That's what the poisonous mushroom is for. Besides, Mario's arms falling off would be funnier.
I'd rather just have Zero Suit Samus or Ganon be separate, selectable characters. Or at least it could be like with Zelda in Melee where I could choose to be Shiek. That's the real difference here.
Now that I've had more time to consider the Smash Ball, I think I flat-out dislike it. I like the idea of the Final Smash, but I don't like the idea of it being attached to an item. While everyone rushing to get the Smash Ball is bound to create some classic match moments, I'd rather the game reward skill, not that getting the Smash Ball first requires
no skill. A lot of it also relies on luck of the draw too. If the Smash Ball appears right next to me, you're SOL. It's kind of like the bob-omb, where the bob-omb could spawn in the air as your air-attacking thus dooming you, except without the possible negative repercussions.
So I would prefer a Smash Bar/Meter instead (of course, with the option to turn it off). It would be a bit more complex, but hardly convoluted. Attacks fill the meter, KOs fill it more, and it drains completely by losing a life or using a Final Smash. You could further complicate it by rewarding/punishing higher percentages: pwning with at a high percentage fills the meter quicker, while getting pwn3d decreases the meter.
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So then the person in the lead is even MORE in the lead? That doesn't make any sense.
If you earned it, why not? It's not too far off than just plain being a good player and I think it encourages getting better at the game. As I've said, the Smash Ball isn't always earned which I view as a potential problem. And I'd imagine in either case, if you miss or your opponent dodges, you're left vulnerable for a bit. Hey, it's just my take on things.
In any case, I'd hate for Final Smash Attacks to deal instant KOs. Some of them look like wide attacks (i.e. Mario's fire storm) while others look like (attack it's weak point for)
MASSIVE DAMAGE (i.e. Link's Omnislash-esque flurry of attacks).