Author Topic: Wii Zapper Details  (Read 16760 times)

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Offline Shift Key

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RE:Wii Zapper Details
« Reply #25 on: September 10, 2007, 08:14:52 PM »
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Originally posted by: Professional 666
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Offline TheYoungerPlumber

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RE: Wii Zapper Details
« Reply #26 on: September 10, 2007, 08:15:06 PM »
Uuugh.  Aonuma and Miyamoto allowed this?
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Offline NinGurl69 *huggles

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RE: Wii Zapper Details
« Reply #27 on: September 10, 2007, 08:38:33 PM »
This is all Iwata's fault.

Japan doesn't care for Mature Link yet they insist on non-gaming an entire franchise with a game excursion that should've been inside an existing adventure.

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Offline ShyGuy

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RE: Wii Zapper Details
« Reply #28 on: September 10, 2007, 08:48:34 PM »
I think Iwata really wants Zelda to be more loved in Japan. The latest plan is to whore it out on this casual gimmick game.  

Offline KDR_11k

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RE: Wii Zapper Details
« Reply #29 on: September 10, 2007, 11:57:48 PM »
Wait, is this the first time Zelda has been used for a spinoff in a different genre (outside of the CDi games)?

Offline TheYoungerPlumber

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RE: Wii Zapper Details
« Reply #30 on: September 11, 2007, 02:38:17 AM »
Unless you count Tetra's Trackers or 4 Swords in general, I think so.  I guess you could argue this is an expansion on the shooting galleries found in Zelda games....

Anyway, I wonder if NST is behind this game.  Recycling game assets and genre manipulation seem to be its hobbies.
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Offline planetidiot

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RE: Wii Zapper Details
« Reply #31 on: September 11, 2007, 03:09:11 AM »
I still don't get how they call this piece of plastic a "zapper".  What does it do for you that the remote and nunchuck by themselves don't?

Offline MaryJane

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RE:Wii Zapper Details
« Reply #32 on: September 11, 2007, 03:47:22 AM »
I don't understand all the complaining about using Link...

I see it as genius for a few reasons:

- Associate a game with a character with whom it makes sense (how long has Link been using archery?)
- Bring down costs by using an already developed overworld
- Use the most familiar franchise character on the Wii (Mario is the most familiar overall, but he doesn't have archery skills (F the Fludd(although I can't wait to use it in SMB)))
- Help people like me going through TP withdrawal (I played the game twice, and am simply waiting to forget the details to play it again)
- Gear people up for the next Zelda (crosses fingers for Christmas 2008) which will likely use the crossbow now


In the end what does it matter who is in the game? Are we really going to doubt whether or not Nintendo will make a quality game? WiiPlay lacked depth like most people lack logic, yet it managed to be worth it's price tage especially when considering it came with a Wiimote. Now obviously the Zapper isn't going to be as ground shattering as the Wiimote but the game will be better than WiiPlay because of the progression. I honestly believe that the higher levels of this game will be like an FPS
Quote

Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
That is what really peeked my interest, fast paced action defending Link against the dudes from TP who rode those massive boar like creatures, with it taking more than one shot, and a shots to right places to defeat "bosses".

Don't underestimate Nintendo's game making capabilities. Underestimate their online/Wii24Connect/WiiWare plans until we see them, but we already know that Nintendo makes great games.  
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Offline Mario

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RE:Wii Zapper Details
« Reply #33 on: September 11, 2007, 03:56:13 AM »
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Originally posted by: TheYoungerPlumber
Uuugh.  Aonuma and Miyamoto allowed this?

Apparently they like videogames

Offline Athrun Zala

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RE: Wii Zapper Details
« Reply #34 on: September 11, 2007, 04:49:05 AM »
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The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3
wha? didn't the last Famitsu confir that the game covered 0, 1 and 3 only?
don't get my hopes up Nintendo...


oh, and Link's Crossbow Training? WTF?! Link doesn't even use a crossbow...
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Offline GoldenPhoenix

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RE:Wii Zapper Details
« Reply #35 on: September 11, 2007, 05:08:13 AM »
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Originally posted by: MaryJane


Don't underestimate Nintendo's game making capabilities. Underestimate their online/Wii24Connect/WiiWare plans until we see them, but we already know that Nintendo makes great games.


