Author Topic: My Thoughts: Two Wii U Controllers at Once Possible?  (Read 34462 times)

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Offline Dozy Boy

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Re: My Thoughts: Two Wii U Controllers at Once Possible?
« Reply #125 on: June 15, 2011, 03:50:08 AM »
Well, it's been a few days since people actively talked about this, but I was saying before in this thread that if Nintendo got the technology in the console just high enough to support 2 Hi-Def controller feeds, then they could conceivably cut the resolution but allow up to 4 uScreens. Just cut the rez in half and double the two pads to four pads. That would be great.

But now here's Kotaku reporting that Game Impress Watch, a Japanese website, hints at up to four uScreens in Standard Definition!

http://ca.kotaku.com/5812014/some-details-on-the-wii-us-graphics-chip

Quote:
"It'll also support Direct X 10.1, and interestingly considering the "two screens maybe" line being trotted out at E3, is capable of beaming up to four standard definition streams of the console's content."

Just... let this be true!
zzz...

Offline Kairon

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Re: My Thoughts: Two Wii U Controllers at Once Possible?
« Reply #126 on: June 15, 2011, 04:48:47 AM »
It's sounding more and more likely that the graphics card is NOT the problem. I mean, AMD already has PC graphics cards out there that support SIX connected monitors. So the difference in this case is...

Yeah, that's right, I'm looking at you wireless lag-free graphics-streaming mystery tech!
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Offline BlackNMild2k1

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Re: My Thoughts: Two Wii U Controllers at Once Possible?
« Reply #127 on: June 15, 2011, 10:20:16 AM »
I'll just repeat what I've been saying on the topic.

Based on the tech, streaming 4 uScreens was never the problem, as the tech is designed to send the exact same signal out to up to 6 screens at once, so that is obviously not the problem.
The problem is that they need to figure out how to send different video streams out to 5 different devices all at once.

So really all the GPU would have to do is render 2 different screens at once to support 4 uScreens. Two 1080p signals; One for the TV and One split into 4 section (think 4 player split screen - 4x540p) for the controllers.

The real issue is having a device that can send those 4 split screens out to 4 separate devices all at once. So I agree that yes it comes down to the AMD WirelessTV tech since Eyefinity already has multi-screened display taken care of.

I hope the streaming transmitters aren't expensive, just in case it comes down to them having to include one per extra controller they want to support.