Author Topic: Gears of War Video  (Read 40169 times)

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Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #100 on: November 07, 2006, 10:15:38 AM »
Quote

Originally posted by: bustin98
Gamespot certainly has nice things to say about it. Though it does seem to suffer from similar issues that other games in the genre have.

While there is an abundance of similar games across various systems, this really fills a need on the 360 that Quake 4 was unable to fill. I'm looking forward to it. I wish I had the time to participate in the online matches this weekend.


I've been reading the reviews, and honestly I haven't seen anything specific that tells me why the game is so good. I'll probaly get the game but so far I have seen nothing to make it stand out in single player (most of the reviews seem to talk more about co-op and multiplayer) except it is "cool". There is little mention of level design (at least from the IGN or Gamespot reviews) or how much variety it has (the only thing I seen apply to that is that enemy variety is "decent").
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Offline hudsonhawk

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RE: Gears of War Video
« Reply #101 on: November 07, 2006, 11:20:55 AM »
You must be reading different review than me.

I've seen them call out the cover mechanic, the coop, the weapon design, the innovative reload mechanic.  1Up does specifically call out the level design as being top notch (they also gave it a 10/10(!))

I'm going to pick it up tonight if I can find it.  I hate Gamestop, I'm convinced they order too few copies on purpose just so they can get all haughty about how I didn't preorder.  Here's a hint GS: you not ordering enough copies of a game is your problem, not mine.  I will just go elsewhere for a game.  I'm so sick of being harassed about preorders - which I refuse to do - that I'm thinking about taking my business elsewhere for good.

Offline Flames_of_chaos

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RE:Gears of War Video
« Reply #102 on: November 07, 2006, 11:38:30 AM »
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Originally posted by: hudsonhawk
You must be reading different review than me.

I've seen them call out the cover mechanic, the coop, the weapon design, the innovative reload mechanic.  1Up does specifically call out the level design as being top notch (they also gave it a 10/10(!))

I'm going to pick it up tonight if I can find it.  I hate Gamestop, I'm convinced they order too few copies on purpose just so they can get all haughty about how I didn't preorder.  Here's a hint GS: you not ordering enough copies of a game is your problem, not mine.  I will just go elsewhere for a game.  I'm so sick of being harassed about preorders - which I refuse to do - that I'm thinking about taking my business elsewhere for good.


Yeah that unfortunately happened to me today at Gamestop. I only preorder games if they come with a worthwhile bonus (the last two games I preordered was CV:PoR and LOZ:Wind Waker) and plus my favorite indy gamestore saved a copy for me which was nice of them since I go there a lot if I have time after school and they knew I wanted the game lol.
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Offline SixthAngel

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RE: Gears of War Video
« Reply #103 on: November 07, 2006, 11:45:05 AM »
This seems to be a very good game for 360 owners.  My biggest complaint with reviews was them using the highest difficulty setting as a way to say it lasts longer. (8 hours seems like a problem no matter how you slice it)

I would like to know how effective fighting at a distance is.  From everything I read the main focus on both multiplayer and singleplayer seems to be to get close in order to chainsaw the enemy.  I suppose this is something I would learn from playing the game though.

I think the real test of how good it is will be whether it overtakes Halo 2 on xbox live (and how long it stays on top), which is still the most played game I think.

Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #104 on: November 07, 2006, 02:14:53 PM »
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Originally posted by: hudsonhawk
You must be reading different review than me.

I've seen them call out the cover mechanic, the coop, the weapon design, the innovative reload mechanic.  1Up does specifically call out the level design as being top notch (they also gave it a 10/10(!))

I'm going to pick it up tonight if I can find it.  I hate Gamestop, I'm convinced they order too few copies on purpose just so they can get all haughty about how I didn't preorder.  Here's a hint GS: you not ordering enough copies of a game is your problem, not mine.  I will just go elsewhere for a game.  I'm so sick of being harassed about preorders - which I refuse to do - that I'm thinking about taking my business elsewhere for good.


