for FPSes on the Wii as the high ranking of Onslaught on the WiiWare charts shows.

Offline BlackNMild2k1

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #10 on: May 27, 2009, 12:57:00 PM »
So its Left 4 Dead with werewolves and ****?
Despite the fact that HVS is most defintely not Valve, I'm somewhat interested. Although this seems a bit too copy-catty
Thats fine with me because last I check L4D never came to Wii, so if the closest thing we can get is a high production knock off with a twist, then bring it on.

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #11 on: May 27, 2009, 01:18:40 PM »
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.
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Offline NWR_Neal

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #12 on: May 27, 2009, 01:34:26 PM »
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

Of course that's only if The Conduit turns out good, which I'm hoping it will.
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Re: High Voltage Software Announces The Grinder for Wii
« Reply #13 on: May 27, 2009, 01:47:42 PM »
You'll have to define "good," cuz that's somehow up in the air this cycle.
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Offline Enner

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #14 on: May 27, 2009, 02:52:17 PM »
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Offline GoldenPhoenix

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #15 on: May 27, 2009, 02:58:34 PM »
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.
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Re: High Voltage Software Announces The Grinder for Wii
« Reply #16 on: May 27, 2009, 03:10:27 PM »
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.

Joke all you want but atleast Agent Ford in the Conduit HAS HAIR
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Re: High Voltage Software Announces The Grinder for Wii
« Reply #17 on: May 27, 2009, 03:19:00 PM »
And he's not a space marine, he's a secret agent. 10 years ago that would be generic, but it's been out of style so long it's distinctive again.
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Offline vudu

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #18 on: May 27, 2009, 03:26:25 PM »
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

The interview confirmed 4 players online.
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Offline NWR_Neal

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #19 on: May 27, 2009, 03:32:53 PM »
Hmm...it's got split-screen, but is it for four players? If so, then regardless of how it compares to L4D, I'll buy it.

The interview confirmed 4 players online.

I know. I'm wondering about split-screen, that mythical beast that everyone is convinced is impossible.

From when I talked Eric Nofsinger at NYCC, I recall him saying they wanted to incorporate it in The Conduit, but couldn't. If they can't get it in this, I'll be let down a lot.
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Offline vudu

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #20 on: May 27, 2009, 03:35:17 PM »
Oh, sorry ... I misinterpreted the question.

I highly doubt you'll be able to do 4-player local co-op.  That just seem like too much for one system to handle (not to mention it'll be impossible to see anything)!

I'd more than settle for 2-player local co-op with another 2 online.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline GoldenPhoenix

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #21 on: May 27, 2009, 03:38:37 PM »
I wonder how long it will be before High Voltage sells their graphics engine to other developers. I'd think they could do pretty well if they did.
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Offline NWR_Neal

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #22 on: May 27, 2009, 03:43:05 PM »
Oh, sorry ... I misinterpreted the question.

I highly doubt you'll be able to do 4-player local co-op.  That just seem like too much for one system to handle (not to mention it'll be impossible to see anything)!

I'd more than settle for 2-player local co-op with another 2 online.

I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

I don't game online. Straight up, I don't. That might change as I get older, but for right now, I play multiplayer with my friends in the same room. Oftentimes we go back to Goldeneye or Perfect Dark if we want a four-player first person shooter experience. I think Timesplitters, Halo, and Metroid Prime 2 are the only games I can remember recently with four player split-screen. (Oh yea, and Red Steel. Big deal...)

Screen size shouldn't be an issue unless it is HD (which the Wii is not). I remember playing Goldeneye on a 13 inch TV and I was happy. I don't see any issue with playing any split-screen multiplayer game and it pisses me off a lot that there is a lack of quality in four player split-screen first person shooters.

I don't get why so many people care about online when there's something like five games per system that get any kind of consistent play.
I was thinking about getting We Love Golf a while back, but one of the secret characters is only available through online play. How many people play that now?
I bought Condemned 2 back when it was on sale at Best Buy. There are achievements tied to the online multiplayer that had NO ONE playing it.

It's just stupid to me. Give me my damn split-screen gameplay back.

Thank god for Mario Kart...
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Re: High Voltage Software Announces The Grinder for Wii
« Reply #23 on: May 27, 2009, 04:13:11 PM »
Maybe we'll be lucky and Grinder will have vampires, werewolves, zombies, aliens, terrorists, and alien zombie nazis.

Just need big bugs, dinosaurs, and killer robots. I don't think High Voltage Software has robot killing in any of there games yet. They gotta hit that sooner or later!

Giant crabs is what they need.

Joke all you want but atleast Agent Ford in the Conduit HAS HAIR

And he's not a space marine, he's a secret agent. 10 years ago that would be generic, but it's been out of style so long it's distinctive again.

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Offline vudu

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Re: High Voltage Software Announces The Grinder for Wii
« Reply #24 on: May 27, 2009, 04:15:19 PM »
I'd be content with the latter, but if it could be done on the N64, then why the hell can't it be done now?

You're likely referring to competitive matches, not cooperative ones.

In GoldenEye you had up to 4 people running around a stage.  In Perfect Dark you had maybe 10 or 12 characters at once (including bots) at most.

If The Grinder is shooting for 60+ enemies on screen at once it's going to get nuts if they have to do that 4 times on the same television.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!