Author Topic: Revolutionary Controller  (Read 61464 times)

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Offline nickmitch

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RE: Revolutionary Controller
« Reply #150 on: July 02, 2005, 12:57:18 PM »
They may not be able to get money, mattresses is another story. . .
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Offline Shecky

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RE:Revolutionary Controller
« Reply #151 on: July 02, 2005, 04:59:19 PM »
Quote

Then explain the Tempur-Pedic Swedish Mattress which uses NASA's memory foam? How is that not illegal?

They may not be able to get money, mattresses is another story. . .


Ummm, that's different and is one of the reasons NASA is there.  "For the benefit of all."  What your thinking of is called "technology transfer."  You won't see NASA making it's own mattresses anytime soon, and that special foam can be licensed out further if it really is a NASA tech.  (On a side note, I've been wanting to look up what the really story is behind that mattress... they always seem to word that part of there infomercial *very* carefully).  Also, NASA didn't get money from Tempur-Pedic in order to make a nice mattress.

NASA can get into space act agreements (SAA) in order to cooperate with other entities, and I'm not saying that working with outside countries is a no-no either (we worked with others on the International Space Station).

There are a *lot* of things that NASA technology has played a roll in.  A lot of which you probably use regularly - and a lot of which is probably already in video games and hardware.

Offline UncleBob

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RE: Revolutionary Controller
« Reply #152 on: July 03, 2005, 04:57:13 AM »
Tang, for example!
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Offline SgtShiversBen

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RE:Revolutionary Controller
« Reply #153 on: July 03, 2005, 11:36:02 AM »
And Duct Tape!!  N.A.S.A. rocks.
"The next step is already being prepared for Revolution. [It's] not just a portable, not just a console -- it's exactly what we wanted in that it's the birth of a completely new platform." - Youichi Wada [Square Enix]

Offline nemo_83

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RE:Revolutionary Controller
« Reply #154 on: July 03, 2005, 03:29:02 PM »
I love taking text out of context.

"you can stick it (the Revolution's controller) in your pants"

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Offline nickmitch

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RE: Revolutionary Controller
« Reply #155 on: July 03, 2005, 03:44:39 PM »
What was the context?!?
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Offline Edisim

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RE: Revolutionary Controller
« Reply #156 on: July 03, 2005, 04:18:57 PM »
the lego controller isn't really that difficult to make work, but it just wouldn't be worth it... can you imagine casual gamers and nongamers looking at that and giving a damn?

maybe the revolutionary aspect this time around won't be any single feature on the controller itself, but rather that nintendo is getting rid of the idea of any single standard controller that is supposed to work for all game genres, and is instead releasing multiple controllers up front, including a keyboard/keypad/remote control (for the dvd, web/downloading, etc..), and maybe a headset for voice command (for, if nothing else, a very user-friendly interface for the revolution's menu systems)
...thinking about the cube's controller, there wasn't really anything terribly innovative aside from the digital click of the shoulder buttons (yawn). the ergonomic styling was great, and wavebird was nice, but there wasn't a lot in terms of innovation there, hardware-wise anyway... though even without anything terribly innovative, just the layout/placement of the buttons and pads and sticks and so forth WAS put to great use in games like metroid prime and rogue leader..

Offline Edisim

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RE: Revolutionary Controller
« Reply #157 on: July 03, 2005, 04:42:38 PM »
you know, we all keep thinking that nintendo's new revolutionary controller is for normal games and normal gamers... but let's not forget that they are releasing weird "nongames" like electroplankton and nintendogs...

"change the way people interact with games"... could be that the "revolutionary" aspect of the controller/control-interface is designed more to draw in nongamers and casual gamers more than it is to satify/dazzle normal/core gamers... and you don't necessarily need new/innovatice hardware to change the way people "interact" with games. animal crossing is a game that uses a standard controller (doesn't even need a microphone), but you definitely didn't play that game the way you would play a normal game. you could only "play" animal crossing for ten or twenty minutes a day, and you didn't even necessarily play any time any day you wanted--there were specific dates and times that you had to be there...

gameboy micro. nintendo's philosophy/spiel behind that seems to be: whenever you've got five minutes, here and there, waiting for a bus or a friend or whatever, you could take it out and play. that's not really something that can be done with most games--if you want to make progress in that game. but it's a whole different idea with the micro; it's not about conventional gaming in that you're playing to necessarily finish the game, you just play when you want, when you have time, because it's fun..

i think that core gamers aren't necessarily the primary target nintendo is aiming to please with their new controller/interface. we might be pleasantly surprised, or we might be initially disappointed until we see how it works with conventional games...

