Author Topic: LoZ: TP delayed until Nov...  (Read 21817 times)

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Offline TMW

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RE: LoZ: TP delayed until Nov...
« Reply #50 on: February 13, 2006, 07:15:17 PM »
APRIL
APRIL
APRIL
APRIL

I will pistol whip (read: severely frown at) the next person that says it won't be out in April.

I'm looking at you, Bill.  
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Offline Bill Aurion

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RE: LoZ: TP delayed until Nov...
« Reply #51 on: February 13, 2006, 07:25:12 PM »
It won't...
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Offline NinGurl69 *huggles

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RE: LoZ: TP delayed until Nov...
« Reply #52 on: February 13, 2006, 07:31:44 PM »
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
NEVER HAPPENING
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Offline TMW

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RE:LoZ: TP delayed until Nov...
« Reply #53 on: February 13, 2006, 07:58:18 PM »
Quote

Originally posted by: Bill Aurion
It won't...




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Offline IceCold

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RE:LoZ: TP delayed until Nov...
« Reply #54 on: February 13, 2006, 08:27:00 PM »
I've spent too much time on other posts in other threads about the forward compatibility topic, and I don't think anyone wants to hear my rant. I'll just say that it's a stupid, stupid idea.
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Offline JonLeung

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RE:LoZ: TP delayed until Nov...
« Reply #55 on: February 14, 2006, 03:50:15 AM »
Dear Nintendo,

I am a big Zelda fan.  My birthday is on April 7.

Sincerely,
Jon

Offline Ian Sane

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RE: LoZ: TP delayed until Nov...
« Reply #56 on: February 14, 2006, 06:32:17 AM »
"While playing on the GC, mounted combat sequences could be governed by controlling the speed of the horse while timing attacks to slay foes and deflect incoming projectile attacks.

While playing on the Rev, mounted combat sequences could go to a first person perspective where you use the Revmote as the handle of your sword and thusly slash foes with it or block incoming projectiles with it."

So for many situations the game plays completely differently?  I would consider that making the game twice.  It's just an insane amount of work.

"And the 'You can do it with the push of a button' argument fails because it ignores the entire premise of why we have the controller in the first place: pushing a button is not immersive. Pushing a button to stab an enemy is not as fun as, say, pantomiming the action of driving the blade into its torso."

Waving my arm is only immersive if the character responds exactly as I moved my arm.  Otherwise it's just a more difficult way of doing a button press.  It has to be incredibly responsive and Nintendo just doesn't have the time to make Zelda have that kind of control while still making the game completely playable and GOOD on the Cube.  Plus immersion isn't the purpose of games.  That's just a BS term American devs who making boring realistic games use.  Immersion is the purpose of virtual reality or simulation and that's not the same thing as gaming.  The real purpose of gaming is to provide entertainment.  And a game is much more entertaining if the controls are as easy to use.  So if something can be assigned to a mere button press it should because it's precise and easier to do than anything.  Motion control should only be used when it provides an easier way to control the game and in Zelda's case it wouldn't.  It would either be more physically tiring for the user for no reason or if used properly it would make the sword fighting considerably more complex then it really needs to.

Part of Zelda's charm is that it has always allowed you to do so much with minimal button pressing while at the same time making you feel in control.  Things like assigning items to a button and the auto-jump and z-targeting and context sensitive buttons are all examples of this.  And the game is always designed so perfectly that none of these things feel like a limitation.  There is never a situation where you need a jump button so auto-jump works.  In Link's Awakening I can only use two items at once including my sword but I never need to use more than two at once.  A part of the beauty of Zelda is that you can have an exciting sword fight with only a few button presses and everything is easy to pull off and very natural.  Once you start having motion controlled fighting suddenly things are way more complex and with Zelda that's kind of losing the point.  That's ultimately why Zelda clones have never been in the same league as the real thing.  The copycats always think they can improve the formula by making things more complicated.

April sounds good for a release date though it's coming up pretty fast so I imagine we would get an announcement soon.

Offline mantidor

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RE:LoZ: TP delayed until Nov...
« Reply #57 on: February 14, 2006, 07:14:25 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: mantidor
You see Smash_brother, thats the sign of a bad game and a bad developer if they just force gameplay methods into a game like if it was some sort of canvas, and thats why clones of Nintendo games are never as good. Do you think that EAD will just put a huge plain for the horse to ride and some enemies? The enemies are specifically designed to be fought in this plain with a GC controller, even the land itself is layed out in such way that it takes the biggest advantage of the GC controller, the design of things like caves, rivers, forest, paths, you name it. Horsebak with the remote opens so much posiblities that they would be wasted if they just map the controls into TP horseback fights from E3, unless the redo the monsters you fought, the land you cross, and basically the whole thing. Nintendo doesnt make games like that ( and thats why Im so shocked about these rumors), they dont think "you know, a maniatical moon crashing in the land would be so cool, lets make a game about that!", "first person perspective is popular so lets make a Metroid game this way!" First and most important for them is and always will be the gameplay, everything else comes as bonus.


