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Originally posted by: KDR_11k Even if you count each EA Sports series as one game per generation you still have NFL, NHL, FIFA, NBA, Tiger Woods, SSX, Bond, Need for Speed, Burnout, Timesplitters, etc as cross-platform AAA titles. And that's just EA. Start adding Ubisoft, Activision, THQ, Take 2, etc and you get a large number of AAA cross-platform titles.
Let's back up here a second: FYI, I don't consider any of those AAA titles. Let me lay down a definition for an AAA title, because that's clearly what's missing in this discussion...
An AAA title is a game which you remember for years afterwards, a game which never leaves you. It's the type of game which pushes limits and changes something fundamental about the way you see gaming after playing it. It's a game which makes you want your friends to see it, to play it for themselves. It's a game which went the
distance and did so in such a way that you will not be able to deny that the director the game wanted you to feel or think a certain way after playing it and you understand that, indeed, this is now the case after finishing it.
The phrase "a large number of cross-platform AAA titles" is an oxymoron. By their very definition, these games are rarities in the world of interactive electronic entertainment.
A game can sell a billion copies and not be a AAA title. Again, sales do not designate
quality, they do not determine the heart and soul of a game. Okami was heralded by NWR's own editors as pure GOTY material, even beating out Zelda in the minds of some, and yet it only sold 200k copies.
I understand that you may not agree with that analysis of gaming, but if you have a different definition for AAA titles, we're not using yours: we're using mine.
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S_B, I don't think you know how multiplatform development works. You don't split your team equally over the platforms, that would be developing three exclusives with a similar design.
I'm aware, but the end result of the truth and my analogy are identical, and the truth is, I have a difficult time recalling many 3rd party games which I would consider AAA, but let me give you an example.
Resident Evil 4 was, through and through, a AAA game. It is evident in every facet of it that Capcom went above and beyond the call of duty to make this game everything it could be and even more. They pushed the GC to its limit, ensuring to make use of all of its graphical bells and whistles.
Had RE4 been made for all three consoles at the same time, they wouldn't have done this. The incentive of making use of the unique graphical features of a particular console just doesn't exist when you'd need to do it for all three consoles in order to be "fair".
So yes, like I said from the start, console exclusivity can greatly benefit the customer by the way of all-around better games. I'm forced to deduce that either A) there are increased difficulties in developing for three consoles simultaneously or B) developers creating games for all three consoles feel that quality isn't their top priority.
In either case, the end result is the same: I trust exclusive games more so than I do multi-console games. Truthfully, I don't think I've ever played a multi-console game which I'd really consider AAA material. PoP came close, but even that felt a bit rough around the edges.