I don't understand all the complaining about using Link...
I see it as genius for a few reasons:
- Associate a game with a character with whom it makes sense (how long has Link been using archery?)
- Bring down costs by using an already developed overworld
- Use the most familiar franchise character on the Wii (Mario is the most familiar overall, but he doesn't have archery skills (F the Fludd(although I can't wait to use it in SMB)))
- Help people like me going through TP withdrawal (I played the game twice, and am simply waiting to forget the details to play it again)
- Gear people up for the next Zelda (crosses fingers for Christmas 2008) which will likely use the crossbow now
In the end what does it matter who is in the game? Are we really going to doubt whether or not Nintendo will make a quality game? WiiPlay lacked depth like most people lack logic, yet it managed to be worth it's price tage especially when considering it came with a Wiimote. Now obviously the Zapper isn't going to be as ground shattering as the Wiimote but the game will be better than WiiPlay because of the progression. I honestly believe that the higher levels of this game will be like an FPS
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Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
That is what really peeked my interest, fast paced action defending Link against the dudes from TP who rode those massive boar like creatures, with it taking more than one shot, and a shots to right places to defeat "bosses".
Don't underestimate Nintendo's game making capabilities. Underestimate their online/Wii24Connect/WiiWare plans until we see them, but we already know that Nintendo makes great games.