Author Topic: GameCube Online  (Read 4204 times)

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Offline SuperLink666

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GameCube Online
« on: May 16, 2003, 05:39:01 PM »
Seems like GameSpy has a pretty nice set up going. Mario Kart: Double Dash and Super Monkey Ball 3 will most likely be the first two titles to use this. I can't wait to finally have some online because I get bored playing alone.

GAMECUBE ONLINE - GAMESPY!  
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Offline Berto2K

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GameCube Online
« Reply #1 on: May 16, 2003, 07:05:58 PM »
Very interesting, good find. But sadly it is a year old.
Pietriots, we roll out to get the lol out.

Offline Ymeegod

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GameCube Online
« Reply #2 on: May 16, 2003, 07:11:27 PM »
LOL that's last year's E3 press release though.

This year's it's completely different since Nintendo confirmed no online play, only LAN.

Sure you can use the Gamespy software as a TUNNEL similar to Halo for the Xbox, however that limits the players to only a handful.

First off it's only applies to broadband (Cable/DSL) since that's the way the lan is set up on the GC (you'll need the BBA).

Second you're going either need twin ethernet adapters for the PC or a router.

Thrid you'll need a PC to run the software.

Yeah, that's going limit the amout of gamers who's going try this.  


Offline Epitaph

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GameCube Online
« Reply #3 on: May 16, 2003, 07:35:11 PM »
Theirs actually a program called xbox connect for xbox that does tunneling, and theirs a bunch of people on it.
Don't argue something before you have the facts, thats what a fanboy is, why do you think religion has lasted so long. If you have phoneline internet connection you can still connect,  by connecting your computer online through your phonline and having a ethernet adapter on your cpu mother board, then connecting your consol to the ethernet modem on your cpu.  This is in theory, personally I never tried this method, I have cable internet.  Also in this modern day and age who does not have a computer seriously. I have 2 good ones and a bunch of not so good ones. Im sure it doesn't take much power to perform tunneling. So whats your debate now. It cost too much to go online for free. Its a great move on nintendo's part. Its keeping their games free, seriously do you wanna pay over 50$ a year for online playability plus whatever fee developers plan over top.

Offline Epitaph

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GameCube Online
« Reply #4 on: May 16, 2003, 07:47:23 PM »
Sorry I will correct myself on something, xbox connect doesn't allow 56k, maybe they got a speed fix that doesn't allow it. But in theory it still works. Basically you have your computer connected through phoneline, then you have a ethernet modem on your cpu to which you connect your system to. Then tunnel through them. The only reason I can see it not work is if they got a speed tester and doesn't allow you on if you are too slow.

Offline Gamefreak

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RE: GameCube Online
« Reply #5 on: May 17, 2003, 02:04:20 AM »
Lol good point Epitaph...

All those Christian fanboys and Muslim fanboys and whatnot can get annoying...especially when they try to "save you"....

Offline EggyToast

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RE: GameCube Online
« Reply #6 on: May 17, 2003, 05:56:38 AM »
Some reports are out that the tunneling software is going to be built into the game.  Ergo, since you can hook up 8 cubes via a hub, you can also hook up the cube directly to the cable modem and it'll hunt for other players online.

It'd be easy to do -- it could either be a p2p system where each player broadcasts that the game is going on, or it could connect to a server Nintendo is setting up.  But apparently it's practically online already.  With no fees.

Offline Ymeegod

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GameCube Online
« Reply #7 on: May 17, 2003, 06:37:39 AM »
"Theirs actually a program called xbox connect for xbox that does tunneling, and theirs a bunch of people on it.
Don't argue something before you have the facts, thats what a fanboy is,"

What a tart,

375 people global isn't much bud considering it's 3+ million fanbase.  Like I said, it's a joke.  

And yeah, I've tried xbconnect (XBC) as well as Gamespy Tunnel.



Offline Epitaph

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GameCube Online
« Reply #8 on: May 17, 2003, 06:51:29 AM »
well of those 375 theirs at least 10 from my school, its getting people to realise that you can do this. If nintendo is in charge of something like xboxconnect and make it simple and easy then people will use it. I mean you can pay to go online or whatnot. Don't you have friends that you can play using tunneling with or what. Please tell me you have friends that you could play this way with. Personally I have more fun playing against friends then strangers that have no lives play 24/7 and woop my ass no problem. Ya I play videogames alot, ya I know quite a bit about computers. But im also on a track team that practices 3 times a week, soccer team 2 games a week plus practice, work, g/f, what not. Time for games arn't that grand but im still pretty good. Is their realy only 375 people that makes no sense, my friend told me theirs like constant 3 thousand people on. At least when he goes on it. Whatever. Oh well. Pay 50$ a year for live then. No one is stopping you. As for gamecube well also think of this, if nintendo doesn't allow you to use the gamecube to go directly online and everyone needs to use tunneling for connecting, won't their be alot more people on the tunneling software. Maybe thats why nintendo didn't put online. He saw this as a loophole for free online gaming that doesn't cost nintendo a penny. Their not stupid you know.  

http://www.xbconnect.com/

thats for anyone interested in xbox connect, it says near 600 people online now and its not a peak time, its early morning. So its not too bad for something not advertised, free, and controlled by a guy that just saw the need for something. Well free untill you go for pro.  

Offline RickPowers

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RE: GameCube Online
« Reply #9 on: May 17, 2003, 07:26:28 AM »
First, this isn't news.  We reported about the GameSpy relationship with Nintendo MONTHS ago.  Second, as far as I know, no one is using these tools to make online games for GameCube, but that could just be because it's being kept quiet.  Third, Gamespy Tunnel for GameCube is fact, and will be available around the release of Mario Kart ... but we're waiting for official confirmation before we post the info on the site.  Lastly, the tunnel will NOT be built into the games ... it requires a PC and a hub or router just like all the other tunnelling apps.  I don't know where it's being reported otherwise, but it's simply not true.  
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Offline RickPowers

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RE: GameCube Online
« Reply #10 on: May 21, 2003, 11:21:23 AM »
A slight clarification ...

Actually, you guys are talking about two completely different applications for GameSpy's networking tools.  That's where this confusion is coming from.

GameSpy TUNNEL is for games that have LAN play, but not Internet.  Tunnel uses your PC to act like a console, passing the network packets through the internet.  This is how Halo works for Xbox, and is how we thought Online gaming would be addressed with GameCube.

The tools GameSpy is making for Nintendo's games have NOTHING to do with "tunnelling".  It's going to be full-on internet play, no PC needed.  Saying that the "tunnel" will be included on the disc is not at all accurate, since no tunnelling would be necessary at all.  Basically, GameSpy is making the networking tools that Nintendo and other developers will use.  GameSpy will provide the infrastructure, effectively making GameSpy's network the "Live" service for GameCube.  This is what Iwata was alluding to today, I'm fairly certain, and is what the previous press release referred to.

Of course, we're still waiting on something official, but the rumors you've seen bandied about ... this is where it's coming from.
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Offline VideoGamerX

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GameCube Online (GameSpy)
« Reply #11 on: May 21, 2003, 11:52:06 AM »
Oh ok, also glad to see you follow up on this, Rick. Your post above is actually what led me to believe you were mistaken on the whole thing. My aplogies if you picked up on that in a prior post.

By the way.... (nitpicking), isn't cross posting a crime around here?



GameSpy is making no attempt to hide the internet capabilities with their LAN tools that Nintendo is having them make. This sounds exciting. I wonder when Nintendo will have something specific to announce to us in regardes to the use of the online abilities. Will they ever?  

Offline Ymeegod

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GameCube Online (GameSpy)
« Reply #12 on: May 21, 2003, 04:08:23 PM »
"The tools GameSpy is making for Nintendo's games have NOTHING to do with "tunnelling". It's going to be full-on internet play, no PC needed. Saying that the "tunnel" will be included on the disc is not at all accurate, since no tunnelling would be necessary at all. Basically, GameSpy is making the networking tools that Nintendo and other developers will use. GameSpy will provide the infrastructure, effectively making GameSpy's network the "Live" service for GameCube. This is what Iwata was alluding to today, I'm fairly certain, and is what the previous press release referred to."

But that really doesn't make much sense though since Big N stated that Mario Kart will be LAN only.  What you're describing would make the game ONLINE (Broadband only) similar to Socom.  :0

Why wouldn't nintendo state that at E3?

 

Offline SuperLink666

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GameCube Online (GameSpy)
« Reply #13 on: May 21, 2003, 04:14:24 PM »
Quote

By the way.... (nitpicking), isn't cross posting a crime around here?



I think he locked the topic and most of reopened it because of the news today

Anyway I am really wanting GameCube online . . . just got highspeed internet hooked up so I am already for the broadband adapter to come out in my area and to get connected!

Even if it is 3rd party games like Tony Hawk or that new MGS I won't mind.  
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