Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 458549 times)

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Offline Spak-Spang

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Yeah, I never understood why A was used in the classic position for certain games.  B although it is a wierd push is still right on the finger and doesn't take you away from the D-Pad.

I guess B for Blocks, and then tilt for Dodges and rolls would work.  Double tap to run.  

The only problem I would personally have is Up for jump, because I hate using up for jump.  Other than that it looks like a pretty viable control scheme.


Offline Smash_Brother

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Remote only smashes are gonna be hard to pull off.

SPM used the 1+2 combo to bring up the quick menu and it didn't always work for me.
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Offline anubis6789

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I actually think that the 1 button will be a "shift" button. in order to jump you have to hit both 1 and up on the d-pad, in oder to fall through platforms you have to hit 1 and down on the d-pad, in order to run you hit 1 and left or right, and in order to do smash-able special moves (like Samus's missle) you press 1 with the special button and the corresponding direction on the d-pad. That is the only way I see that would give the Wiimote most of the analog functionality, the only thing that would be missing would be angular degrees of certain attacks, like if you smash forward with a little bit of up, the smash attack angles slightly up as well.
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Offline LuigiHann

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I wouldn't be surprised if running was done by double-tapping the D-pad. That seems to be a HAL labs thing. Although I wouldn't be surprised if Anubis is right about 1+dpad to run. Although I do think jumping will just be up on the dpad.  

Offline Smash_Brother

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It can't be, though. The update makes note of the fact that 1+dpad = strong attack.
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Offline LuigiHann

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Quote

Originally posted by: Smash_Brother
It can't be, though. The update makes note of the fact that 1+dpad = strong attack.


It's confusing enough that I had to check, but you're mixing 1 and 2. 2+dpad = strong attack. They haven't said what 1 does outside of the 1+2 smash move.  

Offline Smash_Brother

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Ah, true. My bad.

I'm assuming it's the special moves, though.

I don't mind the idea of double tapping up to jump, double tapping down to drop through a platform, but combining it with a button just seems cumbersome.
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Offline anubis6789

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I think A will be special moves, B will be sheild, and "-" will be appeal/taunt.

I find the idea of using the 1 button in such a way is no harder than using the shift button on a keyboard or holding B to unholster your weapon and then pressing A to fire said weapon in RE4, but that could just be me.
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Offline Smash_Brother

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A button can't work. You can't take your hand off the dpad and still do toward+B special moves.
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Offline Ceric

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A will have to be taunt or something else relatively useless.  Be should be the other attack because I don't see most people wanting to hold that button.
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Offline anubis6789

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Quote

Originally posted by: Smash_Brother
A button can't work. You can't take your hand off the dpad and still do toward+B special moves.


Quote

Originally posted by: Ceric
A will have to be taunt or something else relatively useless.  Be should be the other attack because I don't see most people wanting to hold that button.


Hmm... I did not really think about those particular problems. My guess now is that B will be special, and that A may be shield, although that does not allow someone to move their shield around or preform evasions with ease, unless they want people to have to move their hands around the control to preform such moves (which, in effect, would telegraph your intentions to the other players). So maybe shield is minus or plus. I do not know, in fact I think I am just going to give up on trying to figure it out with the information given. I am sure that the design team has gone through all of this and has come up with a viable solution, because right now thinking about it is making my head hurt.
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Offline Ceric

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That brings up a good point.  The + and - keys.  The don't press like the others so I wonder if they know when they are being "held".
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Offline Spak-Spang

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Ceric:  Actually if you were going to have a "Shift" Button that you held to jump or go through items I would rather it be the B button than the 1 button.  Because it would be easier to hold and slide around.  

But really I think the "Shift" button idea is very cumbersome, and not very likely for controlling a fast fighter like Smash Bros.  

Besides, we have proven that you don't need a "Shift Button"  1,2, and combo1&2 equal 3 buttons worth of moves.  a Double tap Jump would be easy to handle, and B for shield will be very easy to impliment.  Then you can press B and forward to grab a player and throw.  Tilt while holding B to evade attacks or dodge.

A very simple and elegant control scheme for the fighter.


Offline Shecky

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I'm thinking the controls are customizable so the exact button layout may be a moot point.  The default layout probably favors the 1=Special, 2=Attack.  They probably don't give a button for jumping by default (where up jumps), but rather let you assign one if you so desire.

Oh and grab would be shield and attack, like it has been in the past titles.  No need for tilting to roll... just shield + Left or Right

- = Taunt
+ = Pause  (for single player)

Edit:  They may also let you assign gestures for control (like a few default gestures - tilts and shakes) but not use any be default.  There could be a whole assortment of control options for a player to pick from.  ie: reverse axis, disable up for jump, remap buttons, rumble on/off,  (speaker is a global thing afaik)

Offline Sarail

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I think the Wii remote (sideways) layout will be this by default:

D-pad left/right: Move character (of course)
D-pad up: Jump
D-pad down: crouch (double tap to fall through platforms)
1 button: Specials (double tap for those few characters with Smash specials)
2 button: Standard attacks
1+2 buttons: Smash attacks
A button: Shield (motion left/right to roll left/right - same for air dodges)(also thrust down for sidestep)
B trigger: Grab/throw

Motion for dodging makes more sense than for attacking.  Attacking just seems like it requires more precision.
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Offline that Baby guy

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Well, I think B as a shift-type button would work pretty well.  The game already had similar options before, through using R+A, as well as a couple other things.  It's a matter of personal taste, though.

Offline Shecky

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Throwing has always been the combination of bringing up a shield and pushing the attack button, why would it need it's own button?

Offline Mashiro

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Quote

Originally posted by: Shecky
Throwing has always been the combination of bringing up a shield and pushing the attack button, why would it need it's own button?


Correct me if I'm wrong but isn't the Z button on the Cube controller the melee throw button?

Offline Kairon

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Both are ways to throw.
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Offline that Baby guy

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Exactly.  That's my point.  Some people like to use 'shift' buttons, while others prefer to use a direct type of button play.  It can work either way, as the first two users to respond to my post both used each play-style.

Offline Mashiro

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Haha sorry Thatguy I missed your post above Shecky's. I took his "throwing has always been" remark the wrong way I guess (see: only way) so I was a bit confused.

But yeah I prefer the Z-button throw method far more than the Shoulder Button + A combo.

Offline Mashiro

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Friday Update: New Stage from TP. Looks pretty cool =)  

Offline Arbok

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Man, Bridge of Eldin looks simple but great... the fact that King Bulblin appear to populate it, somehow, has me really interested.  
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Offline Smoke39

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It's very... orange.
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Offline Arbok

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Quote

Originally posted by: Smoke39
It's very... orange.


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