Author Topic: Super Princess Peach  (Read 44018 times)

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Offline couchmonkey

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RE: Super Princess Peach
« Reply #125 on: November 01, 2006, 06:15:33 AM »
Oi, what did I do?  Oh well, I might as well continue on.

I think New Super Mario Bros. failure to do new and cool things with powerups is because the game was intended to be like the original - the new powerups including the shell are all basically extensions of original Super Mario Bros. concepts rather than truly new ideas like flying, riding Yoshi, etc.  This makes it inferior in some people's eyes, and I understand that but I think it made the game easier for anyone to pick up and play, not just old-school hardcore Mario fans, and the level designs  made up for it in my eyes.

Overall I liked the game better than Super Princess Peach because Super Princess Peach's vast array of gigantor levels got on my nerves.  In 2D I prefer quick, linear levels with lots of action whereas Peach was making me explore.  I also felt Peach's levels all started to feel the same after about 2/3 of the game was up, while New Super Mario Bros. kept delivering new kinds of levels right to the end.  Peach's level structure quickly started to feel static: explore, collect, explore, auto-scroll, explore, collect, explore, auto-scroll, explore, collect, explore, etc.  Mario was free to be something different in each level.

Super Princess Peach was a deeper game, for sure.  I just didn't think it was as much fun.
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Offline UltimatePartyBear

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RE:Super Princess Peach
« Reply #126 on: November 01, 2006, 07:15:39 AM »
Quote

Originally posted by: Ceric
I tried swimming with the shell.  I thought it might give me a benefit of some sort.  I was wrong.

I don't think I imagined it.  I probably couldn't have grabbed all the medals on a particular underwater stage without the speed boost it gave me.

Offline JonLeung

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RE:Super Princess Peach
« Reply #127 on: November 01, 2006, 09:11:20 AM »
Quote

Originally posted by: Pale
Hah, it's funny that I made this thread like 2 years ago and didn't like the idea of the game...

Anyway, I just recently picked this up, and I think it's a much better game than New Super Mario Bros.  It is quite sexist though.  I like to kid my fiance about it...

"See they made a game where Peach saves Mario instead!  Isn't that great?  Girl power!  Oh, by the way, her special ability is that she's MOODY!  Get it?  Because that's what girls are!"

Haha, oh man.  But seriously, if any of you haven't played this game.  Go pick it up.


I probably had the wrong idea all along, but I was under the impression that all Planet GameCube staff were major Nintendo fans who would play any Nintendo-developed game shortly after it came out.

That said, I'm actually disappointed that Pale only recently discovered this game.

Offline couchmonkey

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RE: Super Princess Peach
« Reply #128 on: November 01, 2006, 09:14:17 AM »
It's hard to keep up with all those games!  Even just keeping up with Mario-branded products means buying like 8 games a year.  That's quite a bit of money when you think about it.
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Offline Pale

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RE: Super Princess Peach
« Reply #129 on: November 01, 2006, 09:16:13 AM »
If you guys saw my shelf, you would see just how sorry my gaming situation is.  I have about 9 games that are still shrink wrapped.  Besides those I have about 6 other games that I opened just to look at the instructions or pop in to try multiplayer (I'm looking at you Prime 2).  I just don't have enough time to play everything.  I really want to.  REALLY!  Ugh.  :-/  
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Offline ShyGuy

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RE: Super Princess Peach
« Reply #130 on: November 01, 2006, 09:37:23 AM »
Pale, quit your job. Otherwise you are not worthy of PGC.  

Offline Pale

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RE: Super Princess Peach
« Reply #131 on: November 01, 2006, 09:45:39 AM »
I don't need to quit my job, just catch up on our current deadline so I can stop doing 12 hour days.  >.<
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Offline vudu

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RE: Super Princess Peach
« Reply #132 on: November 01, 2006, 09:55:56 AM »
You could probably cut it down to 8 hour days if you stopped check PGC so often during the day.    Get to work, hippie!
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Offline Pale

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RE: Super Princess Peach
« Reply #133 on: November 01, 2006, 09:58:16 AM »
Hah, i totally need to let my brain rest sometimes.  Mindlessly communicating with you guys helps do that.  =P
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Offline Nick DiMola

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RE: Super Princess Peach
« Reply #134 on: November 01, 2006, 10:01:39 AM »
I feel you there Pale. I have about 50 games ... literally that I haven't even touched yet. I got Mario and Luigi for the DS last christmas and I still haven't touched it yet. I am so far behind it's ridiculous. Maybe once I graduate damn college I'll have a small amount of time to play some games. All I know is I have a week off over Thanksgiving and I am playing a crapload of Wii. Zelda: TP will become my life.

On the note of NSMB, I loved the whole feel of the game. It was well crafted and fun. It was a very easy game but I had a blast with it. As far as I'm concerned it has that same pick up and play feel of all the Mario games ever made. I will agree that SMW was waaaaaay better but to top that game would be damn near impossible.
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Offline Hostile Creation

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RE: Super Princess Peach
« Reply #135 on: November 01, 2006, 01:41:04 PM »
I don't think the game really compares to NSMB, though I do really like both.  I think it's just my preference, though.  Princess Peach has a slower, puzzle-solving pace (almost Kirby-esque) while NSMB is much faster and hectic, which I prefer.
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Offline Kairon

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RE:Super Princess Peach
« Reply #136 on: November 16, 2006, 09:33:48 AM »
So uh... what's the consensus guys? Is Super Princess Peach Sexist?

Personally, I buy the spin of the American ads for this game. Yes, Nintendo is playing with the stereotype of girls being emotional. But they are portraying this as a strength and not a weakness. Peach's emotions empower her to overcome obstacles and rescue mario, they don't reduce her to a helpless damsel.

I would think the only people who rebel against identifying women as having feelings are people who believe they should be as stoic and repressed as men.

...

/pout

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Offline NWR_pap64

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RE: Super Princess Peach
« Reply #137 on: November 16, 2006, 10:36:05 AM »
To be honest, Super Princess Peach's female stereotypes are TAME compared to the other stereotypes seen in videogames (I'm looking at you Dead or alive, Mortal Kombat, Rumble Roses, GTA and to an extend Lara Croft, among others).
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Offline Blue Plant

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RE: Super Princess Peach
« Reply #138 on: November 16, 2006, 12:16:45 PM »
So many of the enemies in SPP were eerily "moody" (Likely because of the Vibe Wand) so... yeah.  It's a great game.  Sequel, damnit! :3