Author Topic: 70 hr quest too long?  (Read 31678 times)

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Offline Kairon

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RE:50-70 hr quest too long?
« Reply #100 on: November 06, 2006, 08:18:02 PM »
Let's also not forget the core experience that Zelda is trying to create: child-like adventure.

Introduce too many people and npc relationships and story-heavy concepts and you'll take away from the pure joy of adventuring itself. The focus will veer away from the sensation of personal, revelatory exploration, and become more about existing in the society of Hyrule. Link would be visiting less dungeons and talking to more npcs for access to juicy backstory.

I like the idea of a more fully fleshed out world with some deeper subtexts to what's going on, but I don't think that Zelda can remain Zelda if all of a sudden the world of Hyrule becomes more important than the adventures of Link.

... I LOVE Kakariko village. It had great subtexts in The Legend of Zelda: LttP, what with townspeople running away from you and all, but that was just a part of the game to shape the player's direction. Kakariko village didn't exist to give Link greater backstory or juicy town gossip, no way. It was there as a venue for shops, minigames, the blacksmiths, some secrets, and the fourth dungeon in the Dark World.

But Kakariko village done in a Final Fantasy style? We'd have to slow down to talk to everyone, we'd start spending more time in town instead of in dungeons, and we would get trapped in this one dense village to the detraction of all the interesting hills and countryside and caves out there to delve into.

And when it boils down to it, Zelda is about a sense of adventure that calls to mind exploring a wooded countryside as a child. This experience is often solitary, often completely self-contained, and oh-so magical because of that level of child-like innocence and purity.

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Offline couchmonkey

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RE: 50-70 hr quest too long?
« Reply #101 on: November 07, 2006, 05:43:13 AM »
Speaking of numbers of NPC's, anybody remember this shot?  There's a lot there!  I wonder if it's still like that?  The designs look a little unfinished, this is a pretty old shot.
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Offline MaryJane

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RE:50-70 hr quest too long?
« Reply #102 on: November 07, 2006, 06:11:55 AM »
More More More More MORE MORE MORE MORE MORE MORE!!

Sorry I got stuck.

I'm starting to think that all I'm going to buy on launch day is this game, and just play and play play play.

Almost got stuck again.

Maybe I should start looking at more screen shots instead of just waiting for video. I had never seen that pic before.

Also, notice the absolute massivity of the town, that's just one section.

:rool::
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Offline Spak-Spang

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RE: 50-70 hr quest too long?
« Reply #103 on: November 07, 2006, 06:28:38 AM »
If Legend of Zelda games are like sex...and many people believe it is or better.

Than I would say, 50-70 hours of sex is just too much sex.  That is like a massive amount of sex.

So umm...for one Zelda game I would think it would be better to have 30-40 hours...because 30-40 hours of sex is not too much.


Offline Ian Sane

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RE: 50-70 hr quest too long?
« Reply #104 on: November 07, 2006, 06:50:19 AM »
Regarding the amount of NPCs I think having virtually every character provide some importance is an important part of what makes Zelda work.  Zelda has virtually no waste.  Almost everything is where it is for a reason.  Therefore it makes solving puzzles far more logical.  In other games it can be difficult to remember who is who because there's this huge overworld map and tons of people that say one line and do nothing.  Zelda has always been very streamlined and thus is rarely frustrating to play.  When you play Zelda and you find some item you know who to give it to and that makes you excited.  In something like Final Fantasy it's like "well I better check out those eight or so characters on different sides of the world that I think might be the correct person to give this to."  Zelda has usually been very good and making sure you don't get stuck on stupid crap.  That's why when you obtain items you immediately have to use them and there isn't stupid crap like finding keys in one dungeon to use on another or being able to discard required items or save in a way where you can't beat the game.

Offline Killer_Man_Jaro

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RE:50-70 hr quest too long?
« Reply #105 on: November 07, 2006, 06:56:09 AM »
A lot of people seem to be complaining that they do not have enough time for a 50 hour game. But why?

Is it compulsory for some people to have completed a game within a month? The game isn't going to go anywhere. Spread out your game hours and take your time playing through the game. You should find it a good thing that a game lasts longer as it creates a better gaming experience.
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Offline Artimus

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RE: 50-70 hr quest too long?
« Reply #106 on: November 07, 2006, 07:15:23 AM »
I've never beaten OoT, but every so often I attempt to do so! I just stop playing most games after a while, rarely beating any. But I still enjoy them!

Offline Smoke39

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RE:50-70 hr quest too long?
« Reply #107 on: November 07, 2006, 09:40:52 AM »
Quote

Originally posted by: Spak-Spang
If Legend of Zelda games are like sex...and many people believe it is or better.

Than I would say, 50-70 hours of sex is just too much sex.  That is like a massive amount of sex.

So umm...for one Zelda game I would think it would be better to have 30-40 hours...because 30-40 hours of sex is not too much.

I have large sexual appetite.  50-70 hours is good.
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Offline Kairon

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RE:50-70 hr quest too long?
« Reply #108 on: November 07, 2006, 09:41:18 AM »
Quote

Originally posted by: Artimus
I've never beaten OoT, but every so often I attempt to do so! I just stop playing most games after a while, rarely beating any. But I still enjoy them!


