Well that's certainly interesting. I don't think anyone though of this. Not like a TV remote anyway.
I have to try it out. It looks like it would take some time to get used to but it might work.
There are a few big issues though:
1. A TV remote is not really designed for quick button pushes or at least not like that required for a game. Imagine playing a really intense game on your TV remote. Something like a fighter or a shmup would be pretty hard. This is PERFECT for RPGs though. I can see why Square Enix loves it.
2. Ports. This looks too different for us to get many ports. We might get an N64 scenario where the Nintendo console and the other consoles get totally different games and the Nintendo console gets less.
3. How do I use the d-pad and the buttons at the same time? This is even WORSE than the Cube design for d-pad control.
4. Ergonomics. I showed to this to my Mom, the target demographic, and she feels the Cube controller is less intimidating because the buttons are right where you want them. Here you have to slide your hand up and down to reach certain buttons. How many of you can press every button on your TV remote by feel? I can do the numbers and the volume but for the lower down stuff I have to look.
5. Attachments mean non-standard controller. In other words the "no game supports this because not everyone has it" routine is going to be worse.
6. My Mom isn't interested and I think it looks more intimidating. If non-gamers don't like it and real gamers have to adjust to it then it's a complete failure.
7. "Thinking about packing Revolution with the main controller and attachment, Iwata says." What? Not packing a controller is actually a consideration. That's the stupidest thing I've ever heard.
What I like about it at first glance:
1. Creative and innovative as hell. Nintendo is clearly thinking out of the box with this one. Their logic that everyone uses a TV remote is not bad in theory, I just think it's flawed. But it's a plan at least. It doesn't look they promised innovation and then went "sh!t. What do we do." It looks calculated.
2. I can see most games working on this, it will just take some practice. Most Nintendo games anyway.
3. The mouse movement isn't a bad idea in theory (I'm saying "theory" a lot here). I don't want games where I wave my arms the whole damn time but it has some potential if used correctly.
4. I don't see it scaring away all third parties. I don't see it attracting tons of stuff either but the "no third party support" scenario I feared isn't going to happen. RPGs are going to be REALLY popular on the Rev.
My overall opinion is that it's way better than I thought but it's still a little too weird. I fear non-gamers are not going to give a sh!t and Nintendo will have fixed what wasn't broken for real gamers for nothing. This looks MORE hardcore than any controller I've ever seen. It will likely have the exact opposite effect that Nintendo was aiming for. I don't see Nintendo going broke over it though. I also don't see myself rushing out to buy it though I do want to try it, if that makes sense.
Now let's see the games.