Well like it says in the article, they are really compating things to doom 3. Doom 3 is freaking impressive, as is half-life 2. Doom has some of the most impressive geometry and lighting i have ever seen. The detail is atrounding. Likewise for half-life 2, half-life 2 i dont think s lit as well or has a detailed of lighting, but its physics is crazy. It has extremely realistic physics that are just astounding. I mean if it has the right texture it will react realistically and according to physics. And it also has some really realistic water that is...hydrodynamic. Anyways these are pc games that are coming out really soon. Ther thing is pcs have a technical limitation in that games are always made to support multiple configurations of systems. This limit prevents them from making the engine really take advantage of the system to its fullest. On consoles however there is only one system configuration so devlopers can take more advantage of the system.
On my pc i run a program called facwegen. Its a demo, and its nto like i have the most buffed out pc, but the faces from facegen are extremely photoreal.The eyes have perfect radiosity maps, good skin detail and are about 2000 polygons i beleive, you can sport really deep empotion and you can make the faces look like just about any person unless they had some sort of weird deformaty. Anyways games will look very realistic very soon. They will not have like the perfect lighting that you see in pixar films, but their bleievability will be super high. The thing about renders is that they do the lighting effects perfect and it takes into the account all reflections and all shadows. Games only use gouroud shading with texture maps, and they create special engines for creating shadows that aren't raycast like in pixar images, but are simulated. However the simulation detail of this is going to soon be high enough to where all the extra shortcuts and stuff that are used in real time to trick the eye into beleiving that it is a highly rendered image.
anyways i will criticize miyamoto, hwe really hasn't taken full advantage of gamecube himself. Zelda and mario are using middleware if you remember and as such will not take advantage ully of the system. On n64 nintendo's prgrammers really worked the metal themselves and were able to get the msot out of the system. However their relying on i forgot who's middle wear to make hteir latest game and this is not an efficient method of making the software(unless you want to amek games faster) because middlwear doesnt take full advantage of the system. If i look at soem dreamcast games like shenmue...you can see that serga has actually taken more advantage of its sytem in some areas then nitnendo has. In shenmue the game is realistic and beleivable..but not totally real. There are some textures in there that are so clear you could read the text on them. Nintendo made games currently have blurry warped looks.
well i'll finish this later.
the next generation is going to be great....