Author Topic: Majora's Mask 3D Remake a Possibility  (Read 12072 times)

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Online broodwars

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Re: Majora's Mask 3D Remake a Possibility
« Reply #25 on: July 25, 2011, 07:21:17 PM »
Technically, the DS was a N64 port machine....Just saying.

What else did it get besides Super Mario 64?  It seems like they released that game, it controlled like balls without an analog stick, and they held off on the re-releases until the 3DS.

There was also a port of Diddy Kong Racing.
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Offline Ian Sane

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Re: Majora's Mask 3D Remake a Possibility
« Reply #26 on: July 25, 2011, 07:31:17 PM »
Technically, the DS was a N64 port machine....Just saying.

What else did it get besides Super Mario 64?  It seems like they released that game, it controlled like balls without an analog stick, and they held off on the re-releases until the 3DS.

There was also a port of Diddy Kong Racing.

You're right.  Forgot about that one.

And the 3DS will match the DS N64 port output by September.  So that took... six months?  Good job, Nintendo.

Offline NWR_insanolord

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Re: Majora's Mask 3D Remake a Possibility
« Reply #27 on: July 25, 2011, 09:50:01 PM »
Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.
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Offline stevey

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Re: Majora's Mask 3D Remake a Possibility
« Reply #28 on: July 25, 2011, 09:50:28 PM »

The fans brought it upon themselves. If they didn't show so much interest in buying OoT again and more in new 3D Zelda possibilities at E3'10, OoT3D would have never been made. That said, I happy await the upcoming MM port or sadly await the DLC expansion pack.

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Offline leahsdad

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Re: Majora's Mask 3D Remake a Possibility
« Reply #29 on: July 26, 2011, 01:58:25 AM »
Quote
Technically, the DS was a N64 port machine....Just saying.

Okay, we could harp on this sort of "What has Nintendo done, it's out of original ideas so now it just does stupid ports" whining, but let's get historical here.  Nintendo has ALWAYS done ports.  Since the days of yesteryear.  Though to call Oot 3D and Starfox 64 3D ports is a bit misleading--- they're remakes.  They look way, way much better than their originals.  Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.

And look out Nintendo's track record here, even before the 3DS and DS.

GBA - All those Super Mario Advance Games.  Link to the Past.   And the 3rd parties, they went nuts with the straight 16 bit ports.
GB Color - Link's Awakening DX. 
GB - Tetris.  It came packed in with the friggin system!

And on the the home consoles.

Gamecube - Oot/Master Quest
SNES - Super Mario All Stars.  I guess technically a remake though.
NES - Super Mario Bros.  Donkey Kong.  Hogan's Alley.  All straight, nearly exact arcade ports with no improvements.

In fact, the only system I can think of where Nintendo didn't do any 1st party ports of existing games was the N64.   And lots of people hated that system because it didn't have enough games. 



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Offline TJ Spyke

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Re: Majora's Mask 3D Remake a Possibility
« Reply #30 on: July 26, 2011, 02:36:18 AM »
Um, Super Mario Bros. was not an arcade port. The game came out first on NES in September 1985 (Japan of coarse), the arcade version came out in 1986.
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Offline MegaByte

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Re: Majora's Mask 3D Remake a Possibility
« Reply #31 on: July 26, 2011, 03:03:33 AM »
Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.
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Offline NWR_insanolord

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Re: Majora's Mask 3D Remake a Possibility
« Reply #32 on: July 26, 2011, 03:44:35 AM »
Mario 64 DS had a lot more new content than Ocarina of Time 3D, and looked significantly better than the N64 version.
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Offline GoldenPhoenix

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Re: Majora's Mask 3D Remake a Possibility
« Reply #33 on: July 26, 2011, 03:54:22 AM »
Mario 64 DS had a lot more new content than Ocarina of Time 3D, and looked significantly better than the N64 version.

To be fair OoT 3D does look a lot better than the N64 version, but you are right SM64:DS seemed to have much more effort put into it, especially in regards to new content, everything to new stars, to other characters to play as. Zelda:OOT 3D is pretty much the same game with not much new added to it. They could have at least added a bonus dungeon or something, they even did that for the Link to the Past port for GBA.
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Offline NWR_insanolord

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Re: Majora's Mask 3D Remake a Possibility
« Reply #34 on: July 26, 2011, 04:00:02 AM »
If they were going to remake OoT, I don't think they could have done a better job than they did. I suppose they could have added dungeons, but the game doesn't need any more of them (Wind Waker, on the other hand...). I don't know that Mario 64 needed 30 more stars, but it was a lot less jarring than adding, say, a Light Temple to Ocarina of Time.
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Offline GoldenPhoenix

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Re: Majora's Mask 3D Remake a Possibility
« Reply #35 on: July 26, 2011, 04:08:43 AM »
If they were going to remake OoT, I don't think they could have done a better job than they did. I suppose they could have added dungeons, but the game doesn't need any more of them (Wind Waker, on the other hand...). I don't know that Mario 64 needed 30 more stars, but it was a lot less jarring than adding, say, a Light Temple to Ocarina of Time.

