Author Topic: Pokemon MMORPG in development and online NOW!!?  (Read 11687 times)

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Offline KDR_11k

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #25 on: March 06, 2007, 08:12:46 AM »
Kairon, did you even play Pokemon? That game is basically an MMO with AI enemies instead of other players.

Offline Ceric

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #26 on: March 06, 2007, 08:21:01 AM »
Quote

Originally posted by: KDR_11k
Kairon, did you even play Pokemon? That game is basically an MMO with AI enemies instead of other players.


QFT.

You could do a direct 1:1 to the game, pretty much role all the games into one big one, and I don't think anyone who hadn't played the original games could ever tell that it wasn't designed from the ground up to be an MMO.
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Offline Kairon

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #27 on: March 06, 2007, 10:07:52 AM »
IT WOULDN"T BE THE SAME!!! RRRRRRRRRRRRAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHH!!!! YOU DON'T GET IT!!! POKEMON IS LIKE OBLIVION! YOU THINK THEY'D BE MMOS BUT THEY'RE NOT! THEY'RE NOOOOT! NOOOOOOOTTTTT!!! AND I HATE OBLIVION!

IT'S ALL THERE! BLACK AND WHITE! CLEAR AS CRYSTAL! YOU STOLE FIZZY LIFTING DRINK! YOU BUMPED INTO THE CEILING WHICH NOW HAS TO BE WASHED AND STERILZIED SO YOU GET NOTHING! YOU LOSE!!! GOOD DAY SIR!

YOU'RE A CROOK! YOU'RE A CHEAT AND A SWINDLER! HOW COULD YOU DO A THING LIKE THIS RAISE UP A LITTLE BOYS HOPES AND THEN DASH ALL HIS DREAMS TO PIECES! YOU'RE AN INHUMAN MONSTER!!!

I SAID GOOD DAY!

YOU TELL EVERYBODY! LISTEN TO ME HATCHER! SOYLENT GREEN IS PEOPLE! WE'VE GOTTA STOP THEM SOMEHOW!

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Offline Sir_Stabbalot

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #28 on: March 06, 2007, 11:20:34 AM »
Quote

POKEMON IS LIKE OBLIVION! YOU THINK THEY'D BE MMOS BUT THEY'RE NOT! THEY'RE NOOOOT! NOOOOOOOTTTTT!!! AND I HATE OBLIVION!


I want to point this out for a second. Every single-player (western) RPG I've played has had at least one person a week ask why it isn't an MMO on their forums. The answer is because it was built that way. Their meant to have the story and world have a focus on your character. If I see such a reference again, there will be consequences.

Urge to kill falling...

On topic: A Pokemon MMO would equal $$$ if done right, or at least partially right.  
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Offline KDR_11k

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #29 on: March 06, 2007, 08:52:20 PM »
Pokemon has a bit of story but I've seen more complex storylines in the quests of MMOs. The three goals are always: 1. Go into all eight gyms, beat everyone up, go to the final "league", beat everyone up. 2. Catch all pokemon by beating them up, catching them and trading with other players. 3. Stop Team Rocket's plan by going into the appropriate buildings and beating people up.

Basically you have the certification gyms that would be manned by NPCs and instanced per player with no parties allowed, you have the areas that belong to Team Rocket that would allow parties to enter and be instanced per party and you'd have the open fields where you can do what you want and there's no instancing. Might need some rule adjustments to deal with the legendaries so they can't be "farmed" and of course rebalancing to make sure you don't have a few top tier monsters everyone uses and a lot of noise that get you ousted as a "n00b" for even trying to use them.  

Offline jakeOSX

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #30 on: March 09, 2007, 02:50:35 AM »
in my opinion, a pokemmo would have to focus on trade and PVP. this came up a while ago (god only knows what thread i posted this on..) but what i'd like is a game where you can play offline in the PvE parts, collecting, etc. but then you can go online for the combat against other players, areas that are only available online (as their pokemon) and of course trade.

the online aspect lets you have tournaments with other players, special events and items only availible at certain times. adding in the offline portion of the game (i imagined this to be a DS game) would allow for mobility. besides, do you really need to level grind online?

and since the PvP would be more of a dueling system rather than free for all combat, it makes it more younger player friendly. (though there are some eight year old pokemon players who i don't want to duel...)

who knows, maybe the diamond/pearl implementation will be close enough to what I want (minus the online only parts of the world)

Offline KDR_11k

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #31 on: March 09, 2007, 06:08:41 AM »
what i'd like is a game where you can play offline in the PvE parts, collecting, etc. but then you can go online for the combat against other players, areas that are only available online (as their pokemon) and of course trade.