I'm sorry but cover mechanics, weapon design (which seems quite basic) and reload do not make a game, so please don't use that argument if that is all that went into good games that is one thing. The impression I'm getting is that it is pretty mindless (albit fun) shooting of repetitive enemies. Level design nor really anything other than those few examples you used were brought out in gamespot and IGN reviews (the sources I trust the most, 1up.com seems overly into "cool" than what makes a great game). I'm still getting the feeling this game is getting the great reviews for its visuals more than anything, and I do NOT see it being a classic down the line especially its single player mode.
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Offline Flames_of_chaos

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RE:Gears of War Video
« Reply #105 on: November 07, 2006, 02:17:40 PM »
Well the game has a emphasis of cover and firing (whether its blind or targeted fire) and the aiming system is mighty similar to RE4 except that there is a lot of recoil in most weapons) . The online multiplayer is fun but I can't play a lot now due to school so I can probably get in depth with the game tomorrow. And chainsawing people is satisfying since a couple of bullets you die (your health meter is the GOW cog) and you have to flank them right, rev up the chainsaw and them watch as you hack them into bits.

Also people might be turned off since the multiplayer 4 on 4 and its strictly team based  (well the matches I played) but the game is really really fun. I didn't get a chance to explore a lot of the multiplayer stuff due to school work being in the way so The shaky cam thing isn't realistic at all and I think it could of been nixed out since when its in shaky cam the camera zooms in as well and that could be a bad thing in a big  fire fight but it doesn't bother me at all. I like this game because its a big breath of air in the FPS cramped X360 camp and the fact that it tries new ideas and most of them work is a good thing. I won't be surprised if this is 360's GOY and a contender of GOY for 2006.  
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Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #106 on: November 07, 2006, 02:24:19 PM »
Ah good someone here who has it. So what is the single player level design and enemy variety like in the game? Do you see it getting repetitive?  Oh how I wish I had an internet connection to try co-op or the online multiplayer, because then I can see the game being worth my money.  But is a purchase justified for single player alone?
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Offline Flames_of_chaos

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RE:Gears of War Video
« Reply #107 on: November 07, 2006, 04:16:07 PM »
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Originally posted by: VGrevolution
Ah good someone here who has it. So what is the single player level design and enemy variety like in the game? Do you see it getting repetitive?  Oh how I wish I had an internet connection to try co-op or the online multiplayer, because then I can see the game being worth my money.  But is a purchase justified for single player alone?


The single player has many different types of things to take cover under but expect the typical post appocolptic(sp?) landscape, the enemy variety is fair, you will see repetitions in design but atleast their AI is good and it ramps up fast in higher difficulties. The gameplay isnt just stand there out like a idiot or else your a gonner after 1 - 2 hails of bullets (depending on difficulty). I heard that the single player is 8 - 10 hours long but it ramps up in length when you put it up on higher difficulties since you will need to focus on shot percision while not getting shot yourself take for an example if your undersome cover and then hold the Left Trigger to aim in first person you become very prone to enemy fire so somewhere down the line you have to have a good reaction to aim while under cover  or just to chance it with blindfire. It is a squad based game but your guys will only be unconscious so you have a chance to revive them so they can be back in action. There is one exception where some of your squad gets killed during some cutscenes and those squadmates are done for good

Even though you can die easily its very satisfying to try to rush in and try to melee kill or slice them up with the assault riffle equipped with a chainsaw. CO-OP is available via split screen, system link and Xbox live.  The primary mode of online multiplayer is 4 COGS(humans) vs 4 Locusts kill the leader types of matches. I haven't got to try out the online co-op or explore any other online multiplayer options due to time constaints but the 4 vs 4 is very satisfying.

To answer your question about the single player think about it this way: A Resident Evil 4 thats more faster paced, cerebral and that you have to take advantage of taking cover to survive. I used Resident Evil 4 as a comparison due to similar aiming systems and context sensative actions and the typical weird creatures you get in both games. The only con is that the single player is short if you don't want to persue the harder difficulty modes (most of the achievement unlocks are on the harder difficulties anyways). But the single player you can replay no problem since the game to me feels like a fresh breath of air from *insert Xbox360 FPS* and the fact that the gameplay is satisfying draws me in of playing it if I didn't have any school assignments to finish up at home.    
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Offline hudsonhawk

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RE:Gears of War Video
« Reply #108 on: November 07, 2006, 05:09:22 PM »
Quote

Originally posted by: VGrevolution
I'm sorry but cover mechanics, weapon design (which seems quite basic) and reload do not make a game, so please don't use that argument if that is all that went into good games that is one thing. The impression I'm getting is that it is pretty mindless (albit fun) shooting of repetitive enemies. Level design nor really anything other than those few examples you used were brought out in gamespot and IGN reviews (the sources I trust the most, 1up.com seems overly into "cool" than what makes a great game). I'm still getting the feeling this game is getting the great reviews for its visuals more than anything, and I do NOT see it being a classic down the line especially its single player mode.


