Author Topic: Nice impressions of PDZ  (Read 22644 times)

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Offline NinGurl69 *huggles

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RE: Nice impressions of PDZ
« Reply #50 on: December 02, 2005, 10:16:21 AM »
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Offline nemo_83

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RE:Nice impressions of PDZ
« Reply #51 on: December 02, 2005, 11:08:16 AM »
Timesplitter's clunky controls were almost cancelled out by the level editor.  

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Offline Don'tHate742

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RE: Nice impressions of PDZ
« Reply #52 on: December 02, 2005, 12:53:19 PM »
What are you talking about? It was clunky in comparison to what? If your going to compare it to any games, make it to those that use a dual-analog setup.

The game itsefl was fluid and the framerate was locked. I loved how fast everything felt....that hit a nostalgia factor that I didn't, at first, even recognize.
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Offline nemo_83

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RE:Nice impressions of PDZ
« Reply #53 on: December 02, 2005, 01:15:10 PM »
It was clunky in comparison to the jumping in MP, the aiming in Halo, the speed of Unreal, hell, the jumping in all those games.

It wasn't a bad shooter for the previous generation, but this generation we're going to have the revolution remote and you'll find your standards suddenly higher than you had ever imagined for shooters.  The speed of the turning will actually relate to how fast you aim; death to the second analog stick!
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Offline Artimus

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RE: Nice impressions of PDZ
« Reply #54 on: December 02, 2005, 01:27:18 PM »
Timesplitters is a better FPS than Halo any day. Much more fun.

Offline KDR_11k

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RE: Nice impressions of PDZ
« Reply #55 on: December 02, 2005, 08:13:28 PM »
MP used little manual aim and could shift your view around, Halo adds a LOT of autoaim and Unreal is controlled with a mouse. I dunno why you're expecting higher standards after the Rev rod but MY standard is still mouselook.

Offline foolish03

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RE: Nice impressions of PDZ
« Reply #56 on: December 05, 2005, 02:36:17 AM »
Iv'e played it finally and i like it.  Yes there are times when I feel i need a jump button but overall i really dont miss it.  I think it takes a lot more skill to play pdz then halo.  Small hit boxes and little auto aim(it can be turned off all together).  Iv'e played mp for quite a while so it isnt some geeked up first impressions.  There are issues that cause unenjoyment of the game but overall im liking it better then halo.  Right now im sick of halo.  I think ill retire it until part three comes out.
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Offline KDR_11k

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RE: Nice impressions of PDZ
« Reply #57 on: December 05, 2005, 05:48:41 AM »
What style of game is it, anyway? Lots of stealth? Run and gun? Cunterstrike?

Offline vudu

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RE: Nice impressions of PDZ
« Reply #58 on: December 05, 2005, 09:17:33 AM »
Quote

What style of game is it, anyway?
It plays a lot like Perfect Dark or Goldeneye.  There are very few stealth elements, but at the same time you can't just run into a room balls-out and expect not to get shot up.  It's a great game, and easily worth the $20 it costs (in America, anyway).
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Offline foolish03

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RE:Nice impressions of PDZ
« Reply #59 on: December 05, 2005, 11:02:32 AM »
Quote

Originally posted by: vudu
Quote

What style of game is it, anyway?
It plays a lot like Perfect Dark or Goldeneye.  There are very few stealth elements, but at the same time you can't just run into a room balls-out and expect not to get shot up.  It's a great game, and easily worth the $20 it costs (in America, anyway).