Wind Waker would be one I'd love to see remade, and it definitely should have more dungeons if they do. In regards to OOT 3D I am talking more about a bonus dungeon of sorts, something that isn't required but is there, with some creativity they could implement it without breaking things up.
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Offline Sundoulos

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Re: Majora's Mask 3D Remake a Possibility
« Reply #36 on: July 26, 2011, 07:32:53 AM »
I've actually been hoping for this ever since OOT 3DS was announced, but I've never played through more than 25% the original game.  It's a game that deserves another shot, though I would be afraid that it wouldn't sell very well.

I can only imagine that moon looking even freakier in 3D.

Wind Waker would also be a great addition, but only if they added those two missing dungeons they originally removed.  :)
« Last Edit: July 26, 2011, 07:34:24 AM by Sundoulos »
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Offline Ceric

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Re: Majora's Mask 3D Remake a Possibility
« Reply #37 on: July 26, 2011, 09:37:38 AM »
Quote
Technically, the DS was a N64 port machine....Just saying.

Okay, we could harp on this sort of "What has Nintendo done, it's out of original ideas so now it just does stupid ports" whining, but let's get historical here.  Nintendo has ALWAYS done ports.  Since the days of yesteryear.  Though to call Oot 3D and Starfox 64 3D ports is a bit misleading--- they're remakes.  They look way, way much better than their originals.  Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.
...
I stopped reading what you said right there because you are uninformed and well ignorant so whats the point.  You must have never played Super Mario 64 DS.  From what I heard of OoT and Starfox that game was more of a remake then either one of them.  Adding the new characters and abilities took the game from unplayable for me to playable, even enjoyable its a different experience.  Here is a Gamefaq with the list of changes.

While I will agree that both OoT and Starfox are remakes I will not agree with them being as extensive as Super Mario 64 DS because it made a lot of different game play changes.  They put a Mario Sunshine star in for goodness sakes.


Edit:
Seems people below beat me to the punch.  Point still stands.  I'm really hoping someone pops in and say  "Hey, guess what their is a whole new secret branch in Star Fox 64 3D"  That would be excellent and totally optional content.

I agree OoT really didn't have room for expansion or truly being redone more then they did.  As mention I think Starfox does.  Wind Waker as well.  Though Graphically what could they really do to it except add the 3D effect.  I think it be better on the WiiU and maybe give me some slightly uber difficult way to unlock a steam ship modification...
« Last Edit: July 26, 2011, 09:44:17 AM by Ceric »
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Offline Ian Sane

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Re: Majora's Mask 3D Remake a Possibility
« Reply #38 on: July 26, 2011, 12:15:30 PM »
Quote
NES - Super Mario Bros.  Donkey Kong.  Hogan's Alley.  All straight, nearly exact arcade ports with no improvements.

Oh come on!  Arcade ports don't count.  How the hell else to I play it at home?  Am I supposed to buy a fuckin' Donkey Kong arcade machine?!

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game.  If I own a system and I want something to play and all that is in the pipe line for the next several months is some re-release and I already have the game, it's like a I got nothing at all.  Nintendo is quite clearly acting like this re-release is good enough.  That fills the gap.  If they couldn't get away with that (ie: suckers didn't buy them when they already own the original) they would be forced to try to fill the gap with original content.  It's a lazy way to essentially release nothing and yet claim that they're keeping the content coming.  That's what I mean when I say it's a replacement for a new game.  Nintendo makes no effort to get something out on the 3DS between the launch titles and December because they have OoT and Star Fox 64 to fill the game.  If you're a 3DS owner and already own those games and have no intention in buying them again Nintendo gave you NOTHING for like six months.  And they don't have to because suckers will buy games they already own.

To me re-releases should be used to compliment new releases instead of being used to fill release gaps.  They should exist for those that missed them the first time around but that should be their intended purpose, not second purchases by people who already own the original.  I also think it's pretty damn obvious the GBA did not get a new Mario game because they got away with just re-releasing the old Mario titles instead.  They had to make a new one on the DS because they had nothing left to port.

Offline Oblivion

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Re: Majora's Mask 3D Remake a Possibility
« Reply #39 on: July 26, 2011, 12:39:52 PM »
Well, I benefited from the OoT rerelease. I never touched the game until I bought it for the 3DS.

Offline Stogi

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Re: Majora's Mask 3D Remake a Possibility
« Reply #40 on: July 26, 2011, 01:52:58 PM »
Let's think about this. Most Zelda fans fall into these three categories.

Love OOT, hate MM
Love OOT slightly better than MM
Love MM slightly better than OOT

OOT came out in 98. Those of us who played it when it came out were probably the age of some newcomers who picked it up for the 3DS. Now they can play the "Best Game of All Time". To them it is something new, something fresh and absolutely amazing. I, myself, remember playing it after school for hours on end. In fact, I pretty much marathon'd it.

So these newcomers are in for a something special, but to truly make them Zelda fans, Nintendo should remake MM. Why MM in particular? Because it is vastly different from all Zelda games, yet still incorporates a familiar style. Those new comers will fall into those three categories mentioned above and regardless, will highly anticipate the next true sequel.