Kind of like Wii Play right? Nintendo makes great games, yes, but this looks to be Wii Play all over, where you are mainly paying for the Wii Zapper and the game will be a barebones game that may be fun for 30 minutes.
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Offline decoyman

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RE: Wii Zapper Details
« Reply #36 on: September 11, 2007, 05:29:14 AM »
Ok, so we don't know anything about this game yet... I'm going to hold judgment till we see what it's like.

For all we know, at least one phase of the "defending Link from enemies" line could mean:
• shooting while riding Epona on a set course
• boar-riding enemies who you must defeat before they come up alongside and try to take a swipe at you
• all while using the analog to take aim 360° all around you to make sure none sneak up on you

So, look me straight in the eye and tell me that wouldn't one-up even a revamped Duck Hunt... If it ends up being a "Link at the County Fair Shooting Game" kind of deal, then I'll be disappointed just like everyone else. But the point is, we don't know anything yet, so there's no point freaking out or going all doomsday over it. The potential here is pretty amazing if you ask me.  
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Offline GoldenPhoenix

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RE:Wii Zapper Details
« Reply #37 on: September 11, 2007, 05:38:33 AM »
Forgive me for being a bit pessimistic when it will more than likely be a super low budget game packed in with a $20 light zapper. I just can't see it having much or any depth, like Wii Play.
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Offline Ian Sane

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RE: Wii Zapper Details
« Reply #38 on: September 11, 2007, 05:44:49 AM »
While I don't like how they're milking Zelda and would rather they either make something new or use an IP that makes sense like Battleclash, I don't really see how they could use Duck Hunt.  How do you improve on that game?  You shoot ducks.  That's pretty fun but where do you go from there?  I think Duck Hunt on the Virtual Console would be good enough to get our Duck Hunt fix.

I don't care if Japan doesn't like Zelda.  They used to and we still do.  So why reward them for that?  Why change Zelda for those that stopped caring when the most lucrative videogame market in the world still likes Zelda as Zelda?  It's always "who isn't my customer?" not just with Nintendo but with TV shows and music acts and other videogame companies.  It's even that way with politicians or retail stores or restaurants.  No one looks at who actually is their fan or customer or supporter.  Loyality is like an invitation for neglect as they all just assume you'll be there.

Offline decoyman

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RE:Wii Zapper Details
« Reply #39 on: September 11, 2007, 05:49:59 AM »
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Originally posted by: GoldenPhoenix
Forgive me for being a bit pessimistic...


I'LL NEVER FORGIVE YOU FOR THAT, GP.

I agree about the fact that a budget game generally won't be one that gets a large dev team or much time... but they've got a ton of assets and a dandy engine already with TP, so why not use them to make something cool and new?

I propose that it may actually be more work to make this game suck.
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Offline king of snake

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RE:Wii Zapper Details
« Reply #40 on: September 11, 2007, 06:08:04 AM »
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Originally posted by: Athrun Zala
oh, and Link's Crossbow Training? WTF?! Link doesn't even use a crossbow...


I guess that explains the training part?

Offline pyrokamileon

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RE:Wii Zapper Details
« Reply #41 on: September 11, 2007, 06:17:34 AM »
it would have been cooler if it was metroid...  
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Offline ShyGuy

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RE: Wii Zapper Details
« Reply #42 on: September 11, 2007, 07:10:54 AM »
Based on what we know so far, I think this cheapens the Zelda license.

Offline GoldenPhoenix

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RE:Wii Zapper Details
« Reply #43 on: September 11, 2007, 08:43:48 AM »
Quote

Originally posted by: decoyman
Quote

Originally posted by: GoldenPhoenix
Forgive me for being a bit pessimistic...


I'LL NEVER FORGIVE YOU FOR THAT, GP.

I agree about the fact that a budget game generally won't be one that gets a large dev team or much time... but they've got a ton of assets and a dandy engine already with TP, so why not use them to make something cool and new?

I propose that it may actually be more work to make this game suck.


Well here is hoping you are right!
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Offline LuigiHann

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RE:Wii Zapper Details
« Reply #44 on: September 11, 2007, 08:50:39 AM »
Quote

Originally posted by: ShyGuy
Based on what we know so far, I think this cheapens the Zelda license.


So far, we know:
-The title
-The price point
-That it comes with an accessory


Maybe it's just because I got over this "cheapening the series" phase when 4 Swords came out, but I don't see how this is a big deal. If it sucks, then I'll be mad. But we have no way of knowing that yet.

