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I never said a trigger was out of the question. I was just making a point. Anyway, I think two triggers on a design like that might be too awkward (though I'm not certain without trying).
Actually, by the triggers I meant that I'd go one step beyond the photoshop which I posted (which isn't mine, BTW), and that I'd add
another set of triggers, to duplicate the function of that photoshop's Z1 and Z2 when you're holding it sideways, and that they should be in the SNES-style "L&R" positions, although they should be inset, so that they don't get in the way when you're holding the controller in the standard vertical position.
My want list for improvements to the Rev controller:
- Split the "B" trigger into two triggers that match the triggers on the nunchuck.
- Replace the big "A" button with four smaller A/B/X/Y (uppercase) buttons.
- Replace the lower a&b or x&y or whatever Nintendo is calling them today buttons with four a/b/x/y (lowercase and sideways) buttons.
- Two new triggers on the side of the unit (named the same as the "B" triggers, but lowercase).
That's it. Now you don't need a shell/skin for Virtual Console NES or SNES games anymore (Genesis and N64 would still require some form of six-button shell), and with the addition of the nunchuck, the Rev controller can do anything the GameCube or even PS3 controller can do (tilt control would have to do to replace the second analog).
If that's too complicated for non-gamers, ditch the whole "sideways" gim
mick. That will cut half the buttons off the controller. And then you're left with one extra face button (two moved buttons), and one extra trigger.
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Are you sure about the analog thing, or is that something you just came up with out of nowhere? Because it does sound believable, but I hadn't heard that before.
Unless I misheard, Iwata said it in the interview.
IIRC, he said that he brought the controller around to Western developers, and that they were ho-hum on the entire idea. And then Nintendo came up with the idea of the analog nunchuck attachment, showed it off, and suddenly they were all "Okay, now we've got something to work with! This is awesome. With this could make a tremendous First Person Shooter." Perhaps I'm leaping a bit.