Author Topic: the Resident Evil control dillemna, serious reply only please  (Read 9425 times)

0 Members and 1 Guest are viewing this topic.

Offline dafunkk12

  • Score: 0
    • View Profile
RE:the Resident Evil control dillemna, serious reply only please
« Reply #25 on: August 03, 2003, 05:52:20 PM »
Speaking of moving backwards while shooting, anyone remember moonwalking in Super Metroid?

Offline joeamis

  • Score: 0
    • View Profile
RE:the Resident Evil control dillemna, serious reply only please
« Reply #26 on: August 03, 2003, 06:56:52 PM »
Quote

Originally posted by: joeyjojo

now that ive got the bitching out of the way...     i dont think that 360 degree analog control is going to help the player in a RE game. when you enter a new camera angle, you need to be sure that you are heading in the same same direction as you were when you left the previous area. because up is ALWAYS forward, you will walk/run into the next screen without a hitch. if foward depends on the context of what camera angle you are viewing from, then you could enter a new area to find yourself moving in a undesireable direction ie. back in the direction you came from, into a wall, OR into a zombie.


well i have to say next time read all the posts because greyninja explained how resident evil 2 on n64 achieved 360' control, without the problem occuring.  I was just playing Lord of the Rings 2T on my GC, and the move the character the same way he was moving, before he switched camera views, when pressing a different direction than he is moving, in the new view, is employed in that game as well.

HOWEVER: the problem with this system though is that you must keep the button down while switching views and sometimes you will find if you want to do other controls once you enter the new view it becomes cumbersome.  Even worse, while in the heat of action, you will sometimes have to take a half second to reorient yourself to the new view controls, and when you are fighting and end up switching from one view to the other very fast in quick succession this really hurts the gameplay.  on that note, i don't want Resident Evil to switch to 360' control and it pisses me off that every review game/mag complains that the controls need to switch to the 360' control scheme.  I hope to god Capcom is not influenced by all these reviewers, and is actually doing testing with us players to see what we prefer because most hardcore fans of RE seem to like the control scheme already in place.

as far as moonwalking in Super Metroid, that was lots of fun, I really think that Capcom just didn't think it was a very worthwhile addition because people would complain it sucks when they back up into another camera view by accident.
.

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
RE: the Resident Evil control dillemna, serious reply only please
« Reply #27 on: August 04, 2003, 11:17:26 AM »
I agree with you in principle Joeamis, but I think that they should include the option of the 3D controls just to keep the reviewers quiet, and leave the classic controls as the default.

But regardless, Resident Evil 4 seems to be completely different.  It might be time to rethink the controls.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline joeamis

  • Score: 0
    • View Profile
RE:the Resident Evil control dillemna, serious reply only please
« Reply #28 on: August 04, 2003, 12:06:38 PM »
i agree greyninja, add the 360 controls too for the naysayers, but include the old controls as the default.
on that note, I'm gonna check out some video clips of RE4 and see what the controls look to be.
.

Offline the_zombie_luke

  • Baron of Game On
  • Score: 0
    • View Profile
RE:the Resident Evil control dillemna, serious reply only please
« Reply #29 on: August 04, 2003, 05:38:59 PM »
I think the movement style has changed for the better. In an RE4 video, you see the camera actually rotated when Leon rotated. Hopefully, it can come close to ED's flawless controls.

Offline Don'tHate742

  • Score: 0
    • View Profile
RE: the Resident Evil control dillemna, serious reply only please
« Reply #30 on: August 04, 2003, 07:28:09 PM »
I agree, i would much rather have a camera like ED. Why? Becuase they start from incredibly "haunting" angles ala RE, but then glide with the player for always perfect view angles. The controls were great but the animation was lacking as previously stated. I don't want to feel like i'm playin "just a game". When it comes to RE games, I play at night with the music loud, so I don't want to be running and prancing around killing zombies left and right. I want to walk, caustiously investigate, then blow a zombies head off. Making the controls analog would speed up the game entirely, and I don't want that. But I also don't want to stop, turn, then run.....Or stop turn fire stop turn run.....I know I exaggerated but this is what it seems like to me. I hope Capcom can find a medium ground, becuase I don't want to fight the controls, then fight the undead. Its like trying to grill and not having lighter fluid.
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: the Resident Evil control dillemna, serious reply only please
« Reply #31 on: August 04, 2003, 08:46:16 PM »
I understand why they used controls like that RE: since it had static backgrounds and changing camera angles. But Digital control is something of the past. They should implement FULL analog control for RE4 (like either Mario or in ED - where you must press a button to run). Mario Sunshine (and Mario 64)'s camera, even though you changed the angle, would always shift back. Remember that? WW's camera was perfect, cause it always remained where you put it in relation to Link. That is what full camera control is all about.
So for me, RE4 should have a great camera system and great control system.
I turned away from RE for this reason. Diss me if you will, cause I never played the original PSOne/N64/DC games, but hey, this is just my opinion from what I played on the Gamecube.
Comin at ya with High Level Course Language and Violence