Offline nemo_83

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RE:Revolutionary Controller
« Reply #158 on: July 04, 2005, 04:21:32 PM »
Quote

Originally posted by: TVman
What was the context?!?


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Offline stevey

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RE: Revolutionary Controller
« Reply #159 on: July 04, 2005, 04:46:41 PM »
"you could only "play" animal crossing for ten or twenty minutes a day,"

No I play for day on end with no stoping. I think it's a normal controller with something to make it revolutionary in it but it still normal so it can play nes snes n64 games.
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Offline couchmonkey

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RE: Revolutionary Controller
« Reply #160 on: July 05, 2005, 02:06:52 PM »
I agree with Edisim on lego controllers and configurable controllers in general: the concept is too complicated.  Especially if you're looking at Nintendo's supposed "nongamer" segment...a whole heck of a lot of nongamers don't know how to use their VCR remotes, and don't want to learn either.  Asking these people (or casual gamers or even a lot of hardcore gamers) to build their own controller is like asking people to assemble their own furniture: some people would think it's fun, but even more people would be willing to pay extra to have it done for them.

What could work is a controller that transforms automatically based on a signal from the game, so no extra work is required from the user, but even that would probably confuse most people.  I think the idea of configurable controllers is nifty, but not really what Nintendo is aiming for.

Edit / P.S.: All those moving parts would make the controllers pretty delicate and expensive, too, I imagine.  
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Offline nickmitch

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RE: Revolutionary Controller
« Reply #161 on: July 05, 2005, 03:55:18 PM »
Transforming controllers would turn away the casuals and 3rd parties wouldn't use it.
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Offline Darkheart

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RE:Revolutionary Controller
« Reply #162 on: July 05, 2005, 06:10:12 PM »
Transformers more than meets the eye, transformers, robots in disguise. . . . . .

Offline nickmitch

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RE: Revolutionary Controller
« Reply #163 on: July 05, 2005, 07:03:15 PM »
Somebody's ready for the Transformers: Cybertron premier. . .
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Offline Darkheart

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RE:Revolutionary Controller
« Reply #164 on: July 05, 2005, 07:10:56 PM »
Lol no ive never been into transformers, just always loved their theme sonG!


Anyways you know transformers love playin the Ds anywhoo http://www.vgcats.com/comics/?strip_id=138

Offline nickmitch

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RE: Revolutionary Controller
« Reply #165 on: July 05, 2005, 07:33:37 PM »
And yet all their game come out on PS2. Sigh. . .
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Offline kirby_killer_dedede

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RE:Revolutionary Controller
« Reply #166 on: July 06, 2005, 11:27:07 AM »
Can someone link me to this Gamespot interview with Reggie?  
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Offline nemo_83