Um... ok...  I'm not making an argument at all.  You said the reviews you were reading weren't mentioning specifics - just how cool it was... so I pointed out a bunch of specifics that the reviews had mentioned.

I have zero vested interest in whether you buy the game or not, I just thought it was an unfair criticism of the reviews.  

Offline TrueNerd

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RE:Gears of War Video
« Reply #109 on: November 07, 2006, 06:25:23 PM »
I played this game for two hours tonight at my friend's house, and I liked it. We played campaign on the casual setting, and once you start getting the cover system down and what it can do, it's rather satisfying. The story is OMG awful, as is the dialogue, but the game is fun regardless. The last thing I did in the game before I went home was take on a Berserker, a creature that can only be killed by a certain kind of weapon. And that weapon could only work outside. We were inside. So we had to lure the Berserker outdoors and blast it. That was the coolest part of the game, easily.

However, it had a negative reprocussion too. The Berserker encounter was extremely reminiscent of RE4 and the tension that RE4 provided at all times. And that was definitely the biggest thing Gears is lacking: tension. I'm fighting these supposedly scary alien-types, and they just seem like regular dudes. Perhaps if I played on Hardcore, my mind would change, but that's my initial take on it. I'll be playing more tomorrow and hopefully I'll jump online.  

Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #110 on: November 07, 2006, 06:40:39 PM »
Quote

Originally posted by: hudsonhawk
Quote

Originally posted by: VGrevolution
I'm sorry but cover mechanics, weapon design (which seems quite basic) and reload do not make a game, so please don't use that argument if that is all that went into good games that is one thing. The impression I'm getting is that it is pretty mindless (albit fun) shooting of repetitive enemies. Level design nor really anything other than those few examples you used were brought out in gamespot and IGN reviews (the sources I trust the most, 1up.com seems overly into "cool" than what makes a great game). I'm still getting the feeling this game is getting the great reviews for its visuals more than anything, and I do NOT see it being a classic down the line especially its single player mode.


Um... ok...  I'm not making an argument at all.  You said the reviews you were reading weren't mentioning specifics - just how cool it was... so I pointed out a bunch of specifics that the reviews had mentioned.

I have zero vested interest in whether you buy the game or not, I just thought it was an unfair criticism of the reviews.


My criticism of the reviews still stand because there is little in them in how the level design is, the variety the game has. Controls and "cool" or innovative things like a different take on reloading are all fine and dandy but that does not make a great game alone, yet that is what I'm mostly seeing in regards to the single player mode. If people think those things alone justify the scores the game is getting, then gaming really has went down the gutter.  Anytime I see stuff like how neat something is, it leads me to believe that the "great" will wear off after the visuals or the novelty wear off, and it isn't cool anymore to cut people up with a chainsaw.  Gaming depth has been something that has been lost, and I am not seeing much depth here.

P.S.

Thanks Lord for the imrpessions, those were much better than the shallow reviews on other sites.
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Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #111 on: November 07, 2006, 06:43:01 PM »
Quote

Originally posted by: TrueNerd
I played this game for two hours tonight at my friend's house, and I liked it. We played campaign on the casual setting, and once you start getting the cover system down and what it can do, it's rather satisfying. The story is OMG awful, as is the dialogue, but the game is fun regardless. The last thing I did in the game before I went home was take on a Berserker, a creature that can only be killed by a certain kind of weapon. And that weapon could only work outside. We were inside. So we had to lure the Berserker outdoors and blast it. That was the coolest part of the game, easily.

However, it had a negative reprocussion too. The Berserker encounter was extremely reminiscent of RE4 and the tension that RE4 provided at all times. And that was definitely the biggest thing Gears is lacking: tension. I'm fighting these supposedly scary alien-types, and they just seem like regular dudes. Perhaps if I played on Hardcore, my mind would change, but that's my initial take on it. I'll be playing more tomorrow and hopefully I'll jump online.


I'm sure hearing alot of comparisons to RE4, from what I've seen of Gears of War it seems like a vastly different game, not to mention a different genre!  
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Offline Kairon

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RE:Gears of War Video
« Reply #112 on: November 07, 2006, 08:14:47 PM »
VG, I think we should trust Lord_die_seis' judgement when he compares it to RE4 since he's actually played GoW. And... thinking about it... if RE4 had been more shooter-centric, then it might actually be similar to a rudimentary GoW...