$20 bucks???  Are you talking about the first PD???  The first PD didnt really have any stealth elements so im guessing your talking about PDZ.
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Offline vudu

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RE: Nice impressions of PDZ
« Reply #60 on: December 05, 2005, 11:03:27 AM »
Actually, I was referring to TimeSplitters 2.
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Offline odifiend

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RE: Nice impressions of PDZ
« Reply #61 on: December 05, 2005, 11:21:28 AM »
The first PD did have a lot of stealth elements.  Enemies could hear unsilenced shots, they'd radio and alarm, etc... I remember taking a lot of those levels very slow.  Unless by stealth elements you are only talking about the 3rd person view.
TS2 & 3 can be had for cheap.  I thought I saw Future Perfect for 10 dollars somewhere.
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Offline NinGurl69 *huggles

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RE: Nice impressions of PDZ
« Reply #62 on: December 05, 2005, 11:31:40 AM »
Indeed, I got Future Perfect for $10 somewhere =D

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Offline foolish03

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RE: Nice impressions of PDZ
« Reply #63 on: December 05, 2005, 02:40:13 PM »
oh, TS2.  But yeah by stealth i meant actually taking cover and things of that nature(third person perspective).
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Offline KDR_11k

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RE: Nice impressions of PDZ
« Reply #64 on: December 06, 2005, 02:43:19 AM »
Future Perfect is still 60 Euros here, EA doesn't like pricedrops.

So um... That description wasn't very helpful for me, all I now know is that it's like other games I never played.

Offline Sir_Stabbalot

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RE:Nice impressions of PDZ
« Reply #65 on: December 06, 2005, 12:01:17 PM »
Picture halo. Except with bots. and lots of characters to choose from. Heck, in Future Perfect, there's everyone from war robots to British Tommies to an undead deer with meat hooks for hands! And lots of guns. Ranging from lugers to AK-47s to ones that are really lazer shotguns.
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Offline blackfootsteps

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RE:Nice impressions of PDZ
« Reply #66 on: December 06, 2005, 01:36:35 PM »
Quote

Originally posted by: Sir_Stabbalot
Picture halo. Except with bots. and lots of characters to choose from. Heck, in Future Perfect, there's everyone from war robots to British Tommies to an undead deer with meat hooks for hands! And lots of guns. Ranging from lugers to AK-47s to ones that are really lazer shotguns.


More like Halo on speed, FP runs non-stop at a furious pace.
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Offline KDR_11k

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RE: Nice impressions of PDZ
« Reply #67 on: December 06, 2005, 10:26:26 PM »
Halo? "run in room, shoot everything, run into next room, realize that it looks just like the previous room and repeat"?

(I don't play console FPS)

Offline vudu

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RE: Nice impressions of PDZ
« Reply #68 on: December 07, 2005, 08:13:15 AM »
I don't play console FPS either, but I made an exception for TimeSplitters 2.  It really is an excellent game.  Especially if you can get it for cheap.  If insane Germany prices are a out of wack though, you might want to just play UT2004.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

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RE: Nice impressions of PDZ
« Reply #69 on: December 07, 2005, 09:22:16 AM »
Oh, TS2 can be had for cheap but only the PS2 version. I meant "don't play" as in "comparing it to other console FPS isn't going to help".

Offline couchmonkey

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RE:Nice impressions of PDZ
« Reply #70 on: December 08, 2005, 04:55:02 AM »
Quote

Originally posted by: KDR_11k
Halo? "run in room, shoot everything, run into next room, realize that it looks just like the previous room and repeat"?

(I don't play console FPS)


No, TimeSplitters is not like that at all.  The story mode is much less repititious, and probably close to 50% of the single player game in TS2 is more like...an arcade game.  You will be in a room trying to kill as many zombies as you can before they kill you, or you'll have to defeat some other characters in a certain time limit (kind of reminiscent of Unreal Tournament's single player), or you'll have to break all the window panes in a level by throwing bricks at them.  Personally, I think the single player in TS2 offers a lot more fun and variety than Halo.  The only things Halo has on TS2 are better presentation (graphical flares, story) and better squad AI (to be expected since TS2 has all of one level where it's squadron vs. squadron and Halo is full of those levels).  Oh, and Halo has jumping, but I don't really miss it when I'm playing TimeSplitters.
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Offline Artimus

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RE: Nice impressions of PDZ
« Reply #71 on: December 08, 2005, 06:46:39 AM »
TimeSplitter's first player SUCKS. But it's much less repetitive than Halo's, for sure.