I think that's being awfully presumptuous about a game we know little to nothing about. All we've seen from the trailers is Link riding across various plains battling enemies while mounted (on a large boar, of all things). We have no idea the extent to which these scenes will be in the game, nor do we have any reason to believe the Rev would be used to enhance them. After all, everything I'm spouting is theory.




Its not presumptuous. remember OoT? the big Poes that went away in a straight line when you were in horseback? that was made that way because if the ghost start dancing around the horse it would be simply imposible to hit it with an arrow, analog stick doesnt offer that kind of presicion, but apparently the new remote does, that alone opens a whole lot of posibilities for enemies, and it would indeed be a waste if they just map the remote to hit a poe who goes into a straight line. This is a very simple example of the care that Nintendo puts in design, and if they promise to make the best zelda game ever, we have no option but to get absurdly hyped for it, and espect at least the same level of care in the design.
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Offline Bill Aurion

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RE: LoZ: TP delayed until Nov...
« Reply #58 on: February 14, 2006, 08:12:39 AM »
I think whinging about things that you have no idea how will end up working, if they even will exist at all, is incredibly lame...Anyone else agree?
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Offline NinGurl69 *huggles

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RE: LoZ: TP delayed until Nov...
« Reply #59 on: February 14, 2006, 08:21:52 AM »
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Offline capamerica

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RE:LoZ: TP delayed until Nov...
« Reply #60 on: February 14, 2006, 08:46:26 AM »
Bestbuy is sending out a "correcting the mistake." email, Twilight Princess has been moved back up to an April release.

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Offline MysticGohan

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RE: LoZ: TP delayed until Nov...
« Reply #61 on: February 14, 2006, 08:48:49 AM »
Hmmmm... Does someone have a sense of humor? April 1st huh... hmmm... Coincendence? I'd think not... for we all know what this entails! APRIL FOOLS! Yes.. those bad pranksters and misinformation spreading all over to claim something's true for that one day only...


We'll see heh.
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Offline capamerica

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RE: LoZ: TP delayed until Nov...
« Reply #62 on: February 14, 2006, 09:21:21 AM »
April 1st does seem a bit off, it is a Saturday and games are normally shipped out on a Monday or Tuesday and some times in the rare event on a Tursday. But never a Saturday.

Might be another mistake cause if you go to GameStop Zelda:TP is listed for June 1st.
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Offline KDR_11k

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RE: LoZ: TP delayed until Nov...
« Reply #63 on: February 14, 2006, 09:24:57 AM »
They probably wanted to enter April but their system doesn't allow setting only a month so they set it to the first.

Offline stevey

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RE: LoZ: TP delayed until Nov...
« Reply #64 on: February 14, 2006, 10:54:41 AM »
I know zelda coming out apirl 16th and there never will be any kind revolution stuff, read the old news story.
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Offline kirby_killer_dedede

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RE:LoZ: TP delayed until Nov...
« Reply #65 on: February 14, 2006, 11:27:45 AM »
Stevey.  STFU.  There is no release date.  Stop with your obonoxious countdowns.  At this point, as everything is going downhill for Nintendo (well not really, I'm just pissed about the NPD sales for the DS), I'm banking that TP has actually been canned.
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Offline mantidor

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RE:LoZ: TP delayed until Nov...
« Reply #66 on: February 14, 2006, 11:39:43 AM »
In the Club Nintendo magazine I have, Reggie specifically says that april 2006 is the release date, of course its an old interview and Reggie isnt the most accurate person when it comes to information "Mario 128 will be shown at E3!" for instance.
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Offline kirby_killer_dedede

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RE:LoZ: TP delayed until Nov...
« Reply #67 on: February 14, 2006, 11:46:53 AM »
All E3 told us is "We're currently still THINKING ABOUT WHAT THE HELL MARIO 128 IS and we guarantee that one day we will START DEVELOPMENT OF MARIO 128."
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Offline Smash_Brother

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RE:LoZ: TP delayed until Nov...
« Reply #68 on: February 14, 2006, 12:00:25 PM »
Quote

So for many situations the game plays completely differently? I would consider that making the game twice. It's just an insane amount of work.


Mounted combat is one situation, and like I said, theory. Aiming in first-person mode using the controller would be obvious but wouldn't be "magical" in the least, as Reggie put it.