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Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #113 on: November 07, 2006, 09:47:11 PM »
Quote

Originally posted by: Kairon
VG, I think we should trust Lord_die_seis' judgement when he compares it to RE4 since he's actually played GoW. And... thinking about it... if RE4 had been more shooter-centric, then it might actually be similar to a rudimentary GoW...

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RE4 wasn't more shooter centric so thus it is a different genre, it was still a survival horror game even if it had more action than the previous incarnations. I dunno maybe I'll change my mind when I play it but the comparison between the two seems like comparing apples and oranges when it comes to their basic gameplay design (controls and the 3rd person view I'll give yah though). One comparison I did find interesting but I cannot say one way or another since I've never played it is that the game is very similar to Killswich, the one I confused for Gears of War!

BTW Kairon are you planning on getting the game, or do you just feel the need to argue with me ? I've said I'll probaly get the game so I think it is perfectly fair to put questions out there and try to dig deeper than what I"m seeing at the moment in the way of reviews, that includes the constant comparison to RE4 (which seems almost like a buzz statement or something). I don't care about the visuals, I don't care about how "cool" it is to cut enemies up with a chainsaw, I want to know if the game has any depth beyond learning to take cover. When I will be plunking down 60$ for a game where I'll only experience single player, I should be able to ask tough questions if I want!

Some of these questions are, is there alot of strategy involved or is it pretty basic (for example can you strategize with your soldiers and plot out how to approach a battle)? Is there new and unique things to do as you progress, such as puzzles? What is the level variety like (I know it is all post apocalyptic but do levels have a distinct look or feel about them)? Do you feel attached to any of the characters? How is the music? Do you feel like you are apart of the squad, or are they pretty much bullet fodder that you use to distract the enemies? How are the boss fights, are they all similar or do they take thinking? Do you mainly fight enemies in wide open spaces with stuff to hide behind, or are there more enclosed areas in places like cooridors?    
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Offline Flames_of_chaos

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RE:Gears of War Video
« Reply #114 on: November 08, 2006, 08:12:03 AM »
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: Kairon
VG, I think we should trust Lord_die_seis' judgement when he compares it to RE4 since he's actually played GoW. And... thinking about it... if RE4 had been more shooter-centric, then it might actually be similar to a rudimentary GoW...

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Some of these questions are, is there alot of strategy involved or is it pretty basic (for example can you strategize with your soldiers and plot out how to approach a battle)? Is there new and unique things to do as you progress, such as puzzles? What is the level variety like (I know it is all post apocalyptic but do levels have a distinct look or feel about them)? Do you feel attached to any of the characters? How is the music? Do you feel like you are apart of the squad, or are they pretty much bullet fodder that you use to distract the enemies? How are the boss fights, are they all similar or do they take thinking? Do you mainly fight enemies in wide open spaces with stuff to hide behind, or are there more enclosed areas in places like cooridors?


There is no stratergizing with your allies they pretty much do their own thing but they are smart enough to decide whether to  throw gernades, go get melee kills, give you some cover fire which is helpful since some of that cover fire distracts a Locust on a gun turrent which gives you a big window of oppertunity to flank them on the left or right or find a small passage behind them and essentially kill the guy on the turrent,  or let you know when an emergence hole opens since locusts keep comming out of emergence holes until to close with with a frag gernade. You will occasionally see them in trouble where you have to rush in and revive them. To answer your question whether you feel in the squad I can say yes because while you dont directly have control of them, they do support you a lot which is great since you don't have to baby sit them at all (except when you have to revive one guy from your squad).

The level variety is fair for the setting there are some corridors inside the occasional buildings but most of the action happens outside so your not really bound to a lot of confined places. Similar to RE4 the music in Gears sets the mood well since sometimes there is no music to make you feel that your squad is all alone and when the Locust invade or about to smash open a door to invade your squad then the music picks up to make you pumped up for a fight so I can confidently say that it sets the mood well.

