Author Topic: Dead Space Extraction  (Read 152648 times)

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Offline broodwars

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Re: Dead Space Extraction
« Reply #475 on: December 18, 2009, 06:47:55 AM »
Did Kairon get the "fix it" DLC no one heard about?

He must have.  Maybe EA made a second print run with the glitches fixed (Hah!).  :P: : :

Anyway, I woke up early this morning so I decided to give the game one final run to see if I could beat it before it was time to take it back.  Well, I did.  Hooray for another open-ended BS Dead Space ending!  This is truly a Dead Space game through and through, right down to the way it collapses in the final level with one big monster closet.  Still, the combat was a load of fun (it's nice to see my favorite weapon from the first game, the Ripper, is so badass here.  Pity the Contact Beam is useless this time), though that boss in Level 9 was a royal pain in the ass.  I was down to just my Rivet Gun and Flamethrower (which is useless in boss fights) and about 10% health before he...finally...went down.

A decent enough game, and it does an interesting job of setting up things for Dead Space 2.  Pity there's just about nothing to unlock except damage and ammo upgrades for your existing weapons, as the game's only a couple hours long, and that the game is so unbelievably buggy.
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Offline BlackNMild2k1

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Re: Dead Space Extraction
« Reply #476 on: December 18, 2009, 10:27:01 AM »
I told you that you would beat it before me. :P

Offline broodwars

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Re: Dead Space Extraction
« Reply #477 on: December 18, 2009, 10:40:41 AM »
I told you that you would beat it before me. :P: : :

Well, my obsessive-compulsive need to beat my games won out over my disgust over lousy programming (seriously, that game must have been QA tested by EA Canada).  :P:

Oh well, I have Darkside Chronicles now.  That's two...TWO...TWO Light gun games for the price of one!  ;)
« Last Edit: December 18, 2009, 10:46:26 AM by broodwars »
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Offline vudu

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Re: Dead Space Extraction
« Reply #478 on: December 18, 2009, 02:51:01 PM »
Which still seems like over-paying.   :P:
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Offline Kairon

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Re: Dead Space Extraction
« Reply #479 on: December 18, 2009, 04:57:20 PM »
Which still seems like over-paying.   :P:

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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #480 on: December 19, 2009, 02:44:58 AM »
So rented this tonight and me and my cousin played through the first four levels. Not bad for an interactive cut scene of a game. Great graphics (probably the best "realistic" graphics on the Wii, better talent the Conduit.) and the game play isn't half bad in co-op. The major flaw with the whole thing is it's on rails.

This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.

Offline Mop it up

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Re: Dead Space Extraction
« Reply #481 on: December 19, 2009, 02:52:58 AM »
This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.
Or it could be the future of MOVIES! Imagine a whole theater full of people interacting with the movie!

...Okay, so maybe it would work better for DVD...

Offline Stratos

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Re: Dead Space Extraction
« Reply #482 on: December 19, 2009, 04:13:32 AM »
This is probably the future of the hardcore anyway, half of the game industry wants to be like Hollywood and an interactive cut scene where you control all the camera angles and pacing is probably right up their alley. Too bad it makes for a lesser game.
Or it could be the future of MOVIES! Imagine a whole theater full of people interacting with the movie!

...Okay, so maybe it would work better for DVD...

It reminds me of that 'space shuttle simulation' ride at the Disney World Epcot Center. I was extremely underwhelmed at the entire presentation and I chalk most of it up to being a gamer. I could tell I really had no control and so the novelty was lost on me.
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Offline SixthAngel

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Re: Dead Space Extraction
« Reply #483 on: December 19, 2009, 05:03:52 AM »
Lets make an arcade style lightgun shooter and make you and your friend sit through all the cutscenes that you don't give a crap about!  Brilliant!

I also can't find a way to turn off the sight so I assume yet another dev proves they are more incompetent than Sega

Offline ShyGuy

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Re: Dead Space Extraction
« Reply #484 on: December 19, 2009, 11:25:11 AM »
The pacing is odd in paces. You'll spend 30 seconds staring at a window and then you'll run right past a section with a bunch of items.

The only reason this wasn't a FPS was because of budget and laziness.

Offline broodwars

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Re: Dead Space Extraction
« Reply #485 on: December 19, 2009, 11:50:31 AM »
The pacing is odd in paces. You'll spend 30 seconds staring at a window and then you'll run right past a section with a bunch of items.

The only reason this wasn't a FPS was because of budget and laziness.