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A glooming peace this morning with it brings;
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For never was a story of more woe
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Offline Hostile Creation

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RE: 50-70 hr quest too long?
« Reply #109 on: November 07, 2006, 10:54:52 AM »
50-70 hours of sex is too much for one time, but I'd argue that it's not enough for two months.
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Offline Kairon

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RE:50-70 hr quest too long?
« Reply #110 on: November 07, 2006, 11:11:02 AM »
Quote

Originally posted by: Hostile Creation
50-70 hours of sex is too much for one time, but I'd argue that it's not enough for two months.


I'd argue that even ten minutes of sex is more than some married couples get in two years.

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Kairon

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RE:50-70 hr quest too long?
« Reply #111 on: November 07, 2006, 11:17:32 AM »
From Iwata Asks Vol. V Part III:

Quote

Takano: Well, the plots of Zelda games have always been broadly outlined by the director at the beginning. Then each time a new and interesting gameplay element is devised, something is later added to the story to accommodate it.

Iwata: Oh, so the emphasis isn't put on the story from the beginning?

Takano: Not at all. It's never been done like that.

Iwata: So in a nutshell, the storyline of Zelda is created to bring out the best of the fun and interesting gameplay elements in such a way that the consistency of the story is maintained.


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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline JonLeung

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RE:50-70 hr quest too long?
« Reply #112 on: November 07, 2006, 11:29:57 AM »
Quote

Originally posted by: Ian Sane
Regarding the amount of NPCs I think having virtually every character provide some importance is an important part of what makes Zelda work.  Zelda has virtually no waste.


What about "It's a secret to everybody" and "I am Error" from the first two games?


Offline Kairon

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RE: 50-70 hr quest too long?
« Reply #113 on: November 07, 2006, 11:33:22 AM »
Localization errors.

LOL.

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline MaryJane

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RE:50-70 hr quest too long?
« Reply #114 on: November 07, 2006, 11:47:24 AM »
If 50-70 hours is too much for you to play, then don't.
Let those of us who have dreamed of this moment revel in it.

If this were (as mentioned before) FFXII or Kingdom Hearts2 where you watch the game more than you play, I would agree. However, as this is Zelda, 50-70 hours means, that much time of exploration, intense gameplay, evolving storylines, and magic.

This will be a game for the history books.
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Offline Ian Sane

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RE: 50-70 hr quest too long?
« Reply #115 on: November 07, 2006, 12:01:29 PM »
"What about 'It's a secret to everybody' and 'I am Error' from the first two games?"

Those are the NES games which like most games from that time period are incredibly user-unfriendly.  From A Link to the Past onwards though Zelda's design is usually really tight and user-friendly.  It's a generalization, not a rule.  I personally really don't care for the NES Zeldas.  LttP took out the rough edges of the first game and more or less set the "standard" that the other games have followed.  When I first played the NES games it became very apparent to me that the common elements of Zelda I enjoy the most were introduced in the third game.  

Offline Smoke39

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RE:50-70 hr quest too long?
« Reply #116 on: November 07, 2006, 12:39:32 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: Hostile Creation
50-70 hours of sex is too much for one time, but I'd argue that it's not enough for two months.


I'd argue that even ten minutes of sex is more than some married couples get in two years.

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Offline Kairon

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RE:50-70 hr quest too long?
« Reply #117 on: November 07, 2006, 01:24:19 PM »
Quote

Originally posted by: Ian Sane
"What about 'It's a secret to everybody' and 'I am Error' from the first two games?"

Those are the NES games which like most games from that time period are incredibly user-unfriendly.  From A Link to the Past onwards though Zelda's design is usually really tight and user-friendly.  It's a generalization, not a rule.  I personally really don't care for the NES Zeldas.  LttP took out the rough edges of the first game and more or less set the "standard" that the other games have followed.  When I first played the NES games it became very apparent to me that the common elements of Zelda I enjoy the most were introduced in the third game.


I think... I'll agree with you... maybe the first zelda wasn't realy the purest zelda... but instead the rawest?

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline IceCold

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RE: 50-70 hr quest too long?
« Reply #118 on: November 07, 2006, 05:23:03 PM »
I still think it's the purest.. but I played it first, unlike Ian.
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Offline Caliban

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RE: 50-70 hr quest too long?
« Reply #119 on: November 07, 2006, 05:38:43 PM »
Ok, so it will be 70 hours, and I'm taking that whole week off from my part-time job from sunday to saturday, no school, 10+ hours per day of Zelda gameplay...lol I think some people are going to think I disappeared or something.

I'm really fine with the "70 hours" that they've anounced, heck it could have even been 100 hours and I would still be fine with it.

Btw Zelda II ROCKS!!!

Offline MarioAllStar

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RE:50-70 hr quest too long?
« Reply #120 on: November 07, 2006, 06:17:35 PM »
One thing that is great about 3D Zelda games is that they all have places where you can just have fun being in the environment (e.g., fishing, Lon Lon Ranch, the villages). I love 2D games a lot, but I rarely find myself just "hanging out" in the 2D Zelda games. It is definitely one of those instances where 3D has a clear advantage.

That being said, I need to learn to enjoy myself more in Zelda games. I remember with Wind Waker I rushed through it because I was "competing" with my friends to see who could beat it first. It wasn't an official competition, but the game is all we talked about for weeks. (This was in 6th grade when not everyone thought they were too cool for Nintendo.)
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