The strategy in the game is mainly get cover, shift cover to cover and eventually learn when its better to blindfire rather than aim since aiming leaves you in a prone position. Also sometimes one of your squad lets you know to flank left or to flank right so that lets you know when to actually flank in to take the advantage of the situation. And as for puzzles they are dumb and simple such as press the big green button to open the door, or press the green button and run to the room before the door closes on you and last but not least shoot X circuit breakers to power down an electric lock.  
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Offline TrueNerd

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RE:Gears of War Video
« Reply #115 on: November 08, 2006, 10:02:52 AM »
I wasn't really making an RE4 comparison, they are very different, but the best part of the game that I've played so far evoked RE4 memories. I was simply saying the game could use more of that.  

Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #116 on: November 08, 2006, 10:15:59 AM »
Lord and True, both of you guys have been a ton of help and I really appreciate you guys answering my questions. If I can find the game tonight I will probaly pick it up because it sounds like a solid game (still a bit unsure if single player is 9/10 or 10/10 material but regardless it sounds polished). Hey maybe down the line I'll actually get to play multiplayer too! That is one part of the game that seems to be quite great from what I've read in the reviews.

In regards to length, 8-10hrs is fine for me as long as it is a FUN 8-10 hrs since I do not have much time anymore to beat games (and with the Wii around the corner I have even less time to play other games hehe). At the moment I've been playing Godfather (which I really like, not sure why it hasn't gotten better reviews), so Gears of War should be a good companion to it.
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Offline ThePerm

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RE: Gears of War Video
« Reply #117 on: November 08, 2006, 10:52:52 AM »
The game is looking good, it looks like Winback gameplay wise, but to the max.  
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Offline GoldenPhoenix

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RE:Gears of War Video
« Reply #118 on: November 08, 2006, 03:55:44 PM »
Well I just got back with the collectors edition of the game (which I always do), so by tomorrow I should be able to harpoon it or praise it as much as I want .
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Offline Kairon

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RE: Gears of War Video
« Reply #119 on: November 08, 2006, 05:05:59 PM »
I'll have to enjoy the game vicariously through your imrpessions because I don't think I can pull off owning two consoles at once. I just got a TON of new DS games to play...

Can't wait!

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Offline bustin98

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RE:Gears of War Video
« Reply #120 on: November 09, 2006, 04:17:55 AM »
I've picked up the collectors edition as well. I've put in about two hours and just finished the first chapter. But I'm being an ammo hog and running down every little hidden walkway I can find looking for more loot.

And comparisons between this and RE4 are fair, though not spot on. Its different with GoW due to the fact you know you have teammates, while RE4 you're on your own. The whole takin' cover mechanic is another factor for being different. But controls are similar, story telling is similar and I think the art style is similar.

Offline hudsonhawk

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RE: Gears of War Video
« Reply #121 on: November 09, 2006, 04:33:59 AM »
I agree Bustin, the RE4 comparison is pretty superficial and doesn't go beyond the aiming style and camera perspective.

To me it's more of a cross between the later squad-based parts of Half-Life 2 and GRAW.  I'm about as far as you and it seems pretty amazing so far.  It's just so frantic and visceral.

Offline TrueNerd

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RE:Gears of War Video
« Reply #122 on: November 09, 2006, 11:01:27 AM »
Six and a half hours. That's how long it took me and my friend to beat the campaign on the casual setting on our first play-through. The game is fun and by the end of it all, I was snaking from cover to cover like a... well, a snake. The dialogue is WTF so-bad-its-funny ("Sup Bitches?") throughout, but the story... nothing special in this game, but it lays some nice foundation for the inevitable Gears 2. What's E-Day? Why is Marcus called a traitor? Is immulsion Gears' version of oil?

I still haven't played multiplayer. Hope to get to that soon.  

Offline Ceric

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RE: Gears of War Video
« Reply #123 on: November 09, 2006, 11:04:20 AM »
This is going to sound really weird.  But has anyone who has played Gears of War played PN03?  For some reason when I heard about this game and how its doing combat it reminded me of that game.  I was wondering what your take on the comparison was.
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Offline bustin98

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RE:Gears of War Video
« Reply #124 on: November 09, 2006, 05:06:45 PM »
Yeah, I have PN03. And I enjoy it.

They are very different.

No relation, at all.

PN03's enemies follow a set pattern and really don't have much of an AI. And Vanessa's movements are rather limited.

GoW enemies run for the nearest cover while others try to gain your attention. And you pretty much have full freedom of movement.

Then there's the music.

And the environments.

Yeah. Pretty much nothing alike at all.