Nintendo CEO reveals that Nintendo's handheld was intended as "a platform that no one could hate," that he was chosen as CEO for an "outsider's perspective," and more. http://www.nintendoworldreport.com/newsArt.cfm?artid=15058 At the 2007 Game Developer's Conference, Nintendo Designer Shigeru Miyamoto talked about using his wife to gauge how successful his latest games would be. But in a recent interview with the Japanese newspaper, Asahi Shimbun, Nintendo CEO Satoru Iwata uses mothers as a barometer, predicting that "if we manage to get even the mothers who hated games to buy in, it marks a bright future for our industry."
In order to pursue this expanded market, Iwata said that they would need to reverse a decline that he claimed was "driven by negative images such as 'interferes with study' and 'causes crime'." Accordingly, Nintendo designed the DS portable gaming system to be "a platform that no one could hate." And the idea behind the Nintendo Wii home console was to "create a 21st-century lifestyle where the family can come together to laugh and converse." Additionally, Nintendo sought to produce a variety of software aimed beyond the typical gaming consumer and re-cast games as a family activity. "We formed a new company image with Brain Training," stated Iwata, referring to the hit Nintendo DS title, known outside Japan as Brain Age, that focuses on daily mental exercises.
Iwata also responded to comparisons between Nintendo and "iPod-era Apple" by calling the similarities between the companies "simply necessities" that have grown out of "an inward-looking focus." And when asked whether cell phones might affect Nintendo's market, he touted his company's superior ease-of-use, remarking that cell phones have so many different features that "even someone with engineering training such as myself finds it difficult."
Additionally, Iwata was asked about being the first Nintendo President and CEO not related by blood or marriage to the Yamauchi family, which founded the company. "That era's board of directors looked outside the company for a replacement," he confessed, "there was hope of increasing Internet support, and changing to reflect the era and circumstances more." However, Iwata was also mindful of over-extending his mandate, acknowledging that there was "also the potential to damage Nintendo's image with too many changes."
Thanks to Mandoric at NeoGAF for the translation!