Author Topic: Reuters: Sega has very high expectations for Mario an Sonic Olympics game  (Read 30357 times)

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Offline Chozo Ghost

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So, was Sega's ridiculously high expectations for this game met?
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Offline UncleBob

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Who would've figured that Mario + Sonic = Win.

It's going to sell crap-tons.  Doesn't matter if it's good or not (should be good though, isn't Miyamoto involved?)

I did. On the first page of this thread. :)
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Offline NinGurl69 *huggles

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Yeah, Sega knows what it's doing for the rest of its existence.
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Offline Kairon

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So, was Sega's ridiculously high expectations for this game met?

Sega predicted 4 million worldwide.

... and the olympics haven't even hit yet. GEEZ. This game could approach Halo 3 numbers!
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For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NinGurl69 *huggles

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At probably <10% of Halo3's budget.
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Offline DAaaMan64

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If Sega was thinking Mario + Sonic in a game meant insta win this side of the blue, they are lost in the past.  That coulda worked in maybe the late 90s, but Sonic Team almost made Sonic into a tag along.  Like Gex or Glover.
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Offline SixthAngel

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At probably <10% of Halo3's budget.

It probably barely cost Halo's marketing budget with all the money they just poured into that thing.

Offline UncleBob

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Mario and Sonic Mountain Dew
One side's red, one side's blue!
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Offline Ceric

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Mario and Sonic Mountain Dew
One side's red, one side's blue!

Like Foaming Liquid Plumber...
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Offline NWR_pap64

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During the week I went back to Mario and Sonic and something great happened; I became HOOKED. True, when I first got it I couldn't stop playing it, but now this was for real. I went back to the game and decided to get all the trophies, all the medals, all the emblems and beat every challenge the game has to offer. During this I realized that even if gamers, the media and even Sega themselves say that this game is aimed towards the casual and young audience the challenge is definitely hardcore.

Seriously, set your mind towards beating the game. You'll realize that it becomes a test in patience, strenght and skill, and I ain't kidding. Try beating all of the circuit modes in one sitting, get the high scores in the events and use each character to your advantage. You'll quickly realize that no casual or young gamer will be able to stomach this.

Mission mode is the game's biggest challenge as some missions require you to be very precise, fast and skillful with the character. I doubt any casual gamer would try to beat a challenge in the required time. This was designed with the hardcore in mind.

This is a lot like Wii Sports; both games are extremely inviting and easy to learn, but when you decide to challenge them a world of depth opens up to you. It ain't easy getting a pro rating in all the events, ESPECIALLY in boxing, and it ain't easy completely everything Mario and Sonic at the Olympic Games have to offer. Mock me if you must, but this is what I think.
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Offline Mario

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Mission mode isn't the games biggest challenge, getting high in the online rankings is. That's when you start to learn where the limits are in all the events and how to push them further.

Offline ShyGuy

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Well, this game sure exceeded expectations. Nintendo and Sega need to setup a big ad budget and have this game all over the Olympics and their TV coverage.

Offline NWR_pap64

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Mission mode isn't the games biggest challenge, getting high in the online rankings is. That's when you start to learn where the limits are in all the events and how to push them further.

Yeah, I forgot about that. But mission mode isn't a breeze either.
Pedro Hernandez
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Offline ThePerm

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so Nintendo bought Sega yet? cus they SHOULD. I want someobody with the pockets to make shenmue 3
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Offline Ceric

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so Nintendo bought Sega yet? cus they SHOULD. I want someobody with the pockets to make shenmue 3
Then you want Microsoft to buy them.  That would be something they would want, fits the demographic, unlike Nintendo, Shenmue (If memory serves) wasn't overly Casual Gamer freindly.
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Offline NWR_insanolord

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Nintendo has no problems with publishing games that aren't casual-friendly, they just don't usually develop them in-house. Retro made Metroid which they published and Monolith is making Disaster: Day of Crisis for them to publish, I would assume if Nintendo bought Sega they'd function the same way, remaining more or less intact but having Nintendo watching over them and providing some guidance. And I'd settle for a port of Shenmue 1 & 2 together on the same disc, because I never finished the first one and Sega being stupid made sure I wasn't able to get the second one on the DC.
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Offline NinGurl69 *huggles

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Nintendo has no problem not promoting games that aren't casual-friendly.
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