Quote

Waving my arm is only immersive if the character responds exactly as I moved my arm. Otherwise it's just a more difficult way of doing a button press. It has to be incredibly responsive and Nintendo just doesn't have the time to make Zelda have that kind of control while still making the game completely playable and GOOD on the Cube.


While I'm not going to claim that I have any clue how plausible or non-plausible it is, I DO know that you lack the same knowledge. Connecting the point in 3D space to a wireframe model might be easier than you'd think, or it could be harder. All I'm saying is that ruling it out on a technical basis is impossible because no one here knows what the system will and will not do.

Quote

Plus immersion isn't the purpose of games. That's just a BS term American devs who making boring realistic games use. Immersion is the purpose of virtual reality or simulation and that's not the same thing as gaming. The real purpose of gaming is to provide entertainment. And a game is much more entertaining if the controls are as easy to use. So if something can be assigned to a mere button press it should because it's precise and easier to do than anything. Motion control should only be used when it provides an easier way to control the game and in Zelda's case it wouldn't. It would either be more physically tiring for the user for no reason or if used properly it would make the sword fighting considerably more complex then it really needs to.


Immersion isn't the purpose, having fun is the purpose and immersion is very often a means to that end. MGS, ED, and RE4 were all fun games because they had storylines which pull the player into them: if you're involved, you're immersed. What's the likelihood of enjoying a game when I can't give two sh*ts about the story and its characters (aka PD0)?

Moreover, what you consider complex and tiring, I might consider fun and engaging. I don't think games today are in danger of being too complex, quite the opposite. Most games are so devoid of depth and complexity that it's shameful. I hate when developers tone down a game in order to appeal to a broader audience for fear that the idiot masses won't be able to relate to the game because there's too much thinking required.

Quote

Part of Zelda's charm is that it has always allowed you to do so much with minimal button pressing while at the same time making you feel in control. Things like assigning items to a button and the auto-jump and z-targeting and context sensitive buttons are all examples of this. And the game is always designed so perfectly that none of these things feel like a limitation. There is never a situation where you need a jump button so auto-jump works. In Link's Awakening I can only use two items at once including my sword but I never need to use more than two at once. A part of the beauty of Zelda is that you can have an exciting sword fight with only a few button presses and everything is easy to pull off and very natural. Once you start having motion controlled fighting suddenly things are way more complex and with Zelda that's kind of losing the point. That's ultimately why Zelda clones have never been in the same league as the real thing. The copycats always think they can improve the formula by making things more complicated.


Waiting for the "counter" signal to appear so you can mash the A button is not "exciting". I play Zelda because the puzzles are enjoyable, as are the bosses. The regular fighting encounters are boring and not worth the return in actually doing them, especially when the enemies respawn whenever you reenter the room.

I distinctly remember that, in OoT, I was shocked when the female Gerudo prison guards were actually able to hit me with my shield up because it was the first time in the entire game where the melee combat was forcing me to think beyond "shield, attack, repeat". Windwaker was ridiculously easy, the only "challenge" coming from Ganondorf's fight at the end (and I only burned 2 of 3 fairies on that one).

I'm not advocating a full revamp of Zelda from the ground up to use the Revmote, but I think the incorporation of the controller into the game for something "magical" (as Reggie himself put it) is going to entail something more than a fishing minigame.

Quote

Originally posted by: mantidor
Its not presumptuous. remember OoT? the big Poes that went away in a straight line when you were in horseback? that was made that way because if the ghost start dancing around the horse it would be simply imposible to hit it with an arrow, analog stick doesnt offer that kind of presicion, but apparently the new remote does, that alone opens a whole lot of posibilities for enemies, and it would indeed be a waste if they just map the remote to hit a poe who goes into a straight line. This is a very simple example of the care that Nintendo puts in design, and if they promise to make the best zelda game ever, we have no option but to get absurdly hyped for it, and espect at least the same level of care in the design.


Fair enough, but remember that I'm just tossing out a theory here. I don't know what they actually intend to do, although, by Reggie's own words, I'm confident that they intend to do something which involves the Revmote in some part of the actual gameplay (and not a minigame).
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Offline stevey

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RE: LoZ: TP delayed until Nov...
« Reply #69 on: February 14, 2006, 12:23:08 PM »
"Stevey. STFU. There is no release date. Stop with your obonoxious countdowns. At this point, as everything is going downhill for Nintendo (well not really, I'm just pissed about the NPD sales for the DS), I'm banking that TP has actually been canned."

Um, reggie want it as far away form the revolution launch a posible.

EGM: Speaking of Zelda, best-case scenario, it's a few months away from the Revolution launch, worst case scenario is it's coming out at the same time. Is there ever a point where you believe that it would be better to switch it over to Revolution? Or does it not matter, since the Revolution will be backward compatible with Cube games?

