Author Topic: Revolutionary Controller  (Read 61456 times)

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Offline nemo_83

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RE:Revolutionary Controller
« Reply #125 on: June 10, 2005, 02:12:27 PM »
http://di-links.com/link1614.html#null

Sony may know something we don't.  You have to go to that link and check out this new video.  Once, a while back I was joking about how Nintendo would use touch screens.  I threw out an idea that took me a whole of two seconds to come up with.  I thought it would be the only way to sell such a controller to me; but I also thought that idea is so out there it isn't possible this generation.  Basically I was talking about having clear plastic button mechanics like my scroll wheel ideas for the face of the controller being placed over touchscreens.  You'll have to see the video to know how that would work on top of a touch screen.  

PS I wasn't able to get this address to link for some odd reason.    
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Offline pudu

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RE:Revolutionary Controller
« Reply #126 on: June 10, 2005, 06:04:44 PM »
Hmm what the heck is going on there?  Couldn't that be done basically with one of those lcd/tablet screens or a screen on a tablet pc?  It would just have to recognise each square when it's placed on the screen and light up that portion.  I'm sure a lot more than this is going on here but I don't see the point yet of these litte squares.  I'll post more if I make some sense of it (or atleast I think I do).

Offline BlackNMild2k1

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RE:Revolutionary Controller
« Reply #127 on: June 10, 2005, 07:06:26 PM »
Nemo also mentioned this in another thread "PGC Forums" to which I already replied but, It appears that each square has a specific function, as can be seen by the little black bar at the bottom of each little square.  Which is also why you can see the controls on the screen before it is lit up.  You would have to find the correct window for the correct function and that is too much of a hassle.

As of right now I don't see any practicle function for any of this tech in its current form, but something that you didn't know, is that this video is from 2001.  Which means that we may be seeing something that came from this research in a  couple of years time.

Offline Kairon

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RE:Revolutionary Controller
« Reply #128 on: June 10, 2005, 09:42:38 PM »
The C buttons on the N64 controller were replaced by the C-stick, which can easily take over the C button functionality.

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Offline nemo_83

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RE:Revolutionary Controller
« Reply #129 on: June 10, 2005, 11:38:10 PM »
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Offline KDR_11k

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RE: Revolutionary Controller
« Reply #130 on: June 11, 2005, 12:05:52 AM »
Kairon: Many games used the c-buttons as buttons, not a directional control. While that still can be done with a stick to some degree (not if it requires you to press multiple buttons), it's really awkward.

Offline Dasmos

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RE:Revolutionary Controller
« Reply #131 on: June 11, 2005, 12:13:35 AM »
I always used the C-Buttons to jump in SSB, it would no doubt feel awkward with the GC control now i think of it.
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Offline BlackNMild2k1

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RE:Revolutionary Controller
« Reply #132 on: June 30, 2005, 10:49:43 PM »
I found this over at N-Sider forums and thought it was interesting enough to post over here too.
Quote

New Email from the Revolution Engineer
I have recieved a new email from the Revolution Engineer, A.K.A 19D.O.R.Evolution:



19D.O.R.EVOLUTION
----------------------------------------------------------------
this is what i saw in japan:

the controller prototype i've used was a single piece
conventional-shaped one with a rather large plain
rectangular space in the middle of the butterfly design
portion. the rectangle was made of semi-transparent
plastic that at first look resembled polycarbonate but it
has a slightly gummy surface.it had conventional buttons
and stick and a microphone too.just a bad shaped
unfinished prototype assembled only to show us how it
worked.

during the bowling demo the hologram of a little bowling
ball appeared just a two or three centimeter below the
plastic surface and came up a half centimeter above, just
like it was emerging from the water.
then a japanese engineer told me to take aim using the
conventional controls or built-in gyroscopes (two in-line
- left and right side for dual feedback) and to blow on
the ball in order to make it fly into the tv screen. i did
it and the that ball had an acceleration mouvement toward
the big plasma screen, being holographically displayed
above the plain surface until it reached the front edge of
the same, then disappeared from the controller and almost
instantly re-appeared bigger on the tv screen and
...strike.
the acceleration curve of the object was calculated on the
noise level recorded by the microphone a bit like it is on
the nintendo ds, but, i think, in a more sophisticated
way.
obviously it was only a demo controller setup with several
features not yet implemented for example those regarding
tactile control and haptics.
the holographic projector features a very cheap high
resolution lcd holo-display developed in japan by nintendo
with the help of sharp using licensed nasa technology.
several arrays of smd high-bright white leds (gallium
nitride/indium-gallium nitride) under the above-mentioned
very thin display provide holographic projection of 3d
shapes in the air.