Plus many of us will buy it (I know I will). They could easily improve the mask system with the touchscreen and also allow us to peruse our notebook while still playing. In fact, I feel like MM has a better remake-able potential.

So anyway you slice it, it's a good idea.
« Last Edit: July 26, 2011, 04:51:03 PM by The Unagi »
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Offline Oblivion

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Re: Majora's Mask 3D Remake a Possibility
« Reply #41 on: July 26, 2011, 03:03:15 PM »
Except for the ones that are new to OoT and end up disliking the game.

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Re: Majora's Mask 3D Remake a Possibility
« Reply #42 on: July 26, 2011, 05:05:31 PM »
Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.
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Offline GoldenPhoenix

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Re: Majora's Mask 3D Remake a Possibility
« Reply #43 on: July 26, 2011, 05:46:25 PM »
Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.

Exactly. Nintendo had a minor studio work on the remake of OOT from what I understand, so it isn't taking the place of any other game. Nintendo is a big company with a ton of development teams, along with the fact that they utilize 2nd and 3rd party developers as well.
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Offline Ian Sane

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Re: Majora's Mask 3D Remake a Possibility
« Reply #44 on: July 26, 2011, 05:49:10 PM »
Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.

I'm figuring if Nintendo can't rely on a port to fill the nothing, they consider the space of nothing to be a much bigger deal and get their **** together accordingly.  The NPC releases on the Wii for example came out during a large Wii drought.  Without the ports to fall back on perhaps a year before Nintendo realizes "****, we have nothing in this six month spot!" and plans their release schedule accordingly.  Maybe they get a team working on something to fill that spot.

But then I also have a very suspicious attitude about Nintendo in regards to re-releases.  I think they plan well ahead of time to put ports in those spots to cut corners.  The GBA was probably the most infamous Nintendo system for being a port machine.  Check out the American 2002 first party releases for it.  Metroid Fusion is the ONLY game they released in an ENTIRE YEAR that was not a re-release of some kind!  That's not filling in gaps with ports, that's outright milking ports instead of new content.  I think Nintendo very specifically planned on N64 ports being a big part of the 3DS.  The ability to recycle content by making it in 3D is part of the appeal to them.

Offline Stogi

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Re: Majora's Mask 3D Remake a Possibility
« Reply #45 on: July 26, 2011, 06:21:44 PM »
You got to realize is that Nintendo is like Universal Studios. They may be the largest, but putting out consistently high quality game after game, year after year is something that is unfeasible for one company to do. There are going to be some slow times when projects just aren't finished and yes, they can probably see them coming a mile away. So how would you fix this situation? Buy more companies and become a bigger conglomerate? I'm sure they are trying rigorously, but it is easier said than done. Just like with all business, a relationship needs to be built first, both companies need to get what they want, and the outcome needs to be at least or very near Nintendo's other development teams.

So what has Nintendo been doing? Both at once. They allow teams they are interested in to develop ports or lesser IP's to see how well they do, upgrading them to bigger or very different projects.

There is only one problem. Nintendo can't do it all of course. No one can. So not to dwell on third parties, but they play a crucial part to diversity and numbers as well.

To make matters worse, this is always moving, always changing and instances are never the same. They may have milked ports in the past, and as a company, they have the right to if it makes business sense, but again, never one situation is the same.
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Offline Mop it up

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Re: Majora's Mask 3D Remake a Possibility
« Reply #46 on: July 26, 2011, 09:21:08 PM »
The only problem I have with the Nintendo 64 ports on the 3DS is that they are currently the system's biggest games. Sure, they weren't launch titles, but it doesn't seem like the launch games are a hit. When a new system launches, it should have software that really show off the capabilities; in this case, not just a 3D showcase, but also the increased graphics and power overall, as well as other features like StreetPass if they could. Right now, there's really nothing on the 3DS that makes it worth the asking price, and Nintendo probably would have been better off if they waited until this November to release it when all of the upcoming games are released.

Remember when Super Mario Brothers carried the NES to success? Remember all the hype surrounding Super Mario 64? The games currently on the 3DS just don't have any buzz surrounding them. Nothing that makes people say or think "I must have that!" Though to be fair, this is often typical of Nintendo handhelds. The only one which really had any big games at launch was the original Game Boy with Tetris, which was a sensation. Every handheld after that launched with one or more ports, except for the 3DS. So I guess Nintendo is getting better at least.

As for the game at hand, I actually wouldn't mind a port of Majora's Mask if they fix the annoying aspects of the game, such as the awful time structure and the fourth dungeon. The game has some good ideas but they just come together in a poor way.
« Last Edit: July 26, 2011, 09:22:44 PM by Mop it up »

Offline Stogi

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Re: Majora's Mask 3D Remake a Possibility
« Reply #47 on: July 28, 2011, 10:15:21 AM »
Buzz starts with the masses but more importantly, buzz surrounds products when people have money. Japan was devastated, the US is nearing financial ruin, and the world economy is just simply poor.

No one should expect to sell through their stock unless you make phones. Any and all vanity items will dwindle.
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