hard drive? uh... Metroid Prime just streamed data perfectly. No load times. Then you have Half Life 2 which has load times every 20 feet... Even Far Cry at least never had any inside the levels, and each level was way bigger than a HL2 level...
Anyway, plenty of console games use efficient hidden streaming now after Metroid Prime's release (Soul Reaver had it before, but not as good)...
Oh, and I wouldn't mind some blood in the next Zelda. The N64 ones had some (not much), and even Wind Waker had this thing sorta like blood, everyone but me probably missed it though... it was this purple liquid spurting from one of the enemies in the game... very subtle... But anyway I'd like if this game looked more real than fake... It would be so awesome if instead of just trading shots with stalfos until you killed it, they had a deep parry system where most hits result in sword parries, making an actual hit much more rare and more damaging. Imagine stalfos falling apart as you chopped them apart and stuff.. And not the fake falling in apart in WW where it would was scripted... And actual blood from living enemies would make it more realistic, which is what we're going for right? Chopping up enemies would be nice too, especially things like the spiders and plants... Not Mortal Kombat inspired Warrior Within of course, but enough to be real looking...
PS i'm still not sure this will be as good as Ocarina though... I'll be extremely surprised... And they've only had from WW's release till now.. 2.5 or so years ain't much. Especially compared to ocarina... I really hope it's not too cookie cutter. Hoping for the best though...