Those are thumbnail sized pictures taken from the top of the article scans and blown up a bit, thus explaining their crappiness. The pics are way too small to see what texture resolution looks like, they are grainy as hell, etc.
Even so, you can see that this game will certainly include some eye-candy: If you look closely at the first shot, you can notice that the sword is casting a shadow onto the players arm. Also, there is some nice bloom lighting going on in the last shot. It is tough to tell, but judging from the larger scans, it looks like there is a per-pixel lighting model being used, and either the models are very high-poly or there is indeed some normal mapping at work.
I wonder why people are convinced that this game will have/has sub-GC graphics. Rebel Strike had plenty of high-poly, self shadowing, and bumpmapped models, very sharply textured, bumpy, and specular-highlighted environments, as well as a great per-pixel realtime lighting model. Not to mention all this is at a near-constant 60fps. If the Rev is truly twice to three times as powerful as the GC, people should not be surprised that it will produce games that look on par with or far surperior to the best of the GC's offerings.