think about the ability to visualize items, characters,
and other objects or simply a control panel, and change,
swap,select and other actions by voice commands or by
touching them.

the other interface i saw (but not tested) featured a two
piece controller shaped like guns (only a gyroscope each
one) and i heard that holographic projection could be used
too with it but only via a separated projector box add-on
that was non shown that day.

by the way, i don't know which kind of controller has been
chosen or which features will be included and which not in
the final design, due to marketing reasons. maybe two
interface versions for different continental markets (i.e.
the cheaper one for countries such as india,china and
south-east asia) but this last one is only a personal
speculation.


that's all i can say about.
working there is like watertight compartments.
enough?
----------------------------------------------------------------

and following that was a link th the NASA website and a quote from the site

http://sbir.gsfc.nasa.gov/SBIR/successes/ss/7-043text.html
Quote

$300,000 of support from Japanese company to develop for game applications

I know that none of this is confirmed, and may be downright fantastical, but I do still find it interesting.  

Offline MrMojoRising

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RE:Revolutionary Controller
« Reply #133 on: July 01, 2005, 12:07:11 AM »
Quote

Originally posted by: BlackNMild2k1 and may be downright fantastical, but I do still find it interesting.


Whether that is true or not it's definately fantastical!...but yeah, probably BS.

Offline Toruresu

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RE:Revolutionary Controller
« Reply #134 on: July 01, 2005, 03:52:34 AM »
That really sounds interesting.

So from touch screen control we now have 3d holographic control.

Wait for a big let down when Nintendo shows a regular (but great) controller and that the DS will also function as a controller via wireless connection.  
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Offline Shift Key

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RE:Revolutionary Controller
« Reply #135 on: July 01, 2005, 04:29:22 AM »
You're all on drugs.
Quote

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Quote

I didnt think it was that bad, nintendo copyed sony with using the c-stick

Blol, dual analog is hardly revolutionary. DUUUUUUAAAAAAL!

"HAY GUYS, WHAT'S OUR NEXT BIG THING?"
"HOW ABOUT ANOTHER ANALOG STICK? THAT'D BE THE BEES NEES! IT COULD EVEN BE USEFUL FOR SOMETHING"
"YAY! PAY RISE TIME!"

Quote

As I've been saying recently, Nintendo needs to say f*ck em to the mainstreme. If people can't take care of their system enough so they won't break the harddrive it is likely it won't be long before they scratch their disks or the laser inside the system. This latest excuse from Nintendo on the harddrive sounds more like, "we're just stuborn as f*ck, so lick it, we're cheap and we are using flash memory; and Sony doesn't have either for PS3 so that makes it okay." Just because Sony does or doesn't do something does not make it okay.

Are you lost? You must be looking for the HDTV drama thread. We're talking about controllers here.

Offline Spak-Spang

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RE: Revolutionary Controller
« Reply #136 on: July 01, 2005, 05:23:55 AM »
I am beginning to believe the controller will be more traditional and conventional instead of this way out ideas.

Reggie keeps on making it sound like the controller itself is CONFIGURABLE...to become the best controller for whatever game you are playing.  That would be revolutionary...but also sounds impracticle.

I am totally lost with what Nintendo is trying here, but it is very exciting.


Offline kirby_killer_dedede

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RE: Revolutionary Controller
« Reply #137 on: July 01, 2005, 05:29:03 AM »
Somehow I get the feeling that after all this hype we're all going to be immensely disappointed.
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Offline Spak-Spang

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RE: Revolutionary Controller
« Reply #138 on: July 01, 2005, 05:54:08 AM »
Kirby_Killer_dedede:  I expect some will, definately.  I am not looking for much.  I just want something to play my games off of.