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RE:Revolutionary Controller
« Reply #167 on: July 06, 2005, 04:57:35 PM »
"I work in the video game industry and wanted to contact you about the Rev and what it would be. I am not some stupid bulls%&^$ I am 100$ legit and am too old to make false claims please use this info discreetly. I have received an updated version of the Rev. dev. Kit at my workstation two days ago and I am proud to announce that everyone even Microsoft and Sony fan boys may very well be switching sides when everything is confirmed. I do not necessarily agree with Nintendo strategy in the next-gen war because I believe that competition is what keeps everyone honest and fresh and willing to push the boundaries. Nintendo’s next-gen plan according to what I have seen from the new dev. Kit is that they are aiming to create a single dominant console from a consumer and developer standpoint. First I will go into the questions about cube-mapping: is it really that great, hasn’t it already been done before, is and how will the Rev. use it? Well, cube-maps have been around for quite some time but they are not very similar at all to the technology Nintendo patented called “cube-mapping” it is a new revelation and step forward for all game development to come. The patent Nintendo filed calls for the games graphic designers to pre-render the entire game environment of the whole game along with the NPC’s pretty much everything except the main interactive character/characters and basically converts it to real-time gameplay with no graphical fidelity loss whatsoever and allows a completely dynamic camera. The word “cube-mapping” stands for basically converting pre-rendered to real-time in an instant. This technique is actually dedicated to the hardware along with many other techniques that aid in this being accomplished. The dev. process on the Rev. is a revolution in and of itself in my opinion simply because of the cube-mapping and AI chips that help extensively with working out bugs to creating a world based of concept photos without a huge team and high production costs. In example a premiere game on the Rev. might cost $5 million on the Rev. and cost $80-100 million on 360 or ps3 at the exact same graphical fidelity. By the way my team at factor 5 is NOT committed only to ps3 but all consoles. Of course certain games will be exclusive to certain systems but the Rogue Squadron game that I’m working with will be multi-platform. Next generation also will represent the end of the straight port, every system next-gen will be special at something and that version will allow something completely different than the others. I believe this will become rule of thumb next-gen.
The dev. Tool that will be available to the consumer will not be an actual dev. Kit that will require programming to realize a game. It will draw on the virtual console as a basis for game-editing and creating from scratch brand new experiences based on old-game mechanics, graphical art styles and environment. It allows one to stripe away a previous game world to the basics and start new while implementing anything you want. It is hard to describe until you see it in action but rest assured it IS real and will be an astonishing feature that will make Rev. one of a kind. With the spec alone without the addition of dedicated cube-mapping just pushing polys the Rev. will be about a quarter more powerful than the 360 at its highest graphical limit. And w/ cube-mapping implemented it WILL exceed PS3’s fidelity through lower spec although it is a cheat it is effective nonetheless. Oh, and a couple new SSB characters will be from what I’ve heard, Link with the Fierce deity mask will be an unlockable and pikmin with olimar,
Now for the controller the way the two pads will be connected will be through a magnetic lock where you put one piece into another with magnets inside and the magnets lock them together. Then to release the two pads you will hold down a small button and twist them and they will come back apart. Everything about the controller I mentioned is 100% true they will feature depth mapping, haptic force feedback, weighted gyroscopes, a built-in mic and heat/cool sensors. All combine to create a very impressive experience, by the way if “Wintry_Flutist” is really Reggie Fils-Aime ask him he knows. Another feature that has been dedicated to the Rev. hardware is a technique called “texture-synthesis” whereas it allows developers to create VERY true to life, up close and personal textures and lighting. Where developers used to have to tile the same texture over a huge area of the environment and then wrap that repetitive texture to the gray map and then light it. It now allows the texture to be a part of the gray map with little effort thanks to the dedication of the technique and coupled with the cube-mapping. By the way, the ON video was created in partnership with Nintendo no matter what anyone says, but the technology being that vid is VERY real and will be included as a peripheral for Rev. I got the miserably cool experience to get one of my Japanese friends to let me get another look at the game Ichi the Killer and the playable part that I played really shows in a horrible way what the controllers will do. In the sequence some guy name Kakeehara I think I spelled it right was torturing a man while holding his hand in a bath-tub filled with hot-oil. The trick was to keep him from having a heart-attack by “talking to him kindly” with the mic on the controller. You would place either his arms or legs or sit him down in the oil and you could feel the force feedback from his body twitching as he apparently was minutes from going into shock from the pain. You would move one of the pads in a slapping motion to wake him back up and talk to him “gently” to try and get his heartbeat down so you could interrogate him more. The object of that sequence was to keep him alive and in pain for as long as possible and to get needed info out of him. It was THE MOST disgusting thing I have ever seen but truly magnificent in the way it was executed through the controller features.
Mr. Iwata has already begun to lead into revealing that through the dev. Tool the Rev. will allow the entire back library of old games to be redone independently by the consumer to offer an infinite replay value through the dev. Tool and controller features. He has already stated that Rev. will “enhance” old games just wait and see if I’m not right about how much it really will enhance the games. Just keep your ears and eyes open. As a developer I am excited about Rev. but also see that if Nintendo does in the next-gen take back market dominance like it is trying to do that will be the end of competitive game development in a way. So I kind of hope that at least one of the other companies stays in the business to keep us all honest and competitive and always innovating in some way. Because without competition the only people who lose in the end are the consumers. Right now I am hard at work on the 360 version of RS4 and even though I as a consumer would prefer a Rev. version I am proud of the work I am doing on the version that I am working on. I grew up as a kid on Nintendo’s products and I think in the end Nintendo will probably be the last in the business and will survive anything. It is nice to see that all you people on the forum appreciate all the work they have done through the years and video games’ rise in general. Stay well and we’ll be in touch."

 
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Offline nickmitch

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RE: Revolutionary Controller
« Reply #168 on: July 06, 2005, 05:17:40 PM »
Where'd you get that from?!?
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Offline Zach

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RE: Revolutionary Controller
« Reply #169 on: July 06, 2005, 05:29:21 PM »
WOW!!!  That is really cool information (I really hope it is true, but I will try not to get my hopes up).  This only fuels how much I desperatly want a revolution.  If it is true, it is no wonder why Nintendo is keeping the controller such a secret, all of the "depth mapping, haptic force feedback, weighted gyroscopes, a built-in mic and heat/cool sensors" are really amazing, but it makes me wonder what the price point for the controller would be.  As for Olimar on SSB, I wonder how that would be set up, would he get about 5 pikmin that would follow him around (ala ice climbers), or maybe pick them out of the ground and throw them at people.  Also, I hope all of the ways they would make it easier for developers would help get us some third parties (even if it hasnt in the past).