Indeed, playing this game I just had to shake my head because this could have been an awesome experience as a full FPS with a fleshed-out upgrade system similar to th original Dead Space.  The game is just so close to getting it right, but then gets yanked right back with lousy programming and the on-rails experience.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #486 on: December 20, 2009, 03:03:18 AM »
First major game glitch: Explosive barrels pass right through sewer boss. Yay!

Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #487 on: December 20, 2009, 03:48:30 AM »
If Wii was as powerful as PS3, EA could've added barrel physics.
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Offline BlackNMild2k1

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Re: Dead Space Extraction
« Reply #488 on: December 20, 2009, 04:23:41 AM »
If Wii was as powerful as PSP, EA could added collision detection.

Offline Urkel

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Re: Dead Space Extraction
« Reply #489 on: December 20, 2009, 05:08:14 AM »
If Wii was as powerful as NES, EA could've added control over your character's feet.
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Offline Peachylala

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Re: Dead Space Extraction
« Reply #490 on: December 20, 2009, 12:10:13 PM »
If Wii was as powerful as the SNES, EA could've added Mode 7 graphiks.
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Offline broodwars

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Re: Dead Space Extraction
« Reply #491 on: December 20, 2009, 12:59:04 PM »
If Wii was as powerful as the GameCube, EA could've added anti-aliasing.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #492 on: December 22, 2009, 02:55:15 PM »
Second Major Glitch: My cursor and the ability to shoot went away after a monster jumped on top of me. Had to wait for it to jump on top of me again to get my cursor again.

Offline NinGurl69 *huggles

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Re: Dead Space Extraction
« Reply #493 on: December 23, 2009, 06:28:47 AM »
That is a cursor-stealing monster.  So innovative.
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Offline ShyGuy

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Re: Dead Space Extraction
« Reply #494 on: December 23, 2009, 12:24:03 PM »
Welp, after playing up the second to last boss, I decided I had enough and quit. The game is a good multimedia production but a mediocre game.

Maybe I should of went FIST and powered through it, but life is too short.

The problem with a heavily scripted rail shooter is that when you replay a level so you can equip weapons that are actually effective against a boss, you have to sit through all the heavily scripted in-game moments again. You can't push a button to skip the cut scene and you can't run across a room. You have to plod around wherever the rails take you, staring at walls and listening to the dialog again and again.

Offline Stratos

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Re: Dead Space Extraction
« Reply #495 on: December 23, 2009, 03:38:08 PM »
Well IGN did a post mortem with the Extraction crew and amidst IGN gushing over the game and the team dodging the sales question was an interesting fact; they felt that the original Dead Space could be ported to Wii.

http://wii.ign.com/articles/105/1057070p1.html
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Offline BlackNMild2k1

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Re: Dead Space Extraction
« Reply #496 on: December 23, 2009, 04:18:53 PM »
It's only what they should have done in the first place.
It's only what we asked for in the first place.

Too bad they won't take the time to actually do it.

But if they did, they better have plans to bring the sequel when it launches on the on the consoles too on no sale.

Offline ShyGuy

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Re: Dead Space Extraction
« Reply #497 on: December 29, 2009, 01:27:14 PM »
So I picked up The Orange Box on Steam last night and began replaying Half Life 2. Looking at HL2 and Dead Space Extraction, the games have similar art styles and comparable graphical fidelity.

So, in conclusion, Wii horsepower equals Half Life 2 Source engine from 2004.

Offline Peachylala

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Re: Dead Space Extraction
« Reply #498 on: December 29, 2009, 03:46:10 PM »
Quote
they felt that the original Dead Space could be ported to Wii.
The terms "EA marketing" and "ignorance" is appearing on my BS radar right now.

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Offline broodwars

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Re: Dead Space Extraction
« Reply #499 on: January 13, 2010, 12:39:17 AM »
The last couple days, I've been going through my games to see which ones I'd sacrifice to help pay off Bioshock 2 so I've started replaying the copy of Extraction I got for Christmas.  Surprisingly, on this larger TV with all the graphics settings right from the start I'm enjoying the game a lot more than I did on my first playthrough.  It's certainly interesting replaying it while my best friend plays his first playthrough of my copy of the original Dead Space.  Granted, I haven't run into any crashes yet, but I'm enjoying the game enough as an experience to keep it.

Bizarre...out of all the games that came out this year, 3 of the 4 Wii titles I'm keeping (Extraction, Darkside Chronicles, Metroid Prime Trilogy, and Silent Hill) are 3rd party titles and 2 of them are rail shooters.
« Last Edit: January 13, 2010, 01:03:14 AM by broodwars »
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