Reggie: Exactly. I think that our senior management has made it very clear that bringing Zelda: Twilight Princess out on GameCube is important, that we want to satisfy the GameCube fan base and have it be on that system. You've said the obvious, which is that [because] Revolution's backward compatible, it will almost effectively be a launch title for Revolution. The trick will be what makes it special to play on Revolution, and to the extent that we could create something like that, boy, wouldn't that be fantastic? Certainly one of the things that I would love to see is something that makes Zelda, when it's played on Revolution, do something magical. And I think that any Nintendo fan would love to see that.
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Offline Ian Sane

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RE: LoZ: TP delayed until Nov...
« Reply #70 on: February 14, 2006, 12:23:33 PM »
"In the Club Nintendo magazine I have, Reggie specifically says that april 2006 is the release date, of course its an old interview and Reggie isnt the most accurate person when it comes to information 'Mario 128 will be shown at E3!' for instance. "

I don't know if it's Reggie being inaccurate or NCL just changing their minds willy-nilly about these sorts of things completely ignorant of the negative effect that breaking promises and even outright lying can have on Nintendo's image.  NOA is probably kept in the dark most of the time so NCL either just gives them a canned answer that doesn't really have any bearing on reality or NOA just makes a "guess" so that they have a better answer than "I don't know".

I figure Mario 128 has been rethought a couple of times.  It likely started as a Cube title but then at some point Nintendo decided to move it to the Rev probably because they figured they couldn't get it done in time to make a Mario launch game for the Rev, something the Cube sorely lacked.  Nintendo always plans their next gen well ahead of time.  The remote is directly related to their non-gamer strategy which is pretty new.  The very concept didn't even really exist until a few years ago.  So the Rev probably started off as a "normal" console with Mario 128 in the works for it.

Then Nintendo decides to do this whole blue ocean non-gamer routine which seems to be in direct response to the success of Warioware.  It seems like that triggered the whole concept.  So Nintendo decides they have to rethink their controller.  That takes time.  In fact I think the reason we haven't seen any Rev game yet is that it took so long for Nintendo to reinvent the wheel they probably haven't had enough time to have a game far enough along to show.  So during this huge redesign Mario 128 is on the backburner.  Nintendo comes up with the remote.  Now Mario 128 has a problem.  It wasn't designed with that type of controller in mind so now it too has to be redesigned.

I've always felt that the Rev controller is the result of someone saying "we have to be innovative and inviting to non-gamers" and then they tinkered with the idea until they came up with the remote.  But they didn't necessarily have any actual ideas for the thing as they created it.  Or at least it isn't like the N64 controller that was largely created as they made Super Mario 64.  So they now have to go "okay what can I do with this?"  Mario 128 is expected to showcase the new controller but was probably initially not designed with the controller in mind so EAD is stuck with the difficult task of either seemlessly transfering their original idea to the remote or coming up with a new idea outright with a limited amount of time to do it.

My reasoning for the remote being developed without any ideas is based on my impression of the DS touchscreen.  Nintendo launched the DS with only a port as the lone first party launch title and the initial uses of the touchscreen were pretty meh.  It suggests to me they thought of the idea but had to scramble for ideas to launch the system in time.  Connectivity was largely the same way: a neat feature in theory that Nintendo clearly had no ideas for until after they created it.

Offline Ian Sane

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RE: LoZ: TP delayed until Nov...
« Reply #71 on: February 14, 2006, 12:30:55 PM »
"Waiting for the 'counter' signal to appear so you can mash the A button is not 'exciting'."

Oh I agree that Wind Waker's fighting was pretty weak.  I was talking about the N64 games.  I probably should have, you know, mentioned that.    There's an example of an exciting complex fight pulled off with a streamlined control interface.

Offline Requiem

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RE:LoZ: TP delayed until Nov...
« Reply #72 on: February 14, 2006, 02:21:52 PM »
Quote

Originally posted by: JonLeung
Dear Nintendo,

I am a big Zelda fan.  My birthday is on April 7.

Sincerely,
Jon


You stole my birthday! I want it BACK!

Too bad, you can't steal both of my birthdates you bastard!

I do have two birthdays...............think about it
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Offline Hostile Creation

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RE: LoZ: TP delayed until Nov...
« Reply #73 on: February 14, 2006, 04:00:22 PM »
So much damn angst?  Why is everyone suddenly in fear of Zelda being cancelled?  As if it would happen.  Things are just the same now as they were a week ago, except Best Buy f*cked up a little.
Chill the f*ck out.
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Offline Bill Aurion

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RE: LoZ: TP delayed until Nov...
« Reply #74 on: February 14, 2006, 04:18:18 PM »
When did PGC turn into GAF?
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