Fingers Crossed that all of this is true!!  
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Offline nemo_83

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RE:Revolutionary Controller
« Reply #170 on: July 06, 2005, 06:22:06 PM »
I found it at nintendo.com.

I am most intrigued by the game editing ideas.
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Offline Spak-Spang

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RE: Revolutionary Controller
« Reply #171 on: July 06, 2005, 06:44:41 PM »
Nemo_83:  Although interesting...once again that sounds too fake.  

1)The guy is leaking NDA material and he throws out where he works and also information about games he is working on that probably also have NDAs.  That isn't professional.

2)Once again the controller describtion is just a collection of other rumors put together as one unit...and what a drastically expensive unit.

3)People need to stop including the Nintendo ON video as fact or even possible fact...if you are going to be a new fake rumor don't refer to other people. Like he also did in...

4)Name dropping with Wintry_Flutist just sounds stupid.  If this guy is Reggie he will deny it...if he isn't Reggie then he will probably play along with the rumor to get attention.

5)Cubed-Mapping?  Hasn't this already been discussed?  What he describes doesn't make sense...specially the designing your own maps/skins/maps/levels using Revolution technology.  Why?  You hurt your own sales by doing making a potentially limitless game.  

6)Finally the 2 extra characters in Smash Bros. Rev.  We know where he works, why would he have access to see everything new about the game, or new characters.  The predictions of the characters are boring anyway.  

It was fun fantasy...but again just fantasy.


Offline nemo_83

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RE:Revolutionary Controller
« Reply #172 on: July 06, 2005, 07:13:57 PM »
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Offline IceCold

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RE:Revolutionary Controller
« Reply #173 on: July 06, 2005, 07:16:10 PM »
"Everything about the controller I mentioned is 100% true they will feature depth mapping, haptic force feedback, weighted gyroscopes, a built-in mic and heat/cool sensors."

". By the way, the ON video was created in partnership with Nintendo no matter what anyone says, but the technology being that vid is VERY real and will be included as a peripheral for Rev. "

I don't think so... He did a good job of summarizing all of the rumours in his description of the controller, but I highly doubt it's true. And ON as a peripheral???

"...get another look at the game Ichi the Killer and the playable part that I played really shows in a horrible way what the controllers will do. In the sequence some guy name Kakeehara I think I spelled it right was torturing a man while holding his hand in a bath-tub filled with hot-oil. The trick was to keep him from having a heart-attack by “talking to him kindly” with the mic on the controller. You would place either his arms or legs or sit him down in the oil and you could feel the force feedback from his body twitching as he apparently was minutes from going into shock from the pain. You would move one of the pads in a slapping motion to wake him back up and talk to him “gently” to try and get his heartbeat down so you could interrogate him more. The object of that sequence was to keep him alive and in pain for as long as possible and to get needed info out of him. "

And we're supposed to believe that Nintendo made this game? Not bloody likely.
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Offline KnowsNothing

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RE: Revolutionary Controller
« Reply #174 on: July 06, 2005, 07:35:45 PM »
Well, I read most of both those articles, and I don't believe either of them.  In fact, I haven't believed one word about the Rev that has sprung forth from anybody but Reggie, Iwata, Miyamoto, or whomever can actually be proven to work at nintendo.  While some of this may and up being true, we're all better off just not believing it.

The first one, from Nintendo.com, is bull.  Why would someone who's leaking this info reveal where they work?  Why would someone at Factor 5 know about SSB?  There were other loopholes and fallacies in there, but I forgot them when I read the second article, the blog one that nemo posted the link to.

It seems that whoever wrote this took all of the complaints about other fake leaks and made excuses for them; I don't speak english, I can't be bothered to use puncuation, I'm pressed for time so I'll be vague, etc.  There were some lines in there that seemed just....amature-ish, or something.  Also, his name, Gemini.....hmmm, does that name relate to "Aries" in any way?  Wait, aren't they both signs in the zodiac? *  Also, it seems that whenever a new piece of "leaked" info comes out, there are a few other "sources" with that same new info that just showed up.  When did the post at nintendo.com show up?

They both seem to build off of other rumors, except that second one was done much better.  In terms of the technology both of them described, it all seems to be a bunch of gobbledy-gook, but I leave the rest of that to the more tech oriented forumers (feel the pain anywhere in your body?  Seems...ehh...)


*The time frame that Aries showed up and the time frame of this here Gemini roughly match their astrological counterparts, however both of them seem to be a sign early.  Just thought I'd point that out
   
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