Author Topic: So who actually liked Geist?  (Read 19468 times)

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Offline xts3

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RE:So who actually liked Geist?
« Reply #50 on: May 15, 2006, 03:37:41 PM »
Geist wasn't bad, but it wasn't good either... It would have been a good game if it had been released years ago and not near the end of the gamecubes life.  That and you can see that it had a rough development, it took them a long time to get the darn thing out the door.

Offline NinGurl69 *huggles

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RE: So who actually liked Geist?
« Reply #51 on: May 15, 2006, 08:02:26 PM »
Well said.
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Offline ShyGuy

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RE: So who actually liked Geist?
« Reply #52 on: May 15, 2006, 11:19:20 PM »
Geist had a lot to like about it, but I have a hard time with most fps on analog sticks

Offline Garnee

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RE: So who actually liked Geist?
« Reply #53 on: May 20, 2006, 06:58:27 AM »
The game was way too damn short though.  It only took me a few days over Christmas Break to beat it.
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Offline Syl

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RE: So who actually liked Geist?
« Reply #54 on: May 27, 2006, 08:44:01 AM »
Geist was enjoyable for the $10 i spent for it.

I don't think i'd have liked to have spent over $20.  
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Offline vudu

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RE: So who actually liked Geist?
« Reply #55 on: May 30, 2006, 10:30:15 AM »
I finally got around to playing Geist last week.  I enjoyed it for the most part.  The puzzles, while limited, were fun.

In my opinion, the weakest part of the game was the weapons.  Every gun felt the same, whether it was a machine gun, a pistol a rivet gun or even an demon blue-fireball thing.  They were all very underwhelming.  They needed more kick, better sound effects and a different feel for each.

I also didn't like the ammo system (i.e. unlimited ammo sucks).  I would have much preferred having a limited number of clips available for any one host.  My favorite part of the game was the second boss fight against Cord (the one in the room with the other soldiers and the two gun turrets).  It was pretty frantic switching between hosts in order to kill him.  There needed to be more fights like that (not necessarily boss fights).  I would have liked to have stepped into the middle of a huge fight between the demons and the humans and have to possess a host, kill until I run out of ammo and then change hosts; wash, rinse repeat.

Also, the game went downhill a lot once you regain your body.  I can think of only one time during that entire part where I had to leave my host.  Sure, the time-warping toolwas kind of cool, but not nearly as cool as floating around in specter form.

Other than that, it was fun.  As most people have pointed out, the game was too linear.  But that could easily be fixed in a sequel.
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Offline Magik

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RE: So who actually liked Geist?
« Reply #56 on: May 31, 2006, 12:42:03 PM »
Geist was okay overall.  I would have hoped it would have been pushed onto the Wii rather than the GC.

By putting it on the Wii, the controls would have been a lot better and fixed the problems.  The graphics would have definitely looked a lot better as well.

Offline Garnee

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RE: So who actually liked Geist?
« Reply #57 on: May 31, 2006, 01:19:00 PM »
Bring on the Geist Wii and Geist DS!  
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Offline NinGurl69 *huggles

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RE: So who actually liked Geist?
« Reply #58 on: May 31, 2006, 01:30:13 PM »
And Shower Room Ladies!
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Offline Nick DiMola

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RE:So who actually liked Geist?
« Reply #59 on: May 31, 2006, 08:13:24 PM »
Quote

Originally posted by: Magik
Geist was okay overall.  I would have hoped it would have been pushed onto the Wii rather than the GC.

By putting it on the Wii, the controls would have been a lot better and fixed the problems.  The graphics would have definitely looked a lot better as well.


I'm glad they didn't push it to the Wii. This opens it up for a sequel on the Wii where they fix alot of the problems mentioned in this thread. A Geist 2 has a lot of potential. The idea for geist was solid, and for the most part original, but the execution was a little weak. Lets hope we see a Geist 2 that carries on the spirit(no pun intended) of Geist but with a new execution and more variety.
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Offline Magik

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RE:So who actually liked Geist?
« Reply #60 on: June 01, 2006, 03:32:44 AM »
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Magik
Geist was okay overall.  I would have hoped it would have been pushed onto the Wii rather than the GC.

By putting it on the Wii, the controls would have been a lot better and fixed the problems.  The graphics would have definitely looked a lot better as well.


I'm glad they didn't push it to the Wii. This opens it up for a sequel on the Wii where they fix alot of the problems mentioned in this thread. A Geist 2 has a lot of potential. The idea for geist was solid, and for the most part original, but the execution was a little weak. Lets hope we see a Geist 2 that carries on the spirit(no pun intended) of Geist but with a new execution and more variety.



I would have to disagree.  There would have been a lot more benefit to Geist being on the Wii instead of the GC.

1.) Geist came out when the GC was practically dead or near dead.  Having it on the Wii would have helped Nintendo net more sales since being a launch title would have helped the game get more attention.

2.) Geist would have been an ideal game to show case the Wiimote and how it would work for FPS.

3.) As I said before, the graphics and overall presentation would have been upgraded.  Better visuals, better audio and better voice acting.

Offline Nick DiMola

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RE: So who actually liked Geist?
« Reply #61 on: June 01, 2006, 04:41:29 AM »
Fair enough Magik, I see your point. It definitely would have been nice if Nintendo stepped in and really helped bring Geist up to par. I guess the best we could hope for now is that a Geist 2 will actually exist and won't take 5 years to come out.
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Offline dack25

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RE: So who actually liked Geist?
« Reply #62 on: June 01, 2006, 11:18:51 AM »
Its an okay game, I didn't expect much so I'm not that dissapointed that it wasn't great. I only paid 9 bucks for it.

RE:So who actually liked Geist?
« Reply #63 on: June 06, 2006, 02:04:56 PM »
Overview:
             
                I thought it sucked. The controls were outdated, graphics sucked, and when you were a ghost, it still felt ( to me) like it missed something. Great concept, bad execution.
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