Offline GoldenPhoenix

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RE:Wii Zapper Details
« Reply #45 on: September 11, 2007, 09:07:54 AM »
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: ShyGuy
Based on what we know so far, I think this cheapens the Zelda license.


So far, we know:
-The title
-The price point
-That it comes with an accessor
-That it is a crossbow shooter even though Link doesn't have a crossbow


Maybe it's just because I got over this "cheapening the series" phase when 4 Swords came out, but I don't see how this is a big deal. If it sucks, then I'll be mad. But we have no way of knowing that yet.


Fixed.
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Offline LuigiHann

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RE:Wii Zapper Details
« Reply #46 on: September 11, 2007, 09:20:33 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: ShyGuy
Based on what we know so far, I think this cheapens the Zelda license.


So far, we know:
-The title
-The price point
-That it comes with an accessor
-That it is a crossbow shooter


Maybe it's just because I got over this "cheapening the series" phase when 4 Swords came out, but I don't see how this is a big deal. If it sucks, then I'll be mad. But we have no way of knowing that yet.


Fixed.


Fixed it back. Whether or not Link has used a crossbow in previous games has no bearing on this one. Judging from the title, I'd say it's a safe bet that he will get a crossbow at the beginning of the game. It's not as if crossbows don't exist in the Twilight Princess universe.  

Offline ShyGuy

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RE: Wii Zapper Details
« Reply #47 on: September 11, 2007, 09:40:30 AM »
Even if the games is good, it's not how most fans want to experience the Zelda universe. It's like making "Bridget Jones Crossbow Training" or something.

Offline Ian Sane

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RE: Wii Zapper Details
« Reply #48 on: September 11, 2007, 10:21:32 AM »
Giving Link a crossbow to me seems like something someone would do if they don't really know the subject material.  It's like when a company makes a crappy cartoon based on an IP and it's obvious that whoever made it spend like 10 seconds doing research.  I can imagine someone looking at a few pieces of art from Zelda and seeing this elf guy with a sword and shield and bow and just assuming that he would probably have a crossbow.  That's probably not how it is.  I wouldn't be surprised if they originally wanted to use a bow and Miyamoto suggested a crossbow because it would match better with the Zapper.  But it comes across as very generic.  It just reminds me of when they turned Dinosaur Planet into Star Fox Adventures because the main characters resembled Fox McCloud.  The crossbow is something the COULD be put in Zelda without looking too out-of-place even if it really has no reason to be there.  What probably happened is that Nintendo wanted to whip up a quick pack-in game where they could reuse models and backgrounds from another game and Twilight Princess was easier to turn into this concept than Excitetruck or Super Paper Mario.  Metroid could have worked but the series doesn't have appeal in Japan, which to Iwata is more important than anything else.

I think most of us are just scared the whole thing is going to be a big recycle job of Twilight Princess, which is something that WOULD cheapen the Zelda series.  If it turns out to be a great game then all is fine but does anyone expect it to be?  It's really a budget title that comes with a piece of plastic that doesn't actually do anything but hold the controller in a certain way.

Offline mantidor

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RE: Wii Zapper Details
« Reply #49 on: September 11, 2007, 01:38:04 PM »
Its CD-I Zeldas all over again :P

well, not quite of course, but the concept is the same, using the name Zelda into something to get sales, but thats not even the bad part. As I've said, Zelda is not really a "shooting" game, anything could fit better with a Zapper, after all is just a piece of plastic meant to emulate a damn shotgun, so what is the point of using it to emulate something else? I'll rather just use the remote without anything. I can't believe Nintendo is this clueless about why people buy plastic cases that look like a weapon, if you get one is because the game you want to use it for has that weapon, its TOO DAMN obvious.

Seriously, just imagine any customer seeing a plastic shotgun and the game that comes packed in is a medieval crossbow game? WTF? how they expect to sell this outside the people who will buy anything Zelda? how is it going to get bought by the obvious audience, people who would use it for RE games or FPS?  

EDIT: oh wait, wait, wait,  I always thought the zapper was this one!, argh, I just saw the official one and I thought it was some bad mock like the ones IGN made a long time ago. I don't like that design, it only fits for games with that specific gun design, like the chicago typewriter form RE4, and (oh surprise) a crossbow... kind of.... A shotgun is more generic and fits with more different gun types.

 
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