Author Topic: Portal - The Cake is a Lie!  (Read 51470 times)

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Offline DAaaMan64

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Re: Portal - The Cake is a Lie!
« Reply #100 on: June 25, 2010, 06:43:08 PM »
Never new why Gabe never ported HL2 Orange Box to the WII?  In interviews he praises the WII and bashes the hell of the PS3 yet he still developes on that system.  BTW:  Source engine doesn't require alot, HL2 ran on the old XBOX and the WII is more powerful than that.

The Wii probably couldn't run Portal.  It's not that the graphics are a serious issue, but I'm not sure the Wii has the horsepower to run all the calculations that run the portals (how you can fire them nearly anywhere, how you can enter or only partially enter them, how you can often see yourself in them, how you can create an infinite loop of portals, how objects can be transferred between portals, how enemies can see and attack you through portals, etc.).

None of those reasons you posted are likely the truth, infact those cases are probably trivial in comparison to how long it takes for their graphics to draw every frame.

Portal no coming to Wii is because the Source engine is a resources hungry monster, and because there is no shader support. Also, I'm sure that the marketability to the unique Wii audience is in question as well.
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Offline Dirk Temporo

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Re: Portal - The Cake is a Lie!
« Reply #101 on: June 25, 2010, 06:52:02 PM »
the Source engine is a resources hungry monster

Um... No?
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Offline ThePerm

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Re: Portal - The Cake is a Lie!
« Reply #102 on: June 25, 2010, 08:09:31 PM »
portal could be made on n64..the graphics aren't that special. I've dealt extensively with the source engine. In portal most of the levels are very very clinical looking, they don't vary much until you get to the gritty end, and then at that point they aren't much of a step away from resident evil 4. If i really wanted to be a dick I'd port a portal level to half-life.

The key is to port the game, not the graphics. The hardest thing to port would be the textures, but gamecube/wii can do phenomenal textures.
Also, **** metroid prime corruption looks better than portal. just throwing that out there.
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Offline BlackNMild2k1

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Re: Portal - The Cake is a Lie!
« Reply #103 on: June 27, 2010, 04:58:50 PM »
Transmission Received...

how do you get that achievement?

Offline DAaaMan64

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Re: Portal - The Cake is a Lie!
« Reply #104 on: June 27, 2010, 05:14:12 PM »
the Source engine is a resources hungry monster

Um... No?

Yeah I think it is, asked wayy to much of the CPU.
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Offline vudu

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Re: Portal - The Cake is a Lie!
« Reply #105 on: June 27, 2010, 05:20:11 PM »
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline BlackNMild2k1

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Re: Portal - The Cake is a Lie!
« Reply #106 on: June 27, 2010, 05:30:00 PM »
Transmission Received...

how do you get that achievement?

http://www.gamefaqs.com/pc/934386-portal/faqs/59961

So I have to collect those radios that are in some of the levels and take them back to the elevator....
These's achievements are actually getting me to play through a game more than once.
Helps that this is an actual good game though.

Offline MoronSonOfBoron

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Re: Portal - The Cake is a Lie!
« Reply #107 on: June 27, 2010, 05:48:52 PM »
Source is a six-year-old engine that predates the Wii by two years, and Valve has expertly worked it to be modular and scale up to evolving graphics technology on the PC, while allowing relatively low system requirements. The Wii's "last-gen" graphics are not the problem for Valve.

When it comes to bringing Valve games to the Wii, the big issue is probably the fact that Nintendo holds the tightest rein on online services. Just look at the horrible service that XBOX 360 users have to go through; I can't imagine what kind of hoops Valve would have to jump through to get updates delivered to Wii users, particularly with the nonexistent hard drive. Sony is willing to allow Valve to run third-party proprietary service off the PS3 (Portal 2 w/ Steamworks), rather than forcing Valve to wade through relatively draconian pricing schemes and online merchant limitations.
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Offline BlackNMild2k1

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Re: Portal - The Cake is a Lie!
« Reply #108 on: June 27, 2010, 08:49:05 PM »
One more question about Portal Achievements, I've beaten the game twice now and still haven't gotten the Heartbreak Achievement, what did I do wrong?


edit: nevermind, I went back in and it's lit up now.
« Last Edit: June 27, 2010, 08:52:53 PM by BlackNMild2k1 »

Offline Dirk Temporo

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Re: Portal - The Cake is a Lie!
« Reply #109 on: June 28, 2010, 03:16:13 PM »
the Source engine is a resources hungry monster

Um... No?

Yeah I think it is, asked wayy to much of the CPU.

I ran Half-Life 2 at max settings on a computer with a 2.0GHz Pentium 4, a 256MB Radeon X800GT, and a single gig of DDR1 RAM.

I would hardly call that "asking too much of the CPU" especially when my CPU was my major bottleneck at that point.
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Offline DAaaMan64

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Re: Portal - The Cake is a Lie!
« Reply #110 on: June 28, 2010, 03:20:33 PM »
It just seems like TF2 has high requirements for being such a graphically unimpressive shooter.
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Offline oohhboy

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Re: Portal - The Cake is a Lie!
« Reply #111 on: June 29, 2010, 03:28:35 AM »
I think a lot of that extra requirements for Tf2 is really there to ensure everybody has a good online experience. By scaring off a lot of the marginal computers, everybody run better games.
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Offline Morari

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Re: Portal - The Cake is a Lie!
« Reply #112 on: July 01, 2010, 04:20:15 PM »
It just seems like TF2 has high requirements for being such a graphically unimpressive shooter.

Seems like you don't have a very good grasp of comparative system requirements.
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