Author Topic: Dragon Quest Heroes: Rocket Slime  (Read 18497 times)

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Offline oohhboy

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #25 on: October 16, 2006, 09:47:23 PM »
So errr, is this game even released in New Zealand?
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Offline hudsonhawk

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RE:Dragon Quest Heroes: Rocket Slime
« Reply #26 on: October 17, 2006, 09:22:52 AM »
Quote

Originally posted by: please let me in, please
Help: Im at Mt. Krakatorda, and am stuck. I have already been in the first tank battle, but dont know what to do. Right of the Giant gate near the top, to the right past the stairs leading to the piggy bank, I am at the place with the totum pole holding the 1000T weight. I know I need certain items and swith them to activate the switch, but I dont know which ones. How do I procede from here?


Look at the totem pole on the left side.  There are 3 items on that slime's head.  (Can't remember what they are off the top of my head though - I know one of them was a baddie, the one with the pitchfork; then the thousand weight and something else).  I remember I had to backtrack 3 or 4 screens to find the right baddie.

They need to be in the right order as well; you can use the R trigger to cycle through them.

Offline Ceric

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #27 on: October 17, 2006, 10:14:44 AM »
Oh wait.  IF it is where I think it is, I rented and beat the game so I don't have it handy.  You need to find all the Totem poles in the pits.  The read ones are in the character order.  There is one in the right order per totem pole.  Just remember the position that each of the red ones are in and do that position.
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Offline Smash_Brother

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #28 on: October 17, 2006, 10:45:49 AM »
So, I take it this game is fun, then?
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RE:Dragon Quest Heroes: Rocket Slime
« Reply #29 on: October 17, 2006, 12:57:11 PM »
Thanks hudsonhawk and Ceric. It helped, I dont know why I didnt think of that. I was having another dumb moment. Oh, and the game is pretty fun. Its different than I expected, espically the tank battles, but its interesting.
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Offline TrueNerd

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RE:Dragon Quest Heroes: Rocket Slime
« Reply #30 on: October 17, 2006, 09:13:11 PM »
Oh right, so I own this game too. I have rescued around 35 Slimes thus far (I think) and yeah, the game is really fun. It's half Zelda Lite, half Advance Wars Lite and all awesome. Those tank battles can get really intense.

One of the better DS games to be released this year.  

Offline Smash_Brother

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #31 on: October 18, 2006, 08:10:36 AM »
Ok, I'll buy it. I just wanted to confirm that it didn't involve too much collecting or anything.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline hudsonhawk

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #32 on: October 18, 2006, 11:52:35 AM »
Well, the entire game is based around collection of items and rescuing fellow slimes, but it's done pretty organically and doesn't distract you from making progress in the overall game.

I agree with what other say, this is a good game, but it's definitely "lite" - it's a little on the overly cute side, it's pretty easy, and so far (I'm about halfway through) the story consists of about 7,000,000 puns and not much more.

Offline Kairon

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #33 on: October 18, 2006, 12:59:06 PM »
God guys, what's so wrong about it being "lite?" It's a good game solidly made that's the first nice enjoyable 2D action adventure in a loooong time!

So what if your little sister could beat it? It's STILL FUN!

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Offline Kairon

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RE:Dragon Quest Heroes: Rocket Slime
« Reply #34 on: October 18, 2006, 01:00:27 PM »
Quote

Originally posted by: oohhboy


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Offline Ceric

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #35 on: October 18, 2006, 09:42:46 PM »
Rocket Slime Rocks.  It's great but I don't think it has much replay value on the whole.  I mean a year from now or a few I'll be ready to tear through it.  It's long enough to be satisfied but not to long to get tiresome.  Great game.  I suggest at the very least renting and beating it like I did.
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Offline nitsu niflheim

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #36 on: October 19, 2006, 04:30:54 AM »
Rocket Slime is generally easy through out the game, but the finale is where the game gets its teeth.
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Offline Ceric

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #37 on: October 19, 2006, 05:26:29 AM »
Tank Battles is where the game gets its teeth... The last level in particular and then the little battle Arena last part is really intense.
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Offline hudsonhawk

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RE:Dragon Quest Heroes: Rocket Slime
« Reply #38 on: October 19, 2006, 07:26:34 AM »
Quote

Originally posted by: Kairon
God guys, what's so wrong about it being "lite?" It's a good game solidly made that's the first nice enjoyable 2D action adventure in a loooong time!

So what if your little sister could beat it? It's STILL FUN!

~Carmine M. Red
Kairon@aol.com


Oh, don't get me wrong - I'm not saying the game isn't fun, but it's more a light snack than a delicious meal.  It's empty fun - this isn't a game that's going to stick with me, or that I'm going to think about in a few years and say "Wow, I remember that game, it was great."

I think a big part of that is the saccharine writing.  Rather than being clever or interesting, every piece of dialog is based around making terrible puns.  At first you chuckle and roll your eyes.  Eventually you stop chuckling and just stick to rolling your eyes.  Then comes the anger.  I can see why almost every review I've read complains about the dialog.

Yes it's the most enjoyable action-adventure in a long time, but I think that has as much to do with the complete and total lack of good RPGs / action adventure games on the DS than it does about this game.  The action-adventure portion here is shallow and sometimes feels like filler in between the frantic tank battles.  

I don't hesitate to suggest it - it's fun, it really is.  Worth every penny.  But they go to extreme measures to make the game feel more trite than it needs to, and I think that holds it back from being great.

Offline Smash_Brother

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #39 on: October 19, 2006, 09:30:10 AM »
Bought it yesterday: having a lot of fun with it, much more fun than MvDK2.

Anyone know if you can add bots to the multicart multiplayer?

I don't think I'd have much fun fighting a friend but fighting together against a vicious AI would be a blast.
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Offline nitsu niflheim

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RE: Dragon Quest Heroes: Rocket Slime
« Reply #40 on: October 19, 2006, 10:59:33 AM »
I loved the slime puns from the beginning all the way through the end credits
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