Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 165399 times)

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Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #300 on: April 17, 2006, 05:26:50 PM »
Umm... those bottom couple look N64 calibur. I don't know what's going on with the top one. reminds me of those Sega CD FMV games (like the Scottie Pippen basketball game).

I'd say they were fake, but they look so bad I can't imagine anybody putting them out there expecting them to fool somebody... early dev shots might be possible though.

Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #301 on: April 17, 2006, 05:28:02 PM »

Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #302 on: April 17, 2006, 05:48:06 PM »
They are real. I remember reading the entire article in whatever magazine it was in through the use of scans and seeing those exact pictures on some of the pages.

In fact, each screen took up about 1/12 of the entire page, so you can imagine how small the shots were and how bad the resolution must of been.

Second of all, sure they're not pretty, but you can definitely see some lighting in that last scan. Overall, I could give a sh#t simply because I am so hyped up on the gameplay that I don't have time to be bothered with petty graphics.
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Offline attackslug

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RE:Red Steel Topic, new details added!
« Reply #303 on: April 17, 2006, 06:02:05 PM »
Those are thumbnail sized pictures taken from the top of the article scans and blown up a bit, thus explaining their crappiness. The pics are way too small to see what texture resolution looks like, they are grainy as hell, etc.  
Even so, you can see that this game will certainly include some eye-candy: If you look closely at the first shot, you can notice that the sword is casting a shadow onto the players arm.  Also, there is some nice bloom lighting going on in the last shot.  It is tough to tell, but judging from the larger scans, it looks like there is a per-pixel lighting model being used, and either the models are very high-poly or there is indeed some normal mapping at work.

I wonder why people are convinced that this game will have/has sub-GC graphics.  Rebel Strike had plenty of high-poly, self shadowing, and bumpmapped models, very sharply textured, bumpy, and specular-highlighted environments, as well as a great per-pixel realtime lighting model.  Not to mention all this is at a near-constant 60fps.  If the Rev is truly twice to three times as powerful as the GC, people should not be surprised that it will produce games that look on par with or far surperior to the best of the GC's offerings.  

Offline Mario

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RE: Red Steel Topic, new details added!
« Reply #304 on: April 17, 2006, 07:06:32 PM »
Heh.. those last scans are giving me a Goldeneye vibe.

Offline trip1eX

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RE: Red Steel Topic, new details added!
« Reply #305 on: April 17, 2006, 07:57:46 PM »
Enhanced Gamecube graphics.  Better than the Xbox.  That's what to expect.  It's not going to be on the level of the 360 and it won't be worse than the Gamecube.

Offline NinGurl69 *huggles

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RE: Red Steel Topic, new details added!
« Reply #306 on: April 17, 2006, 08:39:59 PM »
Rebel Strike, RE4, Chibi Robo > Xbox
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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #307 on: April 17, 2006, 08:41:05 PM »
Chibi Friggin' Robo?!?!?!

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Offline Mario

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RE: Red Steel Topic, new details added!
« Reply #308 on: April 17, 2006, 10:48:18 PM »
CHIBI FRIGGIN ROBO

I haven't played it, but why not? Always trust Pro when it comes to Gaffix

Quote

Originally posted by: trip1eX
Enhanced Gamecube graphics.  Better than the Xbox.  That's what to expect.  It's not going to be on the level of the 360 and it won't be worse than the Gamecube.

I expect Nintendo Revolution graphics.

Offline BlackNMild2k1

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RE:Red Steel Topic, new details added!
« Reply #309 on: April 17, 2006, 11:07:21 PM »
Quote

Originally posted by: Mario
CHIBI FRIGGIN ROBO

I haven't played it, but why not? Always trust Pro when it comes to Gaffix

I played Chibi Robo earlier to day at a demo station and that game looks like an N64 port.

Chibi Robo DOES NOT look better than Xbox.

Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #310 on: April 17, 2006, 11:47:50 PM »
I OWN Chibi Robo, it isn't really anything special.

