People don't like it when I write up long-winded posts so I decided to let the pictures do the talking for now. The design isn't finalized in my head, but it's what I'm working with now before I finnish it.
Mario...
I disagree. It looks less intimidating and would be attractive to gamers/non-gamers with it's simplicity in 3 key ways:
-gyro motion control, for games that use it, it would attract non-gamers 'cos they can understand normal day-to-day motions like steering, swinging, aiming, etc. much better than memorizing all the sticks, buttons, triggers, etc.
-two thumb possitions (PS, PS2, PS3, X-BOX, 360 & GCN all have 4 distinct thumb possitions...very confusing to the non-gamer) without the loss of function, some may find this a bit scrunched, but the darkened area around the stick (on the left) and the buttons (on the right) signify a raised surface to prevent accidental presses from thumb slippage, keeping the thumbs in two possitions instead of shifting should prevent confusion in gamers & non-gamers alike
-two face buttons, less is more, attracts drop-out gamers back into gaming...each button has an upper & lower portion giving them two varrying presses, but still giving them the look/feel of only two buttons
Spak-Spang...
Thank you. How do the concepts seem complicated though...elaborate?
Stevey...
The hi & lo portions of the A & B buttons are to keep them simple, yet give them more function keeping ports & BC in tact. Two buttons that act basically as four. As far as the N64 C-Buttons go, they could be mapped to the trackball for the most part as most of the time they delt with movement (straffing in FPS's) or camera angles.