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The Mario Sunshine commercial was great.
:rock:
I guess I'll put my two cents in here. Concerning EA, there's not much we can do. Buying 20% of Ubi-Soft is a major blow to the industry (although, the rights to the NFL takes the cake...) because Ubi-Soft had large amounts of potential to make great games, but what are we gonna do? I have a friend who only like sports games, and one of his arguments for them is the fact that they're updated every year with new rosters. There are a ton of people like this, and that's where EA got all the money to tap into other sure-sellers such as Bond or Harry Potter.
(btw, I didn't try to make this sound like the be all and end all
I'm just saying, just as Ubi has the potential to make great games, EA now has the potential to totally screw them up...)
So hay, I loved BG&E. The gameplay was a tad repetitive, but the story, style and atmosphere AMAZED me beyond what I expected from a game that droped to 20 bucks in almost no shelf time. I was totally immersed into the world of Hyllis and whenever I played I completely blotted out the real world from my mind. The game had its problems, such as the huge influx of pearls at the end of the game so you never really had to go looking for them, but I didn't mind that because I
was Jade and I
was trying to free people's minds from the illusion created by propaganda
GOOD STORY. I was just as immersed and fantasized by BG&E as I was with Wind Waker.
PoP: SoT, although I haven't spent too much time with the game, also had an amazing art style. The most amazing part, though, was that this game succesfully brought 2D platforming into a completely 3D environment, something that is RARELY done succesfully.
Oh hay, Rayman 2 :rock: Not gonna go into this, but I do have a question. Rayman DS (which was pushed back to 2005 >=o [at least it was for game-quality purposes..]) looks, from the screenshots, to be basically a port of Rayman 2. I haven't read anytinhg about this, but can anyone confirm/deny? Also, for those who've played both Super Mario 64 DS and Rayman 2, how do you think the controls will work out in the DS version? Evidently the D-Pad is the only way to maneuver in Rayman DS. Will the more linear structure of Rayman 2 (assuming that they will be similar, if not the same) work better than what I've read about SM64DS's D-Pad controls?
Oh [QI I can't even remember the story, all I know is that the government was bad
The government was setting up attacks on Hyllis. The DomZ were "saviors" sent out by the same government to basically create a large "fanbase." The DomZ were also kidnapping a whole bunch of Hyllians, but since the public was so blinded by their propaganda they never even considered the DomZ to be responsible. The kidnapped citizens would be shipped to the moon to feed their "lord" figure guy (iirc...). As Jade, working for the IRIS network, it was your job to collect evidence proving the DomZ true motive and gaining support form the Hyllians in an attempt to overthrow the government and save lives. Plus there were a couple twists too.If you couldn't remember any of the story at all, it seems that you most likely played through a bit of the game, decided that you hated it, and kept that mindset throughout, thus blocking out the story with all your hate hate hate. Or you didn't play/finish it. Or you have a way short memory =p Anywho, it's not the best story, but remember, this isn't some RPG that relies on hour-long cutscenes to tell a story; this game DID have decent gameplay, and for an adventure game like this, a good story just adds to it.