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Offline NinGurl69 *huggles

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RE: Red Steel Topic, new details added!
« Reply #311 on: April 17, 2006, 11:56:26 PM »
and neither is xbox.
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Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #312 on: April 17, 2006, 11:57:44 PM »
Zing!

I walked right into that didn't I? Haha!

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Offline Infernal Monkey

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RE: Red Steel Topic, new details added!
« Reply #313 on: April 18, 2006, 01:19:24 AM »
Quote

Chibi Robo DOES NOT look better than Xbox







Offline Nephilim

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RE:Red Steel Topic, new details added!
« Reply #314 on: April 18, 2006, 03:26:12 AM »
yes gamecube has better graphics then 50% jpg compression...was that ur point?
you can set your computer to games like that also, but setting screen res to very low in video card settings

Offline Infernal Monkey

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RE:Red Steel Topic, new details added!
« Reply #315 on: April 18, 2006, 04:08:09 AM »



Offline Dasmos

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RE:Red Steel Topic, new details added!
« Reply #316 on: April 18, 2006, 04:13:31 AM »
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Offline BranDonk Kong

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RE: Red Steel Topic, new details added!
« Reply #317 on: April 18, 2006, 04:17:14 AM »
You know Terminator 3 Redemption had some pretty graphics on the Gamcube...running at about 20FPS though =(
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Offline couchmonkey

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RE:Red Steel Topic, new details added!
« Reply #318 on: April 18, 2006, 05:45:31 AM »
Oh bloody hell...please people do not start the "looks like an N64 game" crap...that gave me such a headache when the GameCube came out.  If you think the shots are rubbish, that's fine, but if you think it looks like an N64 game...you haven't played N64 in a while.

I admit some of the shots are pretty mediocre, but I think others look better than Resident Evil 4.  
That's my opinion, not yours.
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Offline mantidor

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RE: Red Steel Topic, new details added!
« Reply #319 on: April 18, 2006, 05:57:39 AM »
I think that video footage is the real deal, up to this day I havent seen a screenshot not touched up that makes the game any justice.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline ShyGuy

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RE:Red Steel Topic, new details added!
« Reply #320 on: April 18, 2006, 06:10:43 AM »
What video footage? Those pictures are scans from the same magazine.

Offline mantidor

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RE: Red Steel Topic, new details added!
« Reply #321 on: April 18, 2006, 06:55:16 AM »
No no, Im saying that people should judge graphics with video footage (which happens to not exist for the moment), not screenshots. Even RE4 screenshots look bad compared to the game.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline KDR_11k

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RE: Red Steel Topic, new details added!
« Reply #322 on: April 18, 2006, 07:03:08 AM »
Even so, you can see that this game will certainly include some eye-candy: If you look closely at the first shot, you can notice that the sword is casting a shadow onto the players arm.

Wouldn't be the first occurrance of self-shadowing that's in the preview shots but not in the final game (or shading at all HELLO BETHESDA!)

Offline jasonditz

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RE:Red Steel Topic, new details added!
« Reply #323 on: April 18, 2006, 08:36:23 AM »
Quote

Originally posted by: couchmonkey
Oh bloody hell...please people do not start the "looks like an N64 game" crap...that gave me such a headache when the GameCube came out.  If you think the shots are rubbish, that's fine, but if you think it looks like an N64 game...you haven't played N64 in a while.

I admit some of the shots are pretty mediocre, but I think others look better than Resident Evil 4.


the original screenshots we saw look very pretty and very nextgen. The bottom couple of those last three alleged screenshots look like something out of Goldeneye... sorry if that hurts your feelings, but it's the truth.

I'm willing to accept that maybe they're blown up versions of crappy source material or whatever and maybe they're real after all... but compared to the GI scans we saw earlier this month they look downright weak.


Offline odilon

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RE: Red Steel Topic, new details added!
« Reply #324 on: April 18, 2006, 09:01:56 AM »
They are from the same article, but the originals are only an inch or two wide.