I disagree, offline character data automatically means cheating. In a proper MMO you don't want people to use an action replay on their 'mons.

Offline Smash_Brother

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RE: Pokemon MMORPG in development and online NOW!!?
« Reply #32 on: March 09, 2007, 06:41:35 AM »
Yeah, 6 level 99 MewTwos are evidence that offline modes just won't fly for these cases.

In fact, I've heard that you can import your data from GBA versions of the game. That is a terrible idea...
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Offline S-U-P-E-R

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #33 on: March 09, 2007, 06:45:24 AM »
So, has anybody actually tried the one on the site here? Any impressions?

Offline Ceric

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #34 on: March 09, 2007, 07:46:32 AM »
Quote

Originally posted by: KDR_11k
Pokemon has a bit of story but I've seen more complex storylines in the quests of MMOs. The three goals are always: 1. Go into all eight gyms, beat everyone up, go to the final "league", beat everyone up. 2. Catch all pokemon by beating them up, catching them and trading with other players. 3. Stop Team Rocket's plan by going into the appropriate buildings and beating people up.

Basically you have the certification gyms that would be manned by NPCs and instanced per player with no parties allowed, you have the areas that belong to Team Rocket that would allow parties to enter and be instanced per party and you'd have the open fields where you can do what you want and there's no instancing. Might need some rule adjustments to deal with the legendaries so they can't be "farmed" and of course rebalancing to make sure you don't have a few top tier monsters everyone uses and a lot of noise that get you ousted as a "n00b" for even trying to use them.


KDR by your description Pokemon is a beat'em up right? :P
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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #35 on: March 09, 2007, 08:16:38 AM »
You know, to avoid folks going on a rampage with a Mewtwo-driven sleigh, they could implement some kinda points-based system, ala tabletop wargames like Warhammer.  Personally, I'd get sick of every PvP match involving legendary birds and/or dogs.  Zapdos=tons o' points, Parasect=not so many.  

But then again, that would definitely complicate things, and sort of change the fundamental basis of Pokemon.  Deep in my heart, I've wanted to see a comlplex Pokemon game that played out something like Gladius, but that would shoo away a lot of the core demographic, I suppose.  
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Offline NWR_pap64

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #36 on: March 09, 2007, 08:23:19 AM »
Quote

Originally posted by: Smash_Brother
Yeah, 6 level 99 MewTwos are evidence that offline modes just won't fly for these cases.

In fact, I've heard that you can import your data from GBA versions of the game. That is a terrible idea...


A bad idea that has been going on since the GBC days. Pokemon Gold and Silver first implemented the idea, but you didn't use it right away. You had to advance to near the end of the game to do so.

Has it been confirmed that Pokemon DS can retrieve info from the GBA games?
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Offline BlackNMild2k1

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #37 on: March 09, 2007, 08:31:45 AM »
Quote

Originally posted by: S-U-P-E-R
So, has anybody actually tried the one on the site here? Any impressions?
That is why I started this thread, but the focus moved away from that really quickly. Someone who is a Poke fan should atleast try it out, and then let us know how it is.


Offline S-U-P-E-R

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #38 on: March 10, 2007, 05:43:56 PM »
I'm a pretty big fan of griefing, at least, I'll give it a try

Offline S-U-P-E-R

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RE:Pokemon MMORPG in development and online NOW!!?
« Reply #39 on: March 10, 2007, 06:31:55 PM »
It's way too early to squeeze any fun out of, so don't hop on that beta yet if you just want to have fun. However, the interface is pretty nice (except the battle one, it's basically just a placeholder). It looks like the whole thing is actually an IRC client. As it is right now, you pick any six pokemon out of the original 150, bang them against some other person's online that you walk around/challenge, and you win or lose. You can talk to guys, walk around the little demo area. None of the Pokemon's status-altering things or anything really works yet, no wild Pokemon, nothing like that, it's just a tech demo at this point.