Skies of Arcadia sold like 100,000 on the Dreamcast and 200,000 on the Gamecube. It was a very niche game even if critically acclaimed. I don't think it is very comparable to Bayonetta which sold at a good rate.
I didn't say it was comparable. I only pointed out it was a dormant IP. More to the point, after Sega restructured, if they felt Bayonetta 2 was worth the trouble, we wouldn't be having this conversation. You can speculate all you want that they would have eventually gone back to it, but as it stands, they didn't care to make a sequel.
Platinum games having developed Bayonetta 1, being a go-between is an example of a good relationship Nintendo has with Platinum. Still Sega didn't go to Nintendo to pick up a sequel. The franchise is owned by Sega and Nintendo had to agree to pay them off for the IP which is moneyhatting to me even if their was a third party involve pushing the collaboration. There was even a bit of angst among fans of the franchise since the sequel isn't coming to their preferred consoles. The director said he is tired of "Pedantic Port-Begging" and has to make it clear this is a Wii U exclusive multiple times. So it seems to me Nintendo knew exactly what it was doing in keeping the sequel off Sony/Microsoft consoles.
Nintendo could have told Platinum Games they would pay for them to develop a Bayonetta-like game, but that might sour their relationship with Sega a bit. Paying Sega for the rights for Bayonetta works out for all parties. Nintendo and Sega continue to be best friends forever and Platinum Games gets to work on their IP.
The situation made me think of MGS Twin Snakes. I'm assuming there was moneyhats there as well to get that a Nintendo exclusive. I think that would be an interesting way to work with moneyhats.
Twin Snakes was probably a moneyhat. While I bought it back in the day (since I like series and didn't own the original), I don't think it was a good investment. Nintendo got a remake of a six year old game, had to use one of their own studios to develop it, gave up publishing to Konami, then the series disappeared from their hardware for like eight years when they got another remake (unless you count Snake's appearance in Super Smash Bros. Brawl which I don't). This is a perfect example of why I think moneyhats are a terrible idea. Nintendo didn't forge any lasting relationships. They got an exclusive, paid a lot for it, and that was pretty much it.
I don't see how you can argue that Bayonetta 2 isn't moneyhatting. I get the 2nd party thing may have been a stretch. I was just trying to indicate that collaboration occurs in a variety of ways and doesn't have to be strictly confined by a set of rules.
I don't know how else to explain this to you. With the limited information with have right now, it only looks like Nintendo picked up a dead project at Platinum Games' urging. If it comes to light that Sony or Microsoft offered to pick up the game and Nintendo outbid them for exclusivity, then sure, I'd consider that a moneyhat. As it stands, Sega killed the project (or refused to greenlight it), Sony and Microsoft barely batted an eye, Platinum Games pitched a sequel to Nintendo who then worked out a deal with Sega. There was nothing hostile in picking up Bayonetta 2 (that we know of). Nintendo resurrected a game no one except Platinum Games wanted to see made. This is a good way of strengthening relationships with other companies. I see it as more than simply writing a check.