The day has finally come: I got a perfect score in Radio Trivia. Go me!

Anyhow, great work as always. I agree with both of you in that I'd like the next
Zelda game to be more oriented towards action than towards puzzles; the latter are nice and all, but they do nothing to add replay value for me. I don't want to turn this into the umpteenth
Zelda discussion thread, but I hope the next installment brings back the balance featured in the game you included here.
I'm also delighted to know that my family did not in fact own the only copy of
3D World Runner in existence! You hit the nail on the head when you called it highly flawed, yet strangely addictive. I remember how the later levels became absurdly difficult: it was 7 or 8 where half the stage was a pit where you had to be supervigilant about hitting the next spring-thing, something that required some luck or memorization since it was quite easy to jump too early or late and therefore miss the platform. It's been about two decades, so I might be imagining this, but I remember that once in a very rare while you'd start up the game and instead of getting the usual start screen you'd get some bizzare skit, featuring chibi-fied versions of the characters. Am I on crack, or is this accurate?