There IS NO QUESTION that Nintendo's online is lacking, even compared to Sony. No question at all.
BUT, the Wii is the console that needs online the least. Hardcore gamers care about online gameplay, but how many XBox 360 hardcore gamers actually use gold membership? Only the most hardcore of the hardcore. It's actually an AMAZING feature, but it's a feature that's aimed at the hardcore market, i.e. the ones who shouldn't have Nintendo as their first choice anyways.
Nintendo, with a blue ocean mass market strategy, needs to hold different priorities. They need
1. To draw in lapsed gamers who played NES and SNES but have lost interest since... The VC achieves this with its targeted nostalgia aspect.
2. To offer experiences that can be had out of the box with simple setup and control, much like Wii Sports did. For this reason you will NEVER see Wii Sports or similar non-gamer aimed titles offered exclusively on download: non-gamers don't connect to the internet. You will also see fewer games with online as a major component, because such games won't be able to take advantage of the non-gamer market.
Both of these priorities aren't online structure friendly.
Also throw in that Nintendo is the sort of company that
1. Isn't technology based like mega consumer electronics Sony, or Corporate Kings of the World Microsoft, thus they simply will NEVER have as robust online networks as these competitors no matter how hard they try... If Nintendo pursued online it would be the same as if they pursued high graphics: they would be attacking their opponents strengths by pretending to be something they're not. It's a foolish decision.
2. Unlike Sony and MS, Nintendo can't afford losses. They need to stay profitable to ensure their future in a market as high-risk and high-investment as the videogame market. The fact of the matter is that the videogame market for console makers is lucrative, but is VERY, VERY risky and dangerous and no company in its right mind should ever want to enter into it. You can just look at Sega for an example of a company that did so much right, yet was losing so much money and eventually disintegrated under the weight of making expensive videogames and consoles and initiatives.
Thus, when you look at Nintendo you see a lot of cost-cutting measures in their online infrastructure.
Finally, there's the added point that Nintendo simply doesn't believe that online is important to their own games. Miyamoto and the inheritors of his philosophy are concentrated on local, one-player experiences more akin to isolated japanese gardens (someone wrote a thesis paper comparing Miyamoto's work to Japanese gardens in fact) than to america-esque games of "tag" (aka FPS deathmatches). Nintendo's been experimenting in the online field ever since the Famicom, but it's never truly clicked with their own games.
All this taken together, and it's no wonder that Nintendo isn't the premiere choice for online gaming. The PC is. (Hahahaha.... wait, that's true!) The only wonder is that people expect such a thing from them at all.
...
Oh, and looking at the Jaqpanese VC sales charts, you can see exactly why Nintendo should space out and hold back their games. Under the withering onslaught of Super Mario Bros. and The Legend of Zelda Link to the Past, one top 10 sales chart I saw had only 2 third party games. Even the arcade version of Super Mario Bros. outsold every other third party game. You can't bury your head in the sand compared to such onslaught.
And whatever you may personally think of their release rate, Nintendo is apparently on a 4-year plan. The only reason we're disappointed now is that we expected them to hand us everything on a platter, which, in hindsight, was very ridiculous and pie-in-the-sky of us. Our logical minds should be ashamed.
~Carmine "Cai" M. Red
Kairon@aol.com