Nintendo has sold me on the backwards compatiable, because I got rid of all my gaming systems except the portables, and my Cube.  


Offline trip1eX

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RE: Revolutionary Controller
« Reply #139 on: July 01, 2005, 08:00:18 AM »
I've always thought it will be like the DS.  The tech isn't going to be something we've never heard of.

The configurable things seems to lead towards a touchpad of sorts that could be programmable.  Maybe a controller that breaks in two and comes wtih different right and left sides.

Also here's another brainstorm.  Have you guys seen that keyboard for the pc that is basically a blank slate which comes with a set of keys that stick onto to the slate?  YOu can arrange them however you want.  They are also removable and have a tactile feedback like a key on a regular keyboard.   Perhaps a tech like that will be in the controller.


Offline NinGurl69 *huggles

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RE: Revolutionary Controller
« Reply #140 on: July 01, 2005, 11:12:06 AM »
BWUH?

Nasa getting support money from a Japanese company and the US army, and cooperating with Ford motor company?

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Offline Spak-Spang

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RE: Revolutionary Controller
« Reply #141 on: July 01, 2005, 11:14:36 AM »
I'd buy that for a dollar.


Offline nickmitch

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RE: Revolutionary Controller
« Reply #142 on: July 01, 2005, 11:28:17 AM »
Wouldn't holograms kill thet battery.
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Offline KirbySStar

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RE: Revolutionary Controller
« Reply #143 on: July 01, 2005, 05:51:43 PM »
Not if Nintendo has invented some kind of perpetual motion machine that can fuel more energy into the controllers merely by existing.  That'd be real rad.

Offline nemo_83

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RE:Revolutionary Controller
« Reply #144 on: July 01, 2005, 06:42:07 PM »
This Nasa stuff will probably turn out to be for the arcades.
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Offline Spak-Spang

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RE: Revolutionary Controller
« Reply #145 on: July 01, 2005, 07:01:05 PM »
Nemo:  That would be great if we can get technology to make arcades significant again.  I miss going to the arcades and playing really fun and special games.

Now the arcades are really pathetic.

I miss the entire gaming scene of the late 80s early 90s actually.


Offline Shecky

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RE:Revolutionary Controller
« Reply #146 on: July 01, 2005, 07:03:37 PM »
Quote

Originally posted by: Professional 666
BWUH?

Nasa getting support money from a Japanese company and the US army, and cooperating with Ford motor company?



Actually that would be illegal, NASA can't get money from a company - they can't compete with them either.... this is a SBIR, where the SB stands for Small Business.  This was a proposal by the Physical Optics Corporation.  *They* would be getting the support along with $$ from NASA.  

Offline UncleBob

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RE: Revolutionary Controller
« Reply #147 on: July 01, 2005, 08:08:19 PM »
Dude, the idea of a "Lego Controller" would be great (although it would never work).  Piece together whatever buttons, sticks and whatnot to make the controller the way *you* want it.  And different games could come with different pieces (Like a Vaus Paddle piece for a Breakout-type game, etc)...

Like I said, it'd never work... but it'd be neat.
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Offline MrMojoRising

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RE:Revolutionary Controller
« Reply #148 on: July 02, 2005, 01:37:29 AM »
I'm getting to a point where it's just getting overhyped...by the time they freaking show the thing I'll have the same reaction of "finally!" whether it's a GC controller with an R logo or a hollogram weilding gyro using thing-a-ma-what's it.  I'm probably wrong, I'll probably be amazed by whatever they do because I'm a total fanboy like that...but seriously this hype is killing me.

Offline KirbySStar

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RE:Revolutionary Controller
« Reply #149 on: July 02, 2005, 12:15:59 PM »
Quote

Originally posted by: Shecky
Quote

Originally posted by: Professional 666
BWUH?

Nasa getting support money from a Japanese company and the US army, and cooperating with Ford motor company?



Actually that would be illegal, NASA can't get money from a company - they can't compete with them either.... this is a SBIR, where the SB stands for Small Business.  This was a proposal by the Physical Optics Corporation.  *They* would be getting the support along with $$ from NASA.
Then explain the Tempur-Pedic Swedish Mattress which uses NASA's memory foam?  How is that not illegal?