Author Topic: PoP: Wii = Wiimake  (Read 8645 times)

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Offline mantidor

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RE:PoP: Wii = Wiimake
« Reply #25 on: December 17, 2006, 12:32:39 PM »
I really believe is Nintendo's fault, or at least part of it, for setting the example with TP. And this won't be the first unfortunately. I told you people the TP deal was not a good thing from the beginning! :P

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Originally posted by: Keldryn


Imagine The Wind Waker: Special Edition on the Wii.  Keep the same graphics as the GameCube version, but implement the controls from Twilight Princess.  Perhaps tweak the difficulty a bit by making enemies and environmental hazards cause more damage.  And if possible, restore the two dungeons that were cut from the original release due to schedule requirements and tone down the whole Triforce & charts bit at the end that was likely included to replace said cut dungeons.  I'd certainly buy that for $30 CAD.

Or a Metroid Prime: Special Edition that includes both Echoes and the original game, retrofitted with the control scheme from MP3: Corruption.


argh! *shudders* thats pretty much my worst case scenario, I believe the controller is capable of a lot more than replacing buttons for gestures and aiding aiming in games, and this whole remake mentality is not doing the console any good in my eyes, I want the supposedly true new experience Nintendo has promised! I don't see old games witha remote control method as any improvement at all, for prime and wind waker this controls will only make them easier games to the point of being dumb. Tiny example, aiming sucks in the Wind Waker, but the game is made in such way that it never demands quick and accurate aiming, now that the remote makes it so much easier and intuitive, it would just make it even easier, not a good thing for this particular game. It would be a whole lot better if the game was redesign accordingly, almost to the point of changing the focus of the entire gameplay mechanics of the game, and thus making pretty much a whole new game. Thats the only case I'd find acceptable

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I'm actually pretty excited about the idea of Wiimakes, so long as they aren't full-priced games.



As much as I hate even the smallest remake though this seems a good trade off, but we all know it won't happen.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline BiLdItUp1

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RE: PoP: Wii = Wiimake
« Reply #26 on: December 17, 2006, 02:57:27 PM »
It's time for the Regginator to speak some sense into these woefully misguided foo's. Either that, or money-hat time...damn it, those should NOT be necessary on a console so cheap to work with...
All issues are political issues, and politics itself is a mass of lies, evasions, folly, hatred, and schizophrenia. (George Orwell, more relevant than ever, in "Politics and the English Language")
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Offline SixthAngel

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RE: PoP: Wii = Wiimake
« Reply #27 on: December 17, 2006, 03:38:58 PM »
Just don't buy it and they will get the picture.  Wii controls or not I won't get it when I can get all three for about 15 bucks total at gamestop.  If it sells it will probably be because the Wii has an audience that never played it before.  If that is the case I don't see a problem with it, I hear it is a good game and people who never played will probably like it.

I don't think it will sell to people who already played the game though.  Zelda is a different story because it came out first.  It didn't prove that people will double dip for new controls, it proved that new controls can work on old style games.  This game will most likely bomb because it is trying to double dip unless the Wii has large amount of people who couldn't buy the first one.  There certainly won't be much hype for the game and when Ubi realizes they can't do this they will stop.