Looking a little closer at the wording in some of the press conference today, Reggie mentioned the developer's point of view...
Quote
A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
You know what this spells to me?
New downloadable content from smaller 'indie' developers. So with a $10,000 budget - you could legitimately publish a NES game through Nintendo. Imagine the ease and swift development of games based on architecture and developing tools that have been around for ten years. Imagine the high-pressure environment at EA being defused by pet projects on SNES programming. Imagine a new game built on the GoldenEye engine, or tying the Gamecube Bongos into an 8-bit game.
Imagine if you were Nintendo, pushing for game innovation over power, ideas over graphics, concepts over appearances. Makes sense.
I think that we're going to see Nintendo publish a
huge library of games on the Revolution, simply because smaller companies can enter at a price point appropriate to their game design. I think we're going to see new NES, SNES, and N64 content packaged as downloadable extras. I think Nintendo is finally creating a viable model for the smaller game creating market.
Wait - there's more. As Nintendo offers a console on which to publish smaller games, they effectively enter into a partnership with brand new production companies - bolstering their third-party support in the long run.
And with the (eventual) unionization of game developers poised to drive development costs through the roof, Nintendo may be the one of the big three least affected. They've set themselves up for that fall.
I think I like what I hear from Nintendo. I think I like what I think even more.