Author Topic: Virtua Fighter 5 for 360!!!  (Read 12455 times)

0 Members and 2 Guests are viewing this topic.

Offline darknight06

  • Score: 0
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #50 on: January 04, 2007, 05:12:39 AM »
Quote

I dont think Tekken would work on Wii but I could be wrong.


Give it classic controller support and it'll be more than fine.  They didn't just make it for VC games.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #51 on: January 04, 2007, 08:00:51 AM »
Quote

Originally posted by: capamerica
The Xbox never turned a profit up to the day MS discontinued the Xbox it always lost money.
The Xbox360 on the other hand only lost about $120-200 per system for the first year and it is now making $75 per system.


I believe that this is unconfirmed, especially in view of MS NOT shifting yet to new production techniques and instead delaying such a shift until summer 2007. Also, the XBox 360's videochip is considered by many to be an ahead-of-its-time and early version of an as-of-yet unreleased ATI chipset, so I doubt MS is getting those for cheap. Also, let's not forget that Epic was told that they cost MS approximately $ 1 billion on top of everything else because they caused MS to increase the RAM from 256 MB to 512 MB. And then there's marketting costs, operating costs, R & D costs, HD-DVD rollout...

I personally do not see MS going from losing $100 to $200 dollars a console in late 2005 to earning $75 a console in late 2006. Maybe they're counting XBL sales and subscriptions but... *shrug*

~Carmine "Cai" M. Red
Kairon@aol.com  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline capamerica

  • ^______^
  • Score: 1
    • View Profile
RE: Virtua Fighter 5 for 360!!!
« Reply #52 on: January 04, 2007, 11:34:00 AM »
Quote

Microsoft is now making a profit on 360's according to analysts iSuppli's most recent breakdown of the component costs.

When the Xbox 360 launched a year ago, it was believed that the components that make the box cost around $525 USD. That left Microsoft with a loss of USD $124 per system sold. In a year though, component prices have dropped and it looks like Microsoft could be saving as much as 40% on manufacturing costs. Currently it's estimated that the Xbox 360 costs $323 to manufacture leaving Microsoft with a profit of around $75 per system sold. It looks like Nintendo isn't the only one making money on console hardware anymore.


I found it on Digg a while back.
"Alright, you know what? I'm just giving in and looking at the breasts."
Crow ~ MST3K
<BR>-- I like my food like I like my women Chinese, Japaneses, Korean, Filipino, Vietnamese and Hot! --

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #53 on: January 04, 2007, 01:05:02 PM »
I wonder...

At launch, iSuppli estimated the mainboard for the X360 to cost $370.

See here.

Quote

IBM designed and co-manufactures the custom microprocessor that powers the Xbox 360. The microprocessor is a triple-core PowerPC that runs at a frequency of 3.20GHz.  At a cost of $106, this single part accounts for 20.2% of the total BOM cost for the Xbox 360 Premium, according to preliminary findings from firm.

Other key semiconductors in the Xbox 360 include the graphics processing unit (GPU), the memory and a Southbridge I/O controller.  The GPU, designed by ATI Technologies to provide high-definition (HD) graphics, costs an estimated $141, including embedded DRAM from NEC.

The main memory, 512Mbytes of GDDR DRAM from Samsung Electronics Co. Ltd., accounts for another $65 of the BOM. The SiS Southbridge chip costs an estimated $12. Other semiconductors and electronic components make up the remaining cost of the $370 mainboard.


Now, iSupplies 2006 estimates for mainboard BoM (Bill of materials) are at $204.

As seen here.

If true, this means that they were able to lower prices collectively on their ATI NVidia chip which was estimated at $141 originally, their CPU which was estimated at $106 in 2005, and their 512 MB ram cost $65 back then, plus other components. That's a HUGE price reduction and probably a victory for MS' business arm, much like Nintendo was able to get cheap NES chips from RICOH by promising a certain numbers of orders. That could also explain why MS is continueing to pump out consoles far in excess of what they've sold, they're aiming for 10 million shipped when only ~8 can be accounted for as bought. (though maybe their christmas season high sales can alleviate that discrepancy)

Also, notice how the new iSuppli for 2006 estimates do NOT include the wireless/wired controller or assorted packaging/cabling/literature like the earlier 2005 estimates, cutting out an expected ~$32 out of the "updated" end figures.

That said, we're now looking at their $299 model coming in at about $308 to manufacture, including the missing controller, cabling and literature estimates, minus the harddrive and wireless board, and that's just manufacturing cost. Keep in mind that MS must be selling their core packages at about $289 or so (or more) to retailers, making for an estimated $19 loss.

Add the hard drive and wireless costs and we're looking at MS' premium bundle costing around $358 to manufacture, which, it seems is where MS can say they're making money. The premium bundle estimates leave $42 between MS profit, MS additional costs, and retailer profits.

They also bundle whenever consumers who bought the "core" edition upgrade. X360 wireless adapter? iSuppli lists the internal cost for the board in the premium version at $4. The exterior wireless adapter you can buy for the X360 must cost no more than $25 to manufacture on the high end. MSRP is $99. The add-on HDD has the same MSRP.

Of course, none of this includes a bevy of additional costs such as shipping. It also questionably doesn't account for profits to any of the other companies, especially with the estimates labeled "Bill of Materials" suggesting only the material and manufacturing costs.

... MS may be making profits on their premium version, but they're not on their core version. Accounting for hidden costs, they may even be losing money on the premium version. I'll compromise and say that MS is doing a little better than breaking even on their X360 version. And there's no doubt about it, when you buy a Core version and then upgrade either wifi or HDD or both, THEN MS is most definitely making a profit.

~Carmine M. Red
Kairon@aol.com  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #54 on: January 04, 2007, 02:46:39 PM »
I meant it could be profitable for 3rd parties, not MS. Sorry for confusion.  
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Virtua Fighter 5 for 360!!!
« Reply #55 on: January 04, 2007, 03:59:51 PM »
Oh, that's for sure. One only has to look at the sales for Geometry Wars for that, and even the Japan sales for X360 software shows promise in that the X360 is very capable of tapping into and catering directly to a small but hardcore, dependable market.

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #56 on: January 05, 2007, 03:29:17 AM »
forget about japan for a second. The 360 is still pretty profitable in America and it would seam that the games getting ported to it very much appeal to american gamers.  

If you dont live in Japan why do yo care if a game does well there or not? honestly I never udnerstood the whole Japanese obsession. So a product cant be profitable in the US if its not in Japan? Is that what you are saying?

forget it I didnt want to make an argument. If you dont see the point fine I cant change that. It just silly to say a game HAS to make money in Japan to make money anywhere else.  
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #57 on: January 05, 2007, 03:54:06 AM »
Quote

Originally posted by: segagamer12
forget about japan for a second. The 360 is still pretty profitable in America and it would seam that the games getting ported to it very much appeal to american gamers.  

If you dont live in Japan why do yo care if a game does well there or not? honestly I never udnerstood the whole Japanese obsession. So a product cant be profitable in the US if its not in Japan? Is that what you are saying?

forget it I didnt want to make an argument. If you dont see the point fine I cant change that. It just silly to say a game HAS to make money in Japan to make money anywhere else.

I think the reason for the Japanese obsession is that ever since Nintendo hit the scene, Japan has had a lot of control over the market, and a lot of console gamers love the Japanese games.  If you want your console of choice to be really popular and/or have lots of Japanese games, it has to be popular in Japan.

That doesn't matter if you mostly want American/European games, and of course lots of games like Halo and Grand Theft Auto do great without much interest from Japan - but if you're into Japanese games, or you want to predict who the market leader will be, Japanese support is key.  
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #58 on: January 05, 2007, 07:31:39 AM »
Iunderstand all that bt that has NOTHING to do with game being profitable. A game can make money in Amercia and flop in Japan. That was the point, everyone was ragging on all the companies making games for 360, so i pointed out why not? I mean 360 seams ot be profitable for them, adn i get reoplies like, MS never makes money on xbox, xbox flops in japan, etc yada yada no reply that is relevent to the conversation at hand.

Look I like Nintendo as much as anyone else here, but when goign to the Other Systems thread to discuss other systems, it maeks no sense to rag on the other systems because they aint Nintendo. And the excuse being thier not made in Japan. Im sorry it just boggles my mind.

I really wanst beign ajerk I was replky to the silly replies that amde no sense. liek sones durr raspberyy dumb ass remark. those replies are stupid and uncalled for, but since my post wasnt clear I replied making it more clear and people still replied with stupid comments that made no sense whatsoever in regards to the topic.

If I made video games I would put them on every singel system I could to make the most money. But thats me. Other cmpanies do it differently. I woudl never make anything exclusive either no matter how much money was tossed my way.

You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Virtua Fighter 5 for 360!!!
« Reply #59 on: January 05, 2007, 07:33:41 AM »
Also, the XBox 360's videochip is considered by many to be an ahead-of-its-time and early version of an as-of-yet unreleased ATI chipset, so I doubt MS is getting those for cheap.

New chips are pricey because of R&D costs, low yield and low production numbers (because at least graphics chips don't see much demand early on). MS paid for the R&D, they've been making these chips for a year now and should have gotten good yields by now and MS is buying them by the million.

Offline couchmonkey

  • I tye dyed my Wii and I love it
  • Score: 2
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #60 on: January 05, 2007, 08:18:30 AM »
Quote

I understand all that bt that has NOTHING to do with game being profitable. A game can make money in Amercia and flop in Japan. That was the point, everyone was ragging on all the companies making games for 360, so i pointed out why not? I mean 360 seams ot be profitable for them, adn i get reoplies like, MS never makes money on xbox, xbox flops in japan, etc yada yada no reply that is relevent to the conversation at hand.

Oooooh! Never mind, then.

I think people's reactions are just knee-jerk, "why don't third parties give us anything cool?" type reactions.  It's understandable after the GameCube era.  Unfortunately I think we're going to continue seeing this type of thing because let's face it, it's easier to port a game from PS3 to Xbox 360 than to Wii.

In the long run I think Wii's popularity will cause third parties to start making Wii exclusives and Wii "versions" of games, just like PSP or DS get their own version of some console games.
That's my opinion, not yours.
Now Playing: The Adventures of Link, Super Street Fighter 4, Dragon Quest IX

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #61 on: January 05, 2007, 08:39:07 AM »
Quote

Originally posted by: segagamer12
Iunderstand all that bt that has NOTHING to do with game being profitable. A game can make money in Amercia and flop in Japan. That was the point, everyone was ragging on all the companies making games for 360, so i pointed out why not? I mean 360 seams ot be profitable for them, adn i get reoplies like, MS never makes money on xbox, xbox flops in japan, etc yada yada no reply that is relevent to the conversation at hand.

Look I like Nintendo as much as anyone else here, but when goign to the Other Systems thread to discuss other systems, it maeks no sense to rag on the other systems because they aint Nintendo. And the excuse being thier not made in Japan. Im sorry it just boggles my mind.

I really wanst beign ajerk I was replky to the silly replies that amde no sense. liek sones durr raspberyy dumb ass remark. those replies are stupid and uncalled for, but since my post wasnt clear I replied making it more clear and people still replied with stupid comments that made no sense whatsoever in regards to the topic.

If I made video games I would put them on every singel system I could to make the most money. But thats me. Other cmpanies do it differently. I woudl never make anything exclusive either no matter how much money was tossed my way.


Well, I still stand by my remarks about MS' profitability. But since you were talking about software sales for third parties, I don't see why we should still be arguing.

Of course third parties can make money in America on the X360, that's a given and shouldn't need to be stated, especially after CoD2 moved a million units on the 360, GoW might or has already hit 2 million units, and look at Dead Rising in the past or Lost Planet in the future. (those last two are... *GASP* CAPCOM GAMES! NOOOOOO!!!)

But I was pointing out that even in Japan, MS can be profitable for third parties. People think that the X360 is dead in Japan. It isn't. It can hang onto a tiny niche and consistently sell to that niche. Blue Dragon sold 100,000 units in its first week or so, which is actually what the developer wanted to sell. If they can keep tapping into their hardcore niche dependably to the tune of 60% + userbase penetration, there's no reason to think that major japanese developers will drop the X360.

Basically what the XBox 360 has, in both Japan and America... is a fanbase made up of hardcore gamers that are almost as dependable in their purchasing habits as Nintendo fanbois. That's not gonna win them any console war, but that will ensure their survival.

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #62 on: January 05, 2007, 08:39:41 AM »
Quote

Originally posted by: KDR_11k
Also, the XBox 360's videochip is considered by many to be an ahead-of-its-time and early version of an as-of-yet unreleased ATI chipset, so I doubt MS is getting those for cheap.

New chips are pricey because of R&D costs, low yield and low production numbers (because at least graphics chips don't see much demand early on). MS paid for the R&D, they've been making these chips for a year now and should have gotten good yields by now and MS is buying them by the million.


Ah, that explains it.

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtua Fighter 5 for 360!!!
« Reply #63 on: January 05, 2007, 12:11:46 PM »
ok I ma sorry I thought yo were saying they CANT be profictabel in Japan and thats hwy peopel are stupid for supporting them, so we were agreeing and didnt realis eit sorryfor